first start encodings menu up for save as
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3852 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,2 +1,257 @@
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#include "CharacterSet.h"
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#include "UTF8.h"
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#include <strings.h>
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CharacterSet::CharacterSet()
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{
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id = 0;
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MIBenum = 0;
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strcpy(print_name,"");
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strcpy(iana_name,"");
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mime_name = "";
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aliases = NULL;
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aliases_count = 0;
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}
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CharacterSetRoster::CharacterSetRoster()
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{
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// this information should be loaded from a file
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character_sets_count = 10;
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character_sets = new (CharacterSet*)[character_sets_count];
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CharacterSet * cs;
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{
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cs = new CharacterSet();
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cs->id = B_ISO1_CONVERSION; // a.k.a. 0
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cs->MIBenum = 4;
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strcpy(cs->print_name,"Latin 1");
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strcpy(cs->iana_name,"ISO_8859-1:1987");
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cs->aliases_count = 8;
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cs->aliases = new (char*)[cs->aliases_count];
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cs->aliases[0] = "iso-ir-100";
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cs->aliases[1] = "ISO_8859-1";
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cs->aliases[2] = cs->mime_name = "ISO-8859-1";
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cs->aliases[3] = "latin1";
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cs->aliases[4] = "11";
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cs->aliases[5] = "IBM819";
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cs->aliases[6] = "CP819";
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cs->aliases[7] = "csISOLatin1";
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character_sets[cs->id] = cs;
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}
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{
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cs = new CharacterSet();
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cs->id = B_ISO2_CONVERSION;
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cs->MIBenum = 5;
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strcpy(cs->print_name,"Latin 2");
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strcpy(cs->iana_name,"ISO_8859-2:1987");
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cs->aliases_count = 6;
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cs->aliases = new (char*)[cs->aliases_count];
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cs->aliases[0] = "iso-ir-101";
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cs->aliases[1] = "ISO_8859-2";
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cs->aliases[2] = cs->mime_name = "ISO-8859-2";
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cs->aliases[3] = "latin2";
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cs->aliases[4] = "12";
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cs->aliases[5] = "csISOLatin2";
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character_sets[cs->id] = cs;
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}
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{
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cs = new CharacterSet();
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cs->id = B_ISO3_CONVERSION;
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cs->MIBenum = 6;
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strcpy(cs->print_name,"Latin 3");
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strcpy(cs->iana_name,"ISO_8859-3:1988");
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cs->mime_name = cs->print_name;
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cs->aliases_count = 6;
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cs->aliases = new (char*)[cs->aliases_count];
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cs->aliases[0] = "iso-ir-109";
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cs->aliases[1] = "ISO_8859-3";
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cs->aliases[2] = cs->mime_name = "ISO-8859-3";
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cs->aliases[3] = "latin3";
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cs->aliases[4] = "13";
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cs->aliases[5] = "csISOLatin3";
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character_sets[cs->id] = cs;
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}
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{
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cs = new CharacterSet();
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cs->id = B_ISO4_CONVERSION;
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cs->MIBenum = 7;
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strcpy(cs->print_name,"Latin 4");
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strcpy(cs->iana_name,"ISO_8859-4:1988");
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cs->aliases_count = 6;
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cs->aliases = new (char*)[cs->aliases_count];
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cs->aliases[0] = "iso-ir-110";
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cs->aliases[1] = "ISO_8859-4";
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cs->aliases[2] = cs->mime_name = "ISO-8859-4";
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cs->aliases[3] = "latin4";
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cs->aliases[4] = "14";
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cs->aliases[5] = "csISOLatin4";
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character_sets[cs->id] = cs;
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}
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{
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cs = new CharacterSet();
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cs->id = B_ISO5_CONVERSION;
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cs->MIBenum = 8;
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strcpy(cs->print_name,"Cyrillic");
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strcpy(cs->iana_name,"ISO_8859-5:1988");
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cs->aliases_count = 5;
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cs->aliases = new (char*)[cs->aliases_count];
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cs->aliases[0] = "iso-ir-144";
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cs->aliases[1] = "ISO_8859-5";
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cs->aliases[2] = cs->mime_name = "ISO-8859-5";
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cs->aliases[3] = "cyrillic";
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cs->aliases[4] = "csISOLatinCyrillic";
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character_sets[cs->id] = cs;
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}
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{
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cs = new CharacterSet();
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cs->id = B_ISO6_CONVERSION;
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cs->MIBenum = 9;
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strcpy(cs->print_name,"Arabic");
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strcpy(cs->iana_name,"ISO_8859-6:1987");
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cs->aliases_count = 7;
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cs->aliases = new (char*)[cs->aliases_count];
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cs->aliases[0] = "iso-ir-127";
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cs->aliases[1] = "ISO_8859-6";
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cs->aliases[2] = cs->mime_name = "ISO-8859-6";
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cs->aliases[5] = "ECMA-114";
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cs->aliases[5] = "ASMO-708";
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cs->aliases[5] = "arabic";
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cs->aliases[6] = "csISOLatinArabic";
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character_sets[cs->id] = cs;
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}
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{
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cs = new CharacterSet();
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cs->id = B_ISO7_CONVERSION;
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cs->MIBenum = 10;
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strcpy(cs->print_name,"Greek");
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strcpy(cs->iana_name,"ISO_8859-7:1987");
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cs->aliases_count = 8;
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cs->aliases = new (char*)[cs->aliases_count];
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cs->aliases[0] = "iso-ir-126";
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cs->aliases[1] = "ISO_8859-7";
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cs->aliases[2] = cs->mime_name = "ISO-8859-7";
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cs->aliases[5] = "ELOT_928";
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cs->aliases[5] = "ECMA-118";
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cs->aliases[5] = "greek";
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cs->aliases[6] = "greek8";
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cs->aliases[7] = "csISOLatinGreek";
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character_sets[cs->id] = cs;
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}
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{
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cs = new CharacterSet();
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cs->id = B_ISO8_CONVERSION;
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cs->MIBenum = 11;
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strcpy(cs->print_name,"Hebrew");
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strcpy(cs->iana_name,"ISO_8859-8:1988");
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cs->aliases_count = 5;
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cs->aliases = new (char*)[cs->aliases_count];
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cs->aliases[0] = "iso-ir-138";
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cs->aliases[1] = "ISO_8859-8";
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cs->aliases[2] = cs->mime_name = "ISO-8859-8";
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cs->aliases[3] = "hebrew";
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cs->aliases[4] = "csISOLatinHebrew";
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character_sets[cs->id] = cs;
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}
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{
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cs = new CharacterSet();
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cs->id = B_ISO9_CONVERSION;
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cs->MIBenum = 12;
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strcpy(cs->print_name,"Latin 5");
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strcpy(cs->iana_name,"ISO_8859-9:1989");
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cs->aliases_count = 6;
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cs->aliases = new (char*)[cs->aliases_count];
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cs->aliases[0] = "iso-ir-148";
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cs->aliases[1] = "ISO_8859-9";
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cs->aliases[2] = cs->mime_name = "ISO-8859-9";
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cs->aliases[3] = "latin5";
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cs->aliases[4] = "15";
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cs->aliases[5] = "csISOLatin5";
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character_sets[cs->id] = cs;
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}
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{
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cs = new CharacterSet();
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cs->id = B_ISO10_CONVERSION;
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cs->MIBenum = 12;
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strcpy(cs->print_name,"Latin 6");
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strcpy(cs->iana_name,"ISO_8859-10");
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cs->mime_name = cs->iana_name;
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cs->aliases_count = 5;
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cs->aliases = new (char*)[cs->aliases_count];
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cs->aliases[0] = "iso-ir-157";
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cs->aliases[1] = "16";
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cs->aliases[2] = "ISO-8859-10:1992";
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cs->aliases[3] = "csISOLatin6";
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cs->aliases[4] = "latin6";
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character_sets[cs->id] = cs;
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}
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}
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CharacterSetRoster * theRoster = NULL;
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CharacterSetRoster *
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CharacterSetRoster::Roster(status_t * outError)
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{
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// TODO: add synchronization protection
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if (theRoster == NULL) {
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theRoster = new CharacterSetRoster();
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}
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if (outError != NULL) {
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*outError = (theRoster == NULL ? B_NO_MEMORY : B_OK);
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}
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return theRoster;
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}
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CharacterSetRoster *
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CharacterSetRoster::CurrentRoster()
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{
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return theRoster;
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}
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const CharacterSet *
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CharacterSetRoster::FindCharacterSetByFontID(uint32 id)
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{
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return character_sets[id - 1];
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}
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const CharacterSet *
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CharacterSetRoster::FindCharacterSetByConversionID(uint32 id)
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{
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return character_sets[id];
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}
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const CharacterSet *
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CharacterSetRoster::FindCharacterSetByMIBenum(uint32 MIBenum)
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{
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for (int id = 0 ; (id < character_sets_count) ; id++) {
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if (character_sets[id]->MIBenum == MIBenum) {
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return character_sets[id];
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}
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}
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return 0;
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}
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const CharacterSet *
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CharacterSetRoster::FindCharacterSetByPrintName(char * name)
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{
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for (int id = 0 ; (id < character_sets_count) ; id++) {
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if (strcmp(character_sets[id]->print_name,name) == 0) {
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return character_sets[id];
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}
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}
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return 0;
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}
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const CharacterSet *
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CharacterSetRoster::FindCharacterSetByName(char * name)
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{
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for (int id = 0 ; (id < character_sets_count) ; id++) {
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if (strcmp(character_sets[id]->iana_name,name) == 0) {
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return character_sets[id];
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}
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for (int alias = 0 ; (alias < character_sets[id]->aliases_count) ; alias++) {
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if (strcmp(character_sets[id]->aliases[alias],name) == 0) {
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return character_sets[id];
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}
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}
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}
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return 0;
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}
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@ -1,6 +1,8 @@
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#ifndef CHARACTER_SET_H
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#define CHARACTER_SET_H
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#include <SupportDefs.h>
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/*! CharacterSet holds a variety of useful information about
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each character set. This information has been derived from the
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IANA standards organization. Since IANA provides several names
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@ -9,32 +11,32 @@
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@see http://www.iana.org/assignments/character-sets
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*/
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class CharacterSetRoster;
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class CharacterSet {
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public:
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CharacterSet();
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//! returns an id suitable for use in BFont::SetEncoding
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uint32 GetFontID() { return id + 1; }
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uint32 GetFontID() const { return id + 1; }
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//! returns an id suitable for use in convert_to_utf8/convert_from_utf8
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uint32 GetConversionID() { return id; }
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uint32 GetConversionID() const { return id; }
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//! returns an id for use in MIBs to identify coded character sets
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uint32 GetMIBenum() { return MIBenum; }
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uint32 GetMIBenum() const { return MIBenum; }
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//! returns the standard IANA name for this character set
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const char * GetName() { return iana_name; }
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const char * GetName() const { return iana_name; }
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//! returns a user interface friendly name for this character set
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const char * GetPrintName() { return print_name; }
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const char * GetPrintName() const { return print_name; }
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//! returns the preferred MIME name for this character set
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//! or null if none exists
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const char * GetMIMEName() { return mime_name; }
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const char * GetMIMEName() const { return mime_name; }
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//! returns an array of aliases for this character set
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//! or null if none exist
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const char ** GetAliases(int32 & out_size) {
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const char * const * GetAliases(int32 & out_size) const {
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out_size = aliases_count;
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return aliases;
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}
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@ -48,6 +50,9 @@ private:
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char **aliases; //! aliases for this character set
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uint32 aliases_count; //! how many aliases are available
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uint32 padding[16];
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private:
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CharacterSet();
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friend class CharacterSetRoster;
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};
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/*! the CharacterSetRoster is used to obtain a CharacterSet object
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@ -55,13 +60,20 @@ private:
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*/
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class CharacterSetRoster {
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private:
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CharacterSetRoster();
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public:
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static CharacterSetRoster * Roster(status_t * outError = NULL);
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static CharacterSetRoster * CurrentRoster(void);
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const CharacterSet * FindCharacterSetByFontID(uint32 id);
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const CharacterSet * FindCharacterSetByConversionID(uint32 id);
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const CharacterSet * FindCharacterSetByMIBenum(uint32 MIBenum);
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const CharacterSet * FindCharacterSetByPrintName(char * name);
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const CharacterSet * FindCharacterSetByName(char * name);
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uint32 GetCharacterSetCount() const { return character_sets_count; }
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private:
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CharacterSet * character_sets;
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CharacterSet ** character_sets;
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uint32 character_sets_count;
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};
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#endif CHARACTER_SET_H
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@ -59,4 +59,6 @@ const uint32 DISABLE_ITEMS ='DIit';
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const uint32 CHANGE_WINDOW ='CHwi';
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const uint32 TEXT_CHANGED ='TEch';
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const uint32 SAVE_AS_ENCODING ='SAen';
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#endif // CONSTANTS_H
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@ -4,12 +4,15 @@ AddResources StyledEdit :
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StyledEdit.rdef StyledEdit.icons.rdef StyledEdit.version.rdef
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;
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App StyledEdit : ColorMenuItem.cpp
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App StyledEdit :
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CharacterSet.cpp
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ColorMenuItem.cpp
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FindWindow.cpp
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ReplaceWindow.cpp
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StyledEditApp.cpp
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StyledEditView.cpp
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StyledEditWindow.cpp ;
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StyledEditWindow.cpp
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;
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LinkSharedOSLibs StyledEdit : be translation tracker ;
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#include <Window.h>
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//****** Application defined header files************/.
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#include "CharacterSet.h"
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#include "Constants.h"
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#include "ColorMenuItem.h"
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#include "FindWindow.h"
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@ -852,9 +853,25 @@ StyledEditWindow::SaveAs()
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fSavePanelEncodingMenu= new BMenu("Encoding");
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menuBar->AddItem(fSavePanelEncodingMenu);
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fSavePanelEncodingMenu->SetRadioMode(true);
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status_t status = B_OK;
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CharacterSetRoster * roster = CharacterSetRoster::Roster(&status);
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if (status == B_OK) {
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for (int id = 0; (id < roster->GetCharacterSetCount()) ; id++) {
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const CharacterSet * cs = roster->FindCharacterSetByConversionID(id);
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BString name(cs->GetPrintName());
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name.Append(" (");
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name.Append(cs->GetMIMEName());
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name.Append(")");
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BMenuItem * item = new BMenuItem(name.String(),new BMessage(SAVE_AS_ENCODING));
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item->SetTarget(this);
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fSavePanelEncodingMenu->AddItem(item);
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}
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}
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}
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// it's own scope allows the lock to be released before Show()
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// its own scope allows the lock to be released before Show()
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{
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// TODO: add encodings
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BAutolock lock(fSavePanel->Window());
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