Updated gfx kerneldrivers for clonable framebuffers.
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commit
ecab567301
@ -646,10 +646,19 @@ usb_midi_write(driver_cookie* cookie, off_t position,
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DPRINTF_DEBUG((MY_ID "MIDI write (%" B_PRIuSIZE " bytes at %" B_PRIdOFF
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")\n", *num_bytes, position));
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if (*num_bytes > 3 && midicode != 0xF0) {
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DPRINTF_ERR((MY_ID "Non-SysEx packet of %ld bytes"
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" -- too big to handle\n", *num_bytes));
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return B_ERROR;
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// Make sure we always write exactly one MIDI event at a time.
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// SysEx can be of arbitrary sizes, for all others, we check that the
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// complete event was passed in and do not use more than that.
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// TODO add a loop to allow writing multiple events in a single write()
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// call if desired.
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if (midicode != 0xF0) {
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if ((int)*num_bytes < CINbytes[cin]) {
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DPRINTF_ERR((MY_ID "Expected %d bytes for MIDI command %" B_PRIu8
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" but got only %" B_PRIuSIZE ".\n", CINbytes[cin], cin,
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*num_bytes));
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return B_BAD_DATA;
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}
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*num_bytes = CINbytes[cin];
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}
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size_t bytes_left = *num_bytes;
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@ -1109,7 +1109,7 @@ bool
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accept_first_click()
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{
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// Gets the accept first click status
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bool acceptFirstClick = false;
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bool acceptFirstClick = true;
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BPrivate::AppServerLink link;
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link.StartMessage(AS_GET_ACCEPT_FIRST_CLICK);
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@ -411,20 +411,26 @@ BScrollBar::Draw(BRect updateRect)
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rect.left + rect.Height(), rect.bottom);
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags, BControlLook::B_LEFT_ARROW, fOrientation,
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base, flags | (fPrivateData->fButtonDown == ARROW1
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_LEFT_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW1);
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if (doubleArrows) {
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buttonFrame.OffsetBy(rect.Height() + 1, 0.0f);
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be_control_look->DrawScrollBarButton(this, buttonFrame,
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updateRect, base, flags, BControlLook::B_RIGHT_ARROW,
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fOrientation, fPrivateData->fButtonDown == ARROW2);
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags | (fPrivateData->fButtonDown == ARROW2
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_RIGHT_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW2);
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buttonFrame.OffsetTo(rect.right - ((rect.Height() * 2) + 1),
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rect.top);
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be_control_look->DrawScrollBarButton(this, buttonFrame,
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updateRect, base, flags, BControlLook::B_LEFT_ARROW,
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fOrientation, fPrivateData->fButtonDown == ARROW3);
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags | (fPrivateData->fButtonDown == ARROW3
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_LEFT_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW3);
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thumbBG.left += rect.Height() * 2 + 2;
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thumbBG.right -= rect.Height() * 2 + 2;
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@ -435,27 +441,35 @@ BScrollBar::Draw(BRect updateRect)
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buttonFrame.OffsetTo(rect.right - rect.Height(), rect.top);
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags, BControlLook::B_RIGHT_ARROW, fOrientation,
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base, flags | (fPrivateData->fButtonDown == ARROW4
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_RIGHT_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW4);
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} else {
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BRect buttonFrame(rect.left, rect.top, rect.right,
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rect.top + rect.Width());
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags, BControlLook::B_UP_ARROW, fOrientation,
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base, flags | (fPrivateData->fButtonDown == ARROW1
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_UP_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW1);
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if (doubleArrows) {
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buttonFrame.OffsetBy(0, rect.Width() + 1);
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be_control_look->DrawScrollBarButton(this, buttonFrame,
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updateRect, base, flags, BControlLook::B_DOWN_ARROW,
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fOrientation, fPrivateData->fButtonDown == ARROW2);
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updateRect, base, flags | (fPrivateData->fButtonDown == ARROW2
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_DOWN_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW2);
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buttonFrame.OffsetTo(rect.left, rect.bottom
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- ((rect.Width() * 2) + 1));
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be_control_look->DrawScrollBarButton(this, buttonFrame,
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updateRect, base, flags, BControlLook::B_UP_ARROW,
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fOrientation, fPrivateData->fButtonDown == ARROW3);
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updateRect, base, flags | (fPrivateData->fButtonDown == ARROW3
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_UP_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW3);
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thumbBG.top += rect.Width() * 2 + 2;
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thumbBG.bottom -= rect.Width() * 2 + 2;
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@ -466,7 +480,9 @@ BScrollBar::Draw(BRect updateRect)
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buttonFrame.OffsetTo(rect.left, rect.bottom - rect.Width());
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags, BControlLook::B_DOWN_ARROW, fOrientation,
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base, flags | (fPrivateData->fButtonDown == ARROW4
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_DOWN_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW4);
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}
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@ -48,99 +48,78 @@ FakeScrollBar::~FakeScrollBar(void)
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void
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FakeScrollBar::Draw(BRect updateRect)
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{
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BRect bounds = Bounds();
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rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR);
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rgb_color normal = ui_color(B_PANEL_BACKGROUND_COLOR);
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uint32 flags = BControlLook::B_PARTIALLY_ACTIVATED;
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if (IsFocus()) {
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// draw the focus indicator
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SetHighColor(ui_color(B_NAVIGATION_BASE_COLOR));
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StrokeRect(bounds);
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bounds.InsetBy(1.0, 1.0);
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if (Value() == B_CONTROL_ON)
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SetHighColor(ui_color(B_CONTROL_MARK_COLOR));
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else
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SetHighColor(base);
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// Draw the selected border (1px)
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if (Value() == B_CONTROL_ON)
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SetHighColor(ui_color(B_CONTROL_MARK_COLOR));
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else
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SetHighColor(normal);
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BRect rect(Bounds());
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StrokeRect(bounds);
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bounds.InsetBy(1.0, 1.0);
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} else {
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// Draw the selected border (2px)
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if (Value() == B_CONTROL_ON)
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SetHighColor(ui_color(B_CONTROL_MARK_COLOR));
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else
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SetHighColor(normal);
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// draw the selected border (2px)
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StrokeRect(rect);
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rect.InsetBy(1, 1);
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StrokeRect(rect);
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rect.InsetBy(1, 1);
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StrokeRect(bounds);
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bounds.InsetBy(1.0, 1.0);
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StrokeRect(bounds);
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bounds.InsetBy(1.0, 1.0);
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// draw a 1px gap
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SetHighColor(base);
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StrokeRect(rect);
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rect.InsetBy(1, 1);
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// draw a 1px border around the entire scroll bar
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be_control_look->DrawScrollBarBorder(this, rect, updateRect, base, flags,
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B_HORIZONTAL);
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// inset past border
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rect.InsetBy(1, 1);
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// draw arrow buttons
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if (fDrawArrows) {
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BRect buttonFrame(rect.left, rect.top, rect.left + rect.Height(),
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rect.bottom);
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags, BControlLook::B_LEFT_ARROW, B_HORIZONTAL);
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if (fDoubleArrows) {
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buttonFrame.OffsetBy(rect.Height() + 1, 0.0f);
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be_control_look->DrawScrollBarButton(this, buttonFrame,
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updateRect, base, flags, BControlLook::B_RIGHT_ARROW,
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B_HORIZONTAL);
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buttonFrame.OffsetTo(rect.right - ((rect.Height() * 2) + 1),
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rect.top);
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be_control_look->DrawScrollBarButton(this, buttonFrame,
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updateRect, base, flags, BControlLook::B_LEFT_ARROW,
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B_HORIZONTAL);
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}
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buttonFrame.OffsetTo(rect.right - rect.Height(), rect.top);
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags, BControlLook::B_RIGHT_ARROW, B_HORIZONTAL);
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}
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// draw a gap (1px)
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SetHighColor(normal);
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StrokeRect(bounds);
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bounds.InsetBy(1.0, 1.0);
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// draw a border around control (1px)
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SetHighColor(tint_color(normal, B_DARKEN_1_TINT));
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StrokeRect(bounds);
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bounds.InsetBy(1.0, 1.0);
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BRect thumbBG = bounds;
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BRect bgRect = bounds;
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// inset rect to make room for arrows
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if (fDrawArrows) {
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// draw arrows
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SetDrawingMode(B_OP_OVER);
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if (fDoubleArrows)
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rect.InsetBy((rect.Height() + 1) * 2, 0.0f);
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else
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rect.InsetBy(rect.Height() + 1, 0.0f);
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}
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BRect buttonFrame(bounds.left, bounds.top,
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bounds.left + bounds.Height(), bounds.bottom);
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_DrawArrowButton(ARROW_LEFT, buttonFrame, updateRect);
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if (fDoubleArrows) {
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buttonFrame.OffsetBy(bounds.Height() + 1, 0.0);
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_DrawArrowButton(ARROW_RIGHT, buttonFrame,
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updateRect);
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buttonFrame.OffsetTo(bounds.right - ((bounds.Height() * 2) + 1),
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bounds.top);
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_DrawArrowButton(ARROW_LEFT, buttonFrame,
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updateRect);
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thumbBG.left += bounds.Height() * 2 + 2;
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thumbBG.right -= bounds.Height() * 2 + 2;
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} else {
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thumbBG.left += bounds.Height() + 1;
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thumbBG.right -= bounds.Height() + 1;
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}
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buttonFrame.OffsetTo(bounds.right - bounds.Height(), bounds.top);
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_DrawArrowButton(ARROW_RIGHT, buttonFrame, updateRect);
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SetDrawingMode(B_OP_COPY);
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bgRect = bounds.InsetByCopy(48, 0);
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} else
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bgRect = bounds.InsetByCopy(16, 0);
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// fill background besides the thumb
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BRect leftOfThumb(thumbBG.left, thumbBG.top, bgRect.left - 1,
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thumbBG.bottom);
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BRect rightOfThumb(bgRect.right + 1, thumbBG.top, thumbBG.right,
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thumbBG.bottom);
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// draw background and thumb
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float less = floorf(rect.Width() / 3);
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BRect thumbRect(rect.left + less, rect.top, rect.right - less,
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rect.bottom);
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BRect leftOfThumb(rect.left, thumbRect.top, thumbRect.left - 1,
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thumbRect.bottom);
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BRect rightOfThumb(thumbRect.right + 1, thumbRect.top, rect.right,
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thumbRect.bottom);
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be_control_look->DrawScrollBarBackground(this, leftOfThumb,
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rightOfThumb, updateRect, normal, 0, B_HORIZONTAL);
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// Draw scroll thumb
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// fill the clickable surface of the thumb
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be_control_look->DrawButtonBackground(this, bgRect, updateRect,
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normal, 0, BControlLook::B_ALL_BORDERS, B_HORIZONTAL);
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rightOfThumb, updateRect, base, flags, B_HORIZONTAL);
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be_control_look->DrawScrollBarThumb(this, thumbRect, updateRect,
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ui_color(B_SCROLL_BAR_THUMB_COLOR), flags, B_HORIZONTAL, fKnobStyle);
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}
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@ -40,7 +40,7 @@ static const bigtime_t kDefaultClickSpeed = 500000;
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static const int32 kDefaultMouseSpeed = 65536;
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static const int32 kDefaultMouseType = 3; // 3 button mouse
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static const int32 kDefaultAccelerationFactor = 65536;
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static const bool kDefaultAcceptFirstClick = false;
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static const bool kDefaultAcceptFirstClick = true;
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InputMouse::InputMouse(BInputDevice* dev)
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