Add 96x96 and 128x128 icon sizes to tracker including scaling of BeOS icons using scale3x and scale4x algorithms.

This commit is contained in:
John Scipione 2012-07-15 19:26:44 -04:00
parent ea001e585a
commit e51854a127
5 changed files with 150 additions and 5 deletions

View File

@ -1997,6 +1997,20 @@ BContainerWindow::AddWindowMenu(BMenu* menu)
item->SetTarget(PoseView());
iconSizeMenu->AddItem(item);
message = new BMessage(kIconMode);
message->AddInt32("size", 96);
item = new BMenuItem(B_TRANSLATE("96 x 96"), message);
item->SetMarked(PoseView()->IconSizeInt() == 96);
item->SetTarget(PoseView());
iconSizeMenu->AddItem(item);
message = new BMessage(kIconMode);
message->AddInt32("size", 128);
item = new BMenuItem(B_TRANSLATE("128 x 128"), message);
item->SetMarked(PoseView()->IconSizeInt() == 128);
item->SetTarget(PoseView());
iconSizeMenu->AddItem(item);
iconSizeMenu->AddSeparatorItem();
message = new BMessage(kIconMode);

View File

@ -313,6 +313,20 @@ BDeskWindow::AddWindowContextMenus(BMenu* menu)
item->SetTarget(PoseView());
iconSizeMenu->AddItem(item);
message = new BMessage(kIconMode);
message->AddInt32("size", 96);
item = new BMenuItem(B_TRANSLATE("96 x 96"), message);
item->SetMarked(PoseView()->IconSizeInt() == 96);
item->SetTarget(PoseView());
iconSizeMenu->AddItem(item);
message = new BMessage(kIconMode);
message->AddInt32("size", 128);
item = new BMenuItem(B_TRANSLATE("128 x 128"), message);
item->SetMarked(PoseView()->IconSizeInt() == 128);
item->SetTarget(PoseView());
iconSizeMenu->AddItem(item);
iconSizeMenu->AddSeparatorItem();
message = new BMessage(kIconMode);

View File

@ -2171,6 +2171,12 @@ BPoseView::MessageReceived(BMessage* message)
case 64:
fViewState->SetIconSize(48);
break;
case 96:
fViewState->SetIconSize(64);
break;
case 128:
fViewState->SetIconSize(96);
break;
}
} else if (scale == 1 && (int32)IconSizeInt() != 128) {
switch ((int32)IconSizeInt()) {
@ -2183,11 +2189,17 @@ BPoseView::MessageReceived(BMessage* message)
case 48:
fViewState->SetIconSize(64);
break;
case 64:
fViewState->SetIconSize(96);
break;
case 96:
fViewState->SetIconSize(128);
break;
}
}
} else {
int32 iconSize = fViewState->LastIconSize();
if (iconSize < 32 || iconSize > 64) {
if (iconSize < 32 || iconSize > 128) {
// uninitialized last icon size?
iconSize = 32;
}

View File

@ -475,12 +475,12 @@ BViewState::_Sanitize(BViewState* state, bool fixOnly)
}
if (state->fIconSize < 16)
state->fIconSize = 16;
if (state->fIconSize > 64)
state->fIconSize = 64;
if (state->fIconSize > 128)
state->fIconSize = 128;
if (state->fLastIconSize < 16)
state->fLastIconSize = 16;
if (state->fLastIconSize > 64)
state->fLastIconSize = 64;
if (state->fLastIconSize > 128)
state->fLastIconSize = 128;
if (fixOnly)
return state;

View File

@ -145,6 +145,93 @@ scale2x(const uint8* srcBits, uint8* dstBits, int32 srcWidth, int32 srcHeight,
}
static void
scale3x(const uint8* srcBits, uint8* dstBits, int32 srcWidth, int32 srcHeight,
int32 srcBPR, int32 dstBPR)
{
/*
* This implements the AdvanceMAME Scale3x algorithm found on:
* http://scale2x.sourceforge.net/
*
* It is an incredibly simple and powerful image tripling routine that does
* an astonishing job of tripling game graphic data while interpolating out
* the jaggies.
*
* Derived from the (public domain) SDL version of the library by Pete
* Shinners
*/
// Assume that both src and dst are 4 BPP (B_RGBA32)
for(int32 y = 0; y < srcHeight; ++y)
{
for(int32 x = 0; x < srcWidth; ++x)
{
uint32 a = *(uint32*)(srcBits + (MAX(0, y - 1) * srcBPR)
+ (4 * MAX(0, x - 1)));
uint32 b = *(uint32*)(srcBits + (MAX(0, y - 1) * srcBPR)
+ (4 * x));
uint32 c = *(uint32*)(srcBits + (MAX(0, y - 1) * srcBPR)
+ (4 * MIN(srcWidth - 1, x + 1)));
uint32 d = *(uint32*)(srcBits + (y * srcBPR)
+ (4 * MAX(0, x - 1)));
uint32 e = *(uint32*)(srcBits + (y * srcBPR)
+ (4 * x));
uint32 f = *(uint32*)(srcBits + (y * srcBPR)
+ (4 * MIN(srcWidth - 1,x + 1)));
uint32 g = *(uint32*)(srcBits + (MIN(srcHeight - 1, y + 1)
* srcBPR) + (4 * MAX(0, x - 1)));
uint32 h = *(uint32*)(srcBits + (MIN(srcHeight - 1, y + 1)
* srcBPR) + (4 * x));
uint32 i = *(uint32*)(srcBits + (MIN(srcHeight - 1, y + 1)
* srcBPR) + (4 * MIN(srcWidth - 1, x + 1)));
uint32 e0 = d == b && b != f && d != h ? d : e;
uint32 e1 = (d == b && b != f && d != h && e != c)
|| (b == f && b != d && f != h && e != a) ? b : e;
uint32 e2 = b == f && b != d && f != h ? f : e;
uint32 e3 = (d == b && b != f && d != h && e != g)
|| (d == b && b != f && d != h && e != a) ? d : e;
uint32 e4 = e;
uint32 e5 = (b == f && b != d && f != h && e != i)
|| (h == f && d != h && b != f && e != c) ? f : e;
uint32 e6 = d == h && d != b && h != f ? d : e;
uint32 e7 = (d == h && d != b && h != f && e != i)
|| (h == f && d != h && b != f && e != g) ? h : e;
uint32 e8 = h == f && d != h && b != f ? f : e;
*(uint32*)(dstBits + y * 3 * dstBPR + x * 3 * 4) = e0;
*(uint32*)(dstBits + y * 3 * dstBPR + (x * 3 + 1) * 4) = e1;
*(uint32*)(dstBits + y * 3 * dstBPR + (x * 3 + 2) * 4) = e2;
*(uint32*)(dstBits + (y * 3 + 1) * dstBPR + x * 3 * 4) = e3;
*(uint32*)(dstBits + (y * 3 + 1) * dstBPR + (x * 3 + 1) * 4) = e4;
*(uint32*)(dstBits + (y * 3 + 1) * dstBPR + (x * 3 + 2) * 4) = e5;
*(uint32*)(dstBits + (y * 3 + 2) * dstBPR + x * 3 * 4) = e6;
*(uint32*)(dstBits + (y * 3 + 2) * dstBPR + (x * 3 + 1) * 4) = e7;
*(uint32*)(dstBits + (y * 3 + 2) * dstBPR + (x * 3 + 2) * 4) = e8;
}
}
}
static void
scale4x(const uint8* srcBits, uint8* dstBits, int32 srcWidth, int32 srcHeight,
int32 srcBPR, int32 dstBPR)
{
// scale4x is just scale2x twice
BBitmap* tmp = new BBitmap(BRect(0, 0, srcWidth * 2 - 1,
srcHeight * 2 - 1), B_RGBA32);
uint8* tmpBits = (uint8*)tmp->Bits();
int32 tmpBPR = tmp->BytesPerRow();
scale2x(srcBits, tmpBits, srcWidth, srcHeight, srcBPR, tmpBPR);
scale2x(tmpBits, dstBits, srcWidth * 2, srcHeight * 2, tmpBPR, dstBPR);
delete tmp;
}
// #pragma mark -
@ -536,6 +623,24 @@ BIconUtils::ConvertFromCMAP8(const uint8* src, uint32 width, uint32 height,
int32 convertedBPR = converted->BytesPerRow();
scale2x(convertedBits, dst, width, height, convertedBPR, dstBPR);
delete converted;
} else if (dstWidth == 3 * width && dstHeight == 3 * height) {
// scale using the scale3x algorithm
BBitmap* converted = new BBitmap(BRect(0, 0, width - 1, height - 1),
result->ColorSpace());
converted->ImportBits(src, height * srcBPR, srcBPR, 0, B_CMAP8);
uint8* convertedBits = (uint8*)converted->Bits();
int32 convertedBPR = converted->BytesPerRow();
scale3x(convertedBits, dst, width, height, convertedBPR, dstBPR);
delete converted;
} else if (dstWidth == 4 * width && dstHeight == 4 * height) {
// scale using the scale4x algorithm
BBitmap* converted = new BBitmap(BRect(0, 0, width - 1, height - 1),
result->ColorSpace());
converted->ImportBits(src, height * srcBPR, srcBPR, 0, B_CMAP8);
uint8* convertedBits = (uint8*)converted->Bits();
int32 convertedBPR = converted->BytesPerRow();
scale4x(convertedBits, dst, width, height, convertedBPR, dstBPR);
delete converted;
} else {
// bilinear scaling
scale_bilinear(dst, width, height, dstWidth, dstHeight, dstBPR);