Now BBitmap creates a BWindow in case it can accept views. This avoids a crash in the 'DragMe' sample app.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12870 a95241bf-73f2-0310-859d-f6bbb57e9c96
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19e4729202
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@ -777,6 +777,7 @@ BBitmap::BBitmap(const BBitmap *source, bool acceptsViews,
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*/
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*/
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BBitmap::~BBitmap()
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BBitmap::~BBitmap()
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{
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{
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delete fWindow;
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CleanUp();
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CleanUp();
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}
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}
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@ -2291,11 +2292,17 @@ BBitmap::InitObject(BRect bounds, color_space colorSpace, uint32 flags,
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fToken = -1;
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fToken = -1;
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fOrigArea = -1;
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fOrigArea = -1;
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}
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}
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fInitError = error;
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// TODO: on success, handle clearing to white if the flags say so. Needs to be
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// TODO: on success, handle clearing to white if the flags say so. Needs to be
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// dependent on color space.
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// dependent on color space.
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fInitError = error;
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if (fInitError == B_OK) {
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if (flags & B_BITMAP_ACCEPTS_VIEWS) {
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// TODO: this probably needs to be a special kind of BWindow
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fWindow = new BWindow(Bounds(), "offscreen window", B_UNTYPED_WINDOW, 0);
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}
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}
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}
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}
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// CleanUp
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// CleanUp
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