Add StrokeArc and StrokeBezier
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1909 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -20,7 +20,6 @@
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#include "ScreenDriver.h"
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#include "ServerProtocol.h"
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#include "ServerBitmap.h"
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#include "ServerCursor.h"
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#include "SystemPalette.h"
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#include "ColorUtils.h"
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#include "PortLink.h"
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@ -684,6 +683,212 @@ printf("ScreenDriver::SetScreen(%lu}\n",space);
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Unlock();
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}
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// Currently only supports line thickness 1 and no pattern
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void ScreenDriver::StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat)
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{
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float xc = (r.left+r.right)/2;
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float yc = (r.top+r.bottom)/2;
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float rx = r.Width()/2;
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float ry = r.Height()/2;
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int Rx2 = ROUND(rx*ry);
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int Ry2 = ROUND(ry*ry);
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int twoRx2 = 2*Rx2;
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int twoRy2 = 2*Ry2;
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int p;
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int x=0;
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int y = (int)ry;
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int px = 0;
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int py = twoRx2 * y;
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int startx, endx;
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int startQuad, endQuad;
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bool useQuad1, useQuad2, useQuad3, useQuad4;
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bool shortspan = false;
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// Watch out for bozos giving us whacko spans
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if ( (span >= 360) || (span <= -360) )
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{
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StrokeEllipse(r,d,pat);
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return;
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}
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if ( span > 0 )
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{
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startQuad = (int)(angle/90)%4+1;
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endQuad = (int)((angle+span)/90)%4+1;
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startx = ROUND(.5*r.Width()*cos(angle*M_PI/180));
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endx = ROUND(.5*r.Width()*cos((angle+span)*M_PI/180));
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}
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else
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{
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endQuad = (int)(angle/90)%4+1;
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startQuad = (int)((angle+span)/90)%4+1;
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endx = ROUND(.5*r.Width()*cos(angle*M_PI/180));
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startx = ROUND(.5*r.Width()*cos((angle+span)*M_PI/180));
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}
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if ( startQuad != endQuad )
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{
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useQuad1 = (endQuad > 1) && (startQuad > endQuad);
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useQuad2 = (endQuad > 2) && ((startQuad < 2) || (startQuad > endQuad));
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useQuad3 = (endQuad > 3) && ((startQuad < 3) || (startQuad > endQuad));
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useQuad4 = (endQuad > 4) && ((startQuad < 4) || (startQuad > endQuad));
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}
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else
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{
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if ( (span < 90) && (span > -90) )
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{
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useQuad1 = false;
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useQuad2 = false;
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useQuad3 = false;
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useQuad4 = false;
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shortspan = true;
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}
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else
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{
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useQuad1 = (startQuad != 1);
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useQuad2 = (startQuad != 2);
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useQuad3 = (startQuad != 3);
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useQuad4 = (startQuad != 4);
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}
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}
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if ( useQuad1 ||
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(!shortspan && ((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx))) ||
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(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
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SetPixel(xc+x,yc+y,d->highcolor);
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if ( useQuad2 ||
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(!shortspan && ((startQuad == 2) && (-x <= startx)) || ((endQuad == 2) && (-x >= endx))) ||
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(shortspan && (startQuad == 2) && (-x <= startx) && (-x >= endx)) )
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SetPixel(xc-x,yc+y,d->highcolor);
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if ( useQuad3 ||
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(!shortspan && ((startQuad == 3) && (-x >= startx)) || ((endQuad == 3) && (-x <= endx))) ||
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(shortspan && (startQuad == 3) && (-x >= startx) && (-x <= endx)) )
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SetPixel(xc-x,yc-y,d->highcolor);
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if ( useQuad4 ||
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(!shortspan && ((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx))) ||
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(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
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SetPixel(xc+x,yc-y,d->highcolor);
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p = ROUND (Ry2 - (Rx2 * ry) + (.25 * Rx2));
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while (px < py)
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{
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x++;
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px += twoRy2;
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if ( p < 0 )
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p += Ry2 + px;
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else
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{
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y--;
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py -= twoRx2;
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p += Ry2 + px - py;
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}
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if ( useQuad1 ||
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(!shortspan && ((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx))) ||
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(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
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SetPixel(xc+x,yc+y,d->highcolor);
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if ( useQuad2 ||
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(!shortspan && ((startQuad == 2) && (-x <= startx)) || ((endQuad == 2) && (-x >= endx))) ||
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(shortspan && (startQuad == 2) && (-x <= startx) && (-x >= endx)) )
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SetPixel(xc-x,yc+y,d->highcolor);
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if ( useQuad3 ||
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(!shortspan && ((startQuad == 3) && (-x >= startx)) || ((endQuad == 3) && (-x <= endx))) ||
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(shortspan && (startQuad == 3) && (-x >= startx) && (-x <= endx)) )
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SetPixel(xc-x,yc-y,d->highcolor);
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if ( useQuad4 ||
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(!shortspan && ((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx))) ||
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(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
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SetPixel(xc+x,yc-y,d->highcolor);
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}
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p = ROUND(Ry2*(x+.5)*(x+.5) + Rx2*(y-1)*(y-1) - Rx2*Ry2);
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while (y>0)
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{
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y--;
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py -= twoRx2;
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if (p>0)
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p += Rx2 - py;
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else
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{
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x++;
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px += twoRy2;
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p += Rx2 - py +px;
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}
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if ( useQuad1 ||
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(!shortspan && ((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx))) ||
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(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
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SetPixel(xc+x,yc+y,d->highcolor);
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if ( useQuad2 ||
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(!shortspan && ((startQuad == 2) && (-x <= startx)) || ((endQuad == 2) && (-x >= endx))) ||
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(shortspan && (startQuad == 2) && (-x <= startx) && (-x >= endx)) )
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SetPixel(xc-x,yc+y,d->highcolor);
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if ( useQuad3 ||
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(!shortspan && ((startQuad == 3) && (-x >= startx)) || ((endQuad == 3) && (-x <= endx))) ||
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(shortspan && (startQuad == 3) && (-x >= startx) && (-x <= endx)) )
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SetPixel(xc-x,yc-y,d->highcolor);
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if ( useQuad4 ||
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(!shortspan && ((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx))) ||
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(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
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SetPixel(xc+x,yc-y,d->highcolor);
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}
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}
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// Currently only supports line thickness 1 and no pattern
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void ScreenDriver::StrokeBezier(BPoint *pts, LayerData *d, int8 *pat)
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{
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double Ax, Bx, Cx, Dx;
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double Ay, By, Cy, Dy;
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int x, y;
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int lastx=-1, lasty=-1;
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double t;
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double dt = .001;
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double dt2, dt3;
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double X, Y, dx, ddx, dddx, dy, ddy, dddy;
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Ax = -pts[0].x + 3*pts[1].x - 3*pts[2].x + pts[3].x;
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Bx = 3*pts[0].x - 6*pts[1].x + 3*pts[2].x;
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Cx = -3*pts[0].x + 3*pts[1].x;
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Dx = pts[0].x;
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Ay = -pts[0].y + 3*pts[1].y - 3*pts[2].y + pts[3].y;
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By = 3*pts[0].y - 6*pts[1].y + 3*pts[2].y;
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Cy = -3*pts[0].y + 3*pts[1].y;
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Dy = pts[0].y;
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dt2 = dt * dt;
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dt3 = dt2 * dt;
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X = Dx;
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dx = Ax*dt3 + Bx*dt2 + Cx*dt;
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ddx = 6*Ax*dt3 + 2*Bx*dt2;
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dddx = 6*Ax*dt3;
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Y = Dy;
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dy = Ay*dt3 + By*dt2 + Cy*dt;
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ddy = 6*Ay*dt3 + 2*By*dt2;
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dddy = 6*Ay*dt3;
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lastx = -1;
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lasty = -1;
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for (t=0; t<=1; t+=dt)
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{
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x = ROUND(X);
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y = ROUND(Y);
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if ( (x!=lastx) || (y!=lasty) )
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SetPixel(x,y,d->highcolor);
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lastx = x;
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lasty = y;
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X += dx;
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dx += ddx;
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ddx += dddx;
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Y += dy;
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dy += ddy;
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ddy += dddy;
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}
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}
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// Ellipse code shamelessly stolen from the graphics library gd v2.0.1 and bolted on
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// to support our API
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void ScreenDriver::StrokeEllipse(BRect r, LayerData *ldata, int8 *pat)
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@ -72,8 +72,8 @@ public:
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virtual void ObscureCursor(void);
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virtual void SetCursor(ServerBitmap *cursor, const BPoint &spot);
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// virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
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// virtual void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat);
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virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
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virtual void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat);
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virtual void StrokeEllipse(BRect r, LayerData *d, int8 *pat);
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virtual void StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true);
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