As per Ingo's request, I moved calling BRoster::Private::UpdateActiveApp() into
the app_server (and updated all comments that said otherwise). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19865 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1736,7 +1736,8 @@ BRoster::_ApplicationCrashed(team_id team)
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/*!
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/*!
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Tells the registrar which application is currently active.
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Tells the registrar which application is currently active.
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It's called from within BWindow on B_WINDOW_ACTIVATED messages.
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It's called from within the app_server when the active application is
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changed.
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*/
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*/
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status_t
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status_t
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BRoster::_UpdateActiveApp(team_id team) const
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BRoster::_UpdateActiveApp(team_id team) const
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@ -29,7 +29,6 @@
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#include <MenuPrivate.h>
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#include <MenuPrivate.h>
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#include <MessagePrivate.h>
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#include <MessagePrivate.h>
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#include <PortLink.h>
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#include <PortLink.h>
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#include <RosterPrivate.h>
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#include <ServerProtocol.h>
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#include <ServerProtocol.h>
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#include <TokenSpace.h>
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#include <TokenSpace.h>
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#include <tracker_private.h>
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#include <tracker_private.h>
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@ -906,11 +905,6 @@ FrameMoved(origin);
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if (msg->FindBool("active", &active) == B_OK
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if (msg->FindBool("active", &active) == B_OK
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&& active != fActive) {
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&& active != fActive) {
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fActive = active;
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fActive = active;
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if (active) {
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// notify registrar about the active app
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BRoster::Private roster;
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roster.UpdateActiveApp(be_app->Team());
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}
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WindowActivated(active);
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WindowActivated(active);
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright 2001-2006, Haiku.
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* Copyright 2001-2007, Haiku.
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* Distributed under the terms of the MIT License.
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* Distributed under the terms of the MIT License.
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*
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*
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* Authors:
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* Authors:
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@ -41,6 +41,12 @@
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#include "SystemPalette.h"
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#include "SystemPalette.h"
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#include "WindowLayer.h"
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#include "WindowLayer.h"
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#include <FontPrivate.h>
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#include <MessengerPrivate.h>
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#include <RosterPrivate.h>
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#include <ServerProtocol.h>
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#include <WindowPrivate.h>
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#include <AppDefs.h>
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#include <AppDefs.h>
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#include <Autolock.h>
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#include <Autolock.h>
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#include <List.h>
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#include <List.h>
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@ -48,11 +54,6 @@
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#include <Shape.h>
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#include <Shape.h>
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#include <String.h>
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#include <String.h>
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#include <FontPrivate.h>
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#include <MessengerPrivate.h>
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#include <ServerProtocol.h>
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#include <WindowPrivate.h>
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#include <new>
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#include <new>
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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@ -298,6 +299,10 @@ ServerApp::Activate(bool value)
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fIsActive = value;
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fIsActive = value;
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if (fIsActive) {
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if (fIsActive) {
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// notify registrar about the active app
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BRoster::Private roster;
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roster.UpdateActiveApp(ClientTeam());
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if (_HasWindowUnderMouse()) {
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if (_HasWindowUnderMouse()) {
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// Set the cursor to the application cursor, if any
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// Set the cursor to the application cursor, if any
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fDesktop->SetCursor(CurrentCursor());
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fDesktop->SetCursor(CurrentCursor());
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@ -721,7 +721,8 @@ TRoster::HandleGetAppList(BMessage *request)
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/*! \brief Handles a _UpdateActiveApp() request.
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/*! \brief Handles a _UpdateActiveApp() request.
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This is sent from a BWindow when it receives a B_WINDOW_ACTIVATED message.
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This is sent from the app_server when the current active application
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is changed.
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\param request The request message
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\param request The request message
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*/
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*/
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