Replaced the old _kern_create_team() syscall with a BeOS style _kern_load_image().
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9356 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -57,8 +57,8 @@ int sys_set_sem_owner(sem_id id, team_id proc);
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/* team & thread syscalls */
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extern void _kern_exit(int returnCode);
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extern team_id _kern_create_team(const char *path, const char *name, char **args, int argc,
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char **envp, int envc, int priority);
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extern thread_id _kern_load_image(int32 argCount, const char **args,
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int32 envCount, const char **envp, int32 priority);
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extern status_t _kern_kill_team(team_id team);
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extern team_id _kern_get_current_team();
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extern status_t _kern_wait_for_team(team_id team, status_t *_returnCode);
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@ -31,7 +31,7 @@ bool team_is_valid(team_id id);
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struct team *team_get_team_struct_locked(team_id id);
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// used in syscalls.c
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team_id _user_create_team(const char *path, const char *name, char **args, int argc, char **envp, int envc, int priority);
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thread_id _user_load_image(int32 argCount, const char **args, int32 envCount, const char **envp, int32 priority);
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status_t _user_wait_for_team(team_id id, status_t *_returnCode);
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status_t _user_kill_team(thread_id thread);
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thread_id _user_wait_for_child(thread_id child, uint32 flags, int32 *_reason, status_t *_returnCode);
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