Incredibly smart BWindow::MoveOnScreen() method added.
* Makes sure that the window is as complete as possible on screen.
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@ -1,5 +1,5 @@
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/*
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* Copyright 2001-2011, Haiku, Inc. All rights reserved.
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* Copyright 2001-2015, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _WINDOW_H
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@ -170,6 +170,7 @@ public:
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void CenterIn(const BRect& rect);
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void CenterOnScreen();
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void CenterOnScreen(screen_id id);
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void MoveOnScreen();
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virtual void Show();
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virtual void Hide();
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@ -1,5 +1,5 @@
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/*
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* Copyright 2001-2014 Haiku, Inc. All rights reserved
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* Copyright 2001-2015 Haiku, Inc. All rights reserved
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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@ -2568,6 +2568,47 @@ BWindow::CenterOnScreen(screen_id id)
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}
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void
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BWindow::MoveOnScreen()
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{
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// Set size limits now if needed
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UpdateSizeLimits();
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BRect screenFrame = BScreen(this).Frame();
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BRect frame = Frame();
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float borderWidth;
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float tabHeight;
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_GetDecoratorSize(&borderWidth, &tabHeight);
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frame.InsetBy(-borderWidth, -borderWidth);
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frame.top -= tabHeight;
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if (!frame.Intersects(screenFrame)) {
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// Off and away
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CenterOnScreen();
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return;
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}
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// Move such that the upper left corner, and most of the window
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// will be visible.
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float left = frame.left;
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if (left < screenFrame.left)
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left = screenFrame.left;
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else if (frame.right > screenFrame.right)
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left = std::max(0.f, screenFrame.right - frame.Width());
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float top = frame.top;
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if (top < screenFrame.top)
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top = screenFrame.top;
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else if (frame.bottom > screenFrame.bottom)
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top = std::max(0.f, screenFrame.bottom - frame.Height());
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if (top != frame.top || left != frame.left)
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MoveTo(left + borderWidth, top + tabHeight + borderWidth);
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}
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void
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BWindow::Show()
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{
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