added haiku-mixer-cvs
added float to 20bits convert method fix the 24 bits one clean up Resampler.h git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16478 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -17,3 +17,8 @@ Addon mixer.media_addon : media :
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: false
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: be media
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;
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Package haiku-mixer-cvs
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: mixer.media_addon
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: boot home config add-ons media ;
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@ -46,8 +46,8 @@ Resampler::Resampler(uint32 src_format, uint32 dst_format, int16 dst_valid_bits)
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fFunc = &Resampler::float_to_int32_32;
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if (dst_valid_bits == 24)
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fFunc = &Resampler::float_to_int32_24;
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//if (dst_valid_bits == 20)
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// fFunc = &Resampler::float_to_int32_20;
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else if (dst_valid_bits == 20)
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fFunc = &Resampler::float_to_int32_20;
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return;
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case media_raw_audio_format::B_AUDIO_SHORT:
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fFunc = &Resampler::float_to_int16;
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@ -387,7 +387,7 @@ Resampler::float_to_int32_24(const void *_src, int32 src_sample_offset, int32 sr
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register float sample = *(const float *)src * gain;
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if (sample > 8388607.0f)
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*(int32 *)dst = 8388607L;
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else if (sample < -2147483647.0f)
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else if (sample < -8388607.0f)
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*(int32 *)dst = -8388607L;
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else
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*(int32 *)dst = (int32)sample;
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@ -437,6 +437,71 @@ Resampler::float_to_int32_24(const void *_src, int32 src_sample_offset, int32 sr
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}
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void
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Resampler::float_to_int32_20(const void *_src, int32 src_sample_offset, int32 src_sample_count,
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void *_dst, int32 dst_sample_offset, int32 dst_sample_count, float _gain)
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{
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register const char * src = (const char *) _src;
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register char * dst = (char *) _dst;
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register int32 count = dst_sample_count;
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register float gain = _gain * 524287.0;
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if (src_sample_count == dst_sample_count) {
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// optimized case for no resampling
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while (count--) {
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register float sample = *(const float *)src * gain;
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if (sample > 524287.0f)
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*(int32 *)dst = 524287L;
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else if (sample < -524287.0f)
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*(int32 *)dst = -524287L;
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else
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*(int32 *)dst = (int32)sample;
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src += src_sample_offset;
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dst += dst_sample_offset;
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}
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return;
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}
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register float delta = float(src_sample_count) / float(dst_sample_count);
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register float current = 0.0f;
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if (delta < 1.0) {
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// upsample
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while (count--) {
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register float sample = *(const float *)src * gain;
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if (sample > 524287.0f)
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*(int32 *)dst = 524287L;
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else if (sample < -524287.0f)
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*(int32 *)dst = -524287L;
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else
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*(int32 *)dst = (int32)sample;
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dst += dst_sample_offset;
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current += delta;
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if (current >= 1.0f) {
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current -= 1.0f;
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src += src_sample_offset;
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}
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}
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} else {
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// downsample
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while (count--) {
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register float sample = *(const float *)src * gain;
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if (sample > 524287.0f)
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*(int32 *)dst = 524287L;
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else if (sample < -524287.0f)
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*(int32 *)dst = -524287L;
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else
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*(int32 *)dst = (int32)sample;
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dst += dst_sample_offset;
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current += delta;
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register int32 skipcount = (int32)current;
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current -= skipcount;
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src += skipcount * src_sample_offset;
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}
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}
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}
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void
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Resampler::float_to_int16(const void *_src, int32 src_sample_offset, int32 src_sample_count,
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void *_dst, int32 dst_sample_offset, int32 dst_sample_count, float _gain)
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@ -24,25 +24,27 @@ public:
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protected:
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virtual void float_to_float (const void *src, int32 src_sample_offset, int32 src_sample_count,
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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virtual void int32_to_float (const void *src, int32 src_sample_offset, int32 src_sample_count,
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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virtual void int16_to_float (const void *src, int32 src_sample_offset, int32 src_sample_count,
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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virtual void int8_to_float (const void *src, int32 src_sample_offset, int32 src_sample_count,
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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virtual void uint8_to_float (const void *src, int32 src_sample_offset, int32 src_sample_count,
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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virtual void float_to_int32_32 (const void *src, int32 src_sample_offset, int32 src_sample_count,
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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virtual void float_to_int32_24 (const void *src, int32 src_sample_offset, int32 src_sample_count,
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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virtual void float_to_int32_20 (const void *src, int32 src_sample_offset, int32 src_sample_count,
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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virtual void float_to_int16 (const void *src, int32 src_sample_offset, int32 src_sample_count,
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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virtual void float_to_int8 (const void *src, int32 src_sample_offset, int32 src_sample_count,
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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virtual void float_to_uint8 (const void *src, int32 src_sample_offset, int32 src_sample_count,
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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void *dst, int32 dst_sample_offset, int32 dst_sample_count, float gain);
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private:
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void (Resampler::*fFunc) (const void *, int32, int32, void *, int32, int32, float);
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};
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