What the heck... use the correct weighting for calculating the average grey.

git-svn-id: http://svn.haiku-os.org/webpositive/webkit/trunk@213 94f232f2-1747-11df-bad5-a5bfde151594
This commit is contained in:
stippi 2010-02-25 12:49:38 +00:00
parent 9db22c336b
commit f16ed908be

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@ -821,8 +821,9 @@ IconButton::_MakeBitmaps(const BBitmap* bitmap)
cBits[nOffset + 3] = fBits[fOffset + 3];
// disabled bits have less opacity
uint8 grey = ((uint16)nBits[nOffset + 0] + nBits[nOffset + 1]
+ nBits[nOffset + 2]) / 3;
uint8 grey = ((uint16)nBits[nOffset + 0] * 10
+ nBits[nOffset + 1] * 60
+ nBits[nOffset + 2] * 30) / 100;
float dist = (nBits[nOffset + 0] - grey) * 0.3;
dBits[nOffset + 0] = (uint8)(grey + dist);
dist = (nBits[nOffset + 1] - grey) * 0.3;