Add StrokeArc and StrokeBezier

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1909 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
shadow303 2002-11-13 00:48:33 +00:00
parent 3a26c0afcb
commit eede6bce57
2 changed files with 208 additions and 3 deletions

View File

@ -20,7 +20,6 @@
#include "ScreenDriver.h"
#include "ServerProtocol.h"
#include "ServerBitmap.h"
#include "ServerCursor.h"
#include "SystemPalette.h"
#include "ColorUtils.h"
#include "PortLink.h"
@ -684,6 +683,212 @@ printf("ScreenDriver::SetScreen(%lu}\n",space);
Unlock();
}
// Currently only supports line thickness 1 and no pattern
void ScreenDriver::StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat)
{
float xc = (r.left+r.right)/2;
float yc = (r.top+r.bottom)/2;
float rx = r.Width()/2;
float ry = r.Height()/2;
int Rx2 = ROUND(rx*ry);
int Ry2 = ROUND(ry*ry);
int twoRx2 = 2*Rx2;
int twoRy2 = 2*Ry2;
int p;
int x=0;
int y = (int)ry;
int px = 0;
int py = twoRx2 * y;
int startx, endx;
int startQuad, endQuad;
bool useQuad1, useQuad2, useQuad3, useQuad4;
bool shortspan = false;
// Watch out for bozos giving us whacko spans
if ( (span >= 360) || (span <= -360) )
{
StrokeEllipse(r,d,pat);
return;
}
if ( span > 0 )
{
startQuad = (int)(angle/90)%4+1;
endQuad = (int)((angle+span)/90)%4+1;
startx = ROUND(.5*r.Width()*cos(angle*M_PI/180));
endx = ROUND(.5*r.Width()*cos((angle+span)*M_PI/180));
}
else
{
endQuad = (int)(angle/90)%4+1;
startQuad = (int)((angle+span)/90)%4+1;
endx = ROUND(.5*r.Width()*cos(angle*M_PI/180));
startx = ROUND(.5*r.Width()*cos((angle+span)*M_PI/180));
}
if ( startQuad != endQuad )
{
useQuad1 = (endQuad > 1) && (startQuad > endQuad);
useQuad2 = (endQuad > 2) && ((startQuad < 2) || (startQuad > endQuad));
useQuad3 = (endQuad > 3) && ((startQuad < 3) || (startQuad > endQuad));
useQuad4 = (endQuad > 4) && ((startQuad < 4) || (startQuad > endQuad));
}
else
{
if ( (span < 90) && (span > -90) )
{
useQuad1 = false;
useQuad2 = false;
useQuad3 = false;
useQuad4 = false;
shortspan = true;
}
else
{
useQuad1 = (startQuad != 1);
useQuad2 = (startQuad != 2);
useQuad3 = (startQuad != 3);
useQuad4 = (startQuad != 4);
}
}
if ( useQuad1 ||
(!shortspan && ((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx))) ||
(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
SetPixel(xc+x,yc+y,d->highcolor);
if ( useQuad2 ||
(!shortspan && ((startQuad == 2) && (-x <= startx)) || ((endQuad == 2) && (-x >= endx))) ||
(shortspan && (startQuad == 2) && (-x <= startx) && (-x >= endx)) )
SetPixel(xc-x,yc+y,d->highcolor);
if ( useQuad3 ||
(!shortspan && ((startQuad == 3) && (-x >= startx)) || ((endQuad == 3) && (-x <= endx))) ||
(shortspan && (startQuad == 3) && (-x >= startx) && (-x <= endx)) )
SetPixel(xc-x,yc-y,d->highcolor);
if ( useQuad4 ||
(!shortspan && ((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx))) ||
(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
SetPixel(xc+x,yc-y,d->highcolor);
p = ROUND (Ry2 - (Rx2 * ry) + (.25 * Rx2));
while (px < py)
{
x++;
px += twoRy2;
if ( p < 0 )
p += Ry2 + px;
else
{
y--;
py -= twoRx2;
p += Ry2 + px - py;
}
if ( useQuad1 ||
(!shortspan && ((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx))) ||
(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
SetPixel(xc+x,yc+y,d->highcolor);
if ( useQuad2 ||
(!shortspan && ((startQuad == 2) && (-x <= startx)) || ((endQuad == 2) && (-x >= endx))) ||
(shortspan && (startQuad == 2) && (-x <= startx) && (-x >= endx)) )
SetPixel(xc-x,yc+y,d->highcolor);
if ( useQuad3 ||
(!shortspan && ((startQuad == 3) && (-x >= startx)) || ((endQuad == 3) && (-x <= endx))) ||
(shortspan && (startQuad == 3) && (-x >= startx) && (-x <= endx)) )
SetPixel(xc-x,yc-y,d->highcolor);
if ( useQuad4 ||
(!shortspan && ((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx))) ||
(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
SetPixel(xc+x,yc-y,d->highcolor);
}
p = ROUND(Ry2*(x+.5)*(x+.5) + Rx2*(y-1)*(y-1) - Rx2*Ry2);
while (y>0)
{
y--;
py -= twoRx2;
if (p>0)
p += Rx2 - py;
else
{
x++;
px += twoRy2;
p += Rx2 - py +px;
}
if ( useQuad1 ||
(!shortspan && ((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx))) ||
(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
SetPixel(xc+x,yc+y,d->highcolor);
if ( useQuad2 ||
(!shortspan && ((startQuad == 2) && (-x <= startx)) || ((endQuad == 2) && (-x >= endx))) ||
(shortspan && (startQuad == 2) && (-x <= startx) && (-x >= endx)) )
SetPixel(xc-x,yc+y,d->highcolor);
if ( useQuad3 ||
(!shortspan && ((startQuad == 3) && (-x >= startx)) || ((endQuad == 3) && (-x <= endx))) ||
(shortspan && (startQuad == 3) && (-x >= startx) && (-x <= endx)) )
SetPixel(xc-x,yc-y,d->highcolor);
if ( useQuad4 ||
(!shortspan && ((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx))) ||
(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
SetPixel(xc+x,yc-y,d->highcolor);
}
}
// Currently only supports line thickness 1 and no pattern
void ScreenDriver::StrokeBezier(BPoint *pts, LayerData *d, int8 *pat)
{
double Ax, Bx, Cx, Dx;
double Ay, By, Cy, Dy;
int x, y;
int lastx=-1, lasty=-1;
double t;
double dt = .001;
double dt2, dt3;
double X, Y, dx, ddx, dddx, dy, ddy, dddy;
Ax = -pts[0].x + 3*pts[1].x - 3*pts[2].x + pts[3].x;
Bx = 3*pts[0].x - 6*pts[1].x + 3*pts[2].x;
Cx = -3*pts[0].x + 3*pts[1].x;
Dx = pts[0].x;
Ay = -pts[0].y + 3*pts[1].y - 3*pts[2].y + pts[3].y;
By = 3*pts[0].y - 6*pts[1].y + 3*pts[2].y;
Cy = -3*pts[0].y + 3*pts[1].y;
Dy = pts[0].y;
dt2 = dt * dt;
dt3 = dt2 * dt;
X = Dx;
dx = Ax*dt3 + Bx*dt2 + Cx*dt;
ddx = 6*Ax*dt3 + 2*Bx*dt2;
dddx = 6*Ax*dt3;
Y = Dy;
dy = Ay*dt3 + By*dt2 + Cy*dt;
ddy = 6*Ay*dt3 + 2*By*dt2;
dddy = 6*Ay*dt3;
lastx = -1;
lasty = -1;
for (t=0; t<=1; t+=dt)
{
x = ROUND(X);
y = ROUND(Y);
if ( (x!=lastx) || (y!=lasty) )
SetPixel(x,y,d->highcolor);
lastx = x;
lasty = y;
X += dx;
dx += ddx;
ddx += dddx;
Y += dy;
dy += ddy;
ddy += dddy;
}
}
// Ellipse code shamelessly stolen from the graphics library gd v2.0.1 and bolted on
// to support our API
void ScreenDriver::StrokeEllipse(BRect r, LayerData *ldata, int8 *pat)

View File

@ -72,8 +72,8 @@ public:
virtual void ObscureCursor(void);
virtual void SetCursor(ServerBitmap *cursor, const BPoint &spot);
// virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
// virtual void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat);
virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
virtual void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat);
virtual void StrokeEllipse(BRect r, LayerData *d, int8 *pat);
virtual void StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat);
virtual void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true);