Some coding style fixes.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42963 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2011-10-29 16:00:25 +00:00
parent 7c91e8ddab
commit e2b113d4f2
1 changed files with 12 additions and 9 deletions

View File

@ -1,5 +1,5 @@
/*
* Copyright 2006, Haiku.
* Copyright 2006, 2011 Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
@ -18,7 +18,7 @@
#include <Screen.h>
#include <View.h>
// load_settings
status_t
load_settings(BMessage* message, const char* fileName, const char* folder)
{
@ -41,7 +41,7 @@ load_settings(BMessage* message, const char* fileName, const char* folder)
return ret;
}
// save_settings
status_t
save_settings(BMessage* message, const char* fileName, const char* folder)
{
@ -53,7 +53,8 @@ save_settings(BMessage* message, const char* fileName, const char* folder)
if (folder && (ret = path.Append(folder)) == B_OK)
ret = create_directory(path.Path(), 0777);
if (ret == B_OK && (ret = path.Append(fileName)) == B_OK) {
BFile file(path.Path(), B_WRITE_ONLY | B_CREATE_FILE | B_ERASE_FILE);
BFile file(path.Path(), B_WRITE_ONLY | B_CREATE_FILE
| B_ERASE_FILE);
if ((ret = file.InitCheck()) == B_OK) {
ret = message->Flatten(&file);
file.Unset();
@ -64,10 +65,10 @@ save_settings(BMessage* message, const char* fileName, const char* folder)
return ret;
}
// stroke_frame
void
stroke_frame(BView* v, BRect r, rgb_color left, rgb_color top,
rgb_color right, rgb_color bottom)
stroke_frame(BView* v, BRect r, rgb_color left, rgb_color top, rgb_color right,
rgb_color bottom)
{
if (v && r.IsValid()) {
v->BeginLineArray(4);
@ -83,11 +84,13 @@ stroke_frame(BView* v, BRect r, rgb_color left, rgb_color top,
}
}
// make_sure_frame_is_on_screen
bool
make_sure_frame_is_on_screen(BRect& frame, BWindow* window)
{
BScreen* screen = window ? new BScreen(window) : new BScreen(B_MAIN_SCREEN_ID);
BScreen* screen = window != NULL ? new BScreen(window)
: new BScreen(B_MAIN_SCREEN_ID);
bool success = false;
if (frame.IsValid() && screen->IsValid()) {
BRect screenFrame = screen->Frame();