Minor cleanup: match indentation level with styleguide.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42654 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -19,56 +19,57 @@
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class LanguageListItem : public BStringItem {
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public:
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LanguageListItem(const char* text,
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const char* id, const char* langCode,
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const char* countryCode = NULL);
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LanguageListItem(const LanguageListItem& other);
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virtual ~LanguageListItem();
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LanguageListItem(const char* text,
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const char* id, const char* langCode,
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const char* countryCode = NULL);
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LanguageListItem(const LanguageListItem& other);
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virtual ~LanguageListItem();
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const BString& ID() const { return fID; }
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const BString& Code() const { return fCode; }
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const BString& ID() const { return fID; }
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const BString& Code() const { return fCode; }
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virtual void DrawItem(BView* owner, BRect frame,
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bool complete = false);
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virtual void DrawItem(BView* owner, BRect frame,
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bool complete = false);
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virtual void Update(BView* owner, const BFont* font);
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virtual void Update(BView* owner, const BFont* font);
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private:
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BString fID;
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BString fCode;
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BBitmap* fIcon;
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BString fID;
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BString fCode;
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BBitmap* fIcon;
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};
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class LanguageListView : public BOutlineListView {
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public:
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LanguageListView(const char* name,
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list_view_type type);
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virtual ~LanguageListView();
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LanguageListView(const char* name,
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list_view_type type);
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virtual ~LanguageListView();
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LanguageListItem* ItemForLanguageID(const char* code,
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int32* _index = NULL) const;
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LanguageListItem* ItemForLanguageCode(const char* code,
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int32* _index = NULL) const;
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LanguageListItem* ItemForLanguageID(const char* code,
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int32* _index = NULL) const;
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LanguageListItem* ItemForLanguageCode(const char* code,
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int32* _index = NULL) const;
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void SetDeleteMessage(BMessage* message);
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void SetDragMessage(BMessage* message);
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void SetDeleteMessage(BMessage* message);
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void SetDragMessage(BMessage* message);
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virtual bool InitiateDrag(BPoint point, int32 index,
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bool wasSelected);
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virtual void MouseMoved(BPoint where, uint32 transit,
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const BMessage* dragMessage);
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virtual void AttachedToWindow();
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virtual void MessageReceived(BMessage* message);
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virtual void KeyDown(const char* bytes, int32 numBytes);
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virtual bool InitiateDrag(BPoint point, int32 index,
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bool wasSelected);
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virtual void MouseMoved(BPoint where, uint32 transit,
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const BMessage* dragMessage);
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virtual void AttachedToWindow();
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virtual void MessageReceived(BMessage* message);
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virtual void KeyDown(const char* bytes, int32 numBytes);
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private:
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bool _AcceptsDragMessage(const BMessage* message) const;
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bool _AcceptsDragMessage(
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const BMessage* message) const;
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private:
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int32 fDropIndex;
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BMessage* fDeleteMessage;
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BMessage* fDragMessage;
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int32 fDropIndex;
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BMessage* fDeleteMessage;
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BMessage* fDragMessage;
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};
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