Set the API for stroke/fill shape
Made a couple API tweaks for stroke/fill polygon Added a Frame() method to BezierCurve to be able handle polygon API tweaks git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8989 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -111,7 +111,7 @@ public:
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virtual ~DisplayDriver(void);
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virtual ~DisplayDriver(void);
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// Graphics calls implemented in DisplayDriver
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// Graphics calls implemented in DisplayDriver
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void CopyBits(const BRect &src, const BRect &dest);
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void CopyBits(const BRect &src, const BRect &dest, const DrawData *d);
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void CopyRegion(BRegion *src, const BPoint &lefttop);
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void CopyRegion(BRegion *src, const BPoint &lefttop);
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void DrawBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
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void DrawBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
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void DrawBitmap(BRegion *region, ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
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void DrawBitmap(BRegion *region, ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
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@ -124,17 +124,18 @@ public:
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void FillBezier(BPoint *pts, const DrawData *d);
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void FillBezier(BPoint *pts, const DrawData *d);
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void FillEllipse(const BRect &r, const RGBColor &color);
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void FillEllipse(const BRect &r, const RGBColor &color);
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void FillEllipse(const BRect &r, const DrawData *d);
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void FillEllipse(const BRect &r, const DrawData *d);
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void FillPolygon(BPoint *ptlist, int32 numpts, const RGBColor &color);
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void FillPolygon(BPoint *ptlist, int32 numpts, const BRect &bounds, const RGBColor &color);
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void FillPolygon(BPoint *ptlist, int32 numpts, const DrawData *d);
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void FillPolygon(BPoint *ptlist, int32 numpts, const BRect &bounds, const DrawData *d);
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void FillRect(const BRect &r, const RGBColor &color);
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void FillRect(const BRect &r, const RGBColor &color);
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void FillRect(const BRect &r, const DrawData *d);
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void FillRect(const BRect &r, const DrawData *d);
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void FillRegion(BRegion &r, const RGBColor &color);
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void FillRegion(BRegion &r, const RGBColor &color);
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void FillRegion(BRegion &r, const DrawData *d);
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void FillRegion(BRegion &r, const DrawData *d);
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void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, const RGBColor &color);
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void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, const RGBColor &color);
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void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, const DrawData *d);
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void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, const DrawData *d);
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// void FillShape(SShape *sh, const DrawData *d, const Pattern &pat);
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void FillShape(const BRect &bounds, const int32 &opcount, const int32 *oplist,
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void FillTriangle(BPoint *pts, const RGBColor &color);
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const int32 &ptcount, const BPoint *ptlist, const DrawData *d);
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void FillTriangle(BPoint *pts, const DrawData *d);
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void FillTriangle(BPoint *pts, const BRect &bounds, const RGBColor &color);
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void FillTriangle(BPoint *pts, const BRect &bounds, const DrawData *d);
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void HideCursor(void);
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void HideCursor(void);
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bool IsCursorHidden(void);
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bool IsCursorHidden(void);
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@ -153,17 +154,18 @@ public:
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void StrokeLine(const BPoint &start, const BPoint &end, const DrawData *d);
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void StrokeLine(const BPoint &start, const BPoint &end, const DrawData *d);
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void StrokePoint(const BPoint &pt, const RGBColor &color);
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void StrokePoint(const BPoint &pt, const RGBColor &color);
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void StrokePoint(const BPoint &pt, const DrawData *d);
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void StrokePoint(const BPoint &pt, const DrawData *d);
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void StrokePolygon(BPoint *ptlist, int32 numpts, const RGBColor &color, bool is_closed=true);
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void StrokePolygon(BPoint *ptlist, int32 numpts, const BRect &bounds, const RGBColor &color, bool is_closed=true);
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void StrokePolygon(BPoint *ptlist, int32 numpts, const DrawData *d, bool is_closed=true);
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void StrokePolygon(BPoint *ptlist, int32 numpts, const BRect &bounds, const DrawData *d, bool is_closed=true);
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void StrokeRect(const BRect &r, const RGBColor &color);
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void StrokeRect(const BRect &r, const RGBColor &color);
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void StrokeRect(const BRect &r, const DrawData *d);
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void StrokeRect(const BRect &r, const DrawData *d);
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void StrokeRegion(BRegion &r, const RGBColor &color);
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void StrokeRegion(BRegion &r, const RGBColor &color);
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void StrokeRegion(BRegion &r, const DrawData *d);
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void StrokeRegion(BRegion &r, const DrawData *d);
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void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, const RGBColor &color);
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void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, const RGBColor &color);
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void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, const DrawData *d);
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void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, const DrawData *d);
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// void StrokeShape(SShape *sh, const DrawData *d, const Pattern &pat);
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void StrokeShape(const BRect &bounds, const int32 &opcount, const int32 *oplist,
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void StrokeTriangle(BPoint *pts, const RGBColor &color);
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const int32 &ptcount, const BPoint *ptlist, const DrawData *d);
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void StrokeTriangle(BPoint *pts, const DrawData *d);
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void StrokeTriangle(BPoint *pts, const BRect &bounds, const RGBColor &color);
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void StrokeTriangle(BPoint *pts, const BRect &bounds, const DrawData *d);
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void GetMode(display_mode *mode);
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void GetMode(display_mode *mode);
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@ -12,9 +12,12 @@ public:
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~BezierCurve();
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~BezierCurve();
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BPoint* GetPointArray();
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BPoint* GetPointArray();
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BList points;
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BList points;
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BRect Frame(void) const { return fFrame; }
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private:
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private:
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void GenerateFrame(BPoint *pts);
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int GeneratePoints(int startPos);
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int GeneratePoints(int startPos);
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BPoint* pointArray;
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BPoint* pointArray;
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BRect fFrame;
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};
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};
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struct integer_rect
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struct integer_rect
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