ReadMe -> ReadMe.Compiling, ReadMe.IntroductionToHaiku -> ReadMe.

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Building Haiku from source
==========================
Greetings.
This is a overview into the process of building HAIKU from source.
An online version is available at http://www.haiku-os.org/guides/building/
This document is intended to serve as an introduction to the Haiku project.
As such, this is only the tip of the iceberg.
Official releases of Haiku are at http://www.haiku-os.org/get-haiku
The (unstable) nightly builds are available at http://www.haiku-files.org
To build Haiku, you will need to
* ensure pre-requisite software is installed
* download sources
* configure your build
* run jam to initiate the build process
About the Haiku project
-----------------------
The Haiku project is comprised of numerous volunteers spread across the globe.
While Haiku supports localization efforts, the primary language is English.
The project is mindful of the language barrier for non-English speakers. To
note, the native language of the majority of contributors is not English.
We currently support these platforms:
* Haiku
* Linux
* FreeBSD
* Mac OS X Intel
Pre-requisite software
======================
Design goals
------------
If the ideology of the Haiku project were to be explained in a few short words,
it would be something like this. The software shall have sensible defaults with
minimal configuration required. The code shall adhere to the coding guidelines
and implement the functionality in best possible manner.
Tools provided within Haiku's repositories
* Jam (Jam 2.5-haiku-20111222)
* Haiku's cross-compiler (needed only for non-Haiku platforms)
Haiku project website
---------------------
http://www.haiku-os.org
The tools to compile Haiku will vary, depending on the platform that you are
using to build Haiku. When building from Haiku, all of the necessary
development tools are included in official releases (e.g. R1 alpha 1) and in the
(unstable) nightly builds.
This is the main website for the Haiku project. It contains news posts from
the project, blog posts (from developers, Google Summer of Code participants,
and other frequent contributors), forums, and a vast collection of information.
* Git client
* SSH client (for developers with commit access)
* gcc and the binutils (as, ld, etc., required by gcc)
* make (GNU make)
* bison
* flex and lex (usually a mini shell script invoking flex)
* makeinfo (part of texinfo, needed for building gcc 4 only)
* autoheader (part of autoconf, needed for building gcc)
* automake
* gawk
* nasm
* wget
* (un)zip
* cdrtools (not genisoimage!)
* case-sensitive file system
Whether they are installed can be tested for instance by running them in the
shell with the "--version" parameter.
Communication
-------------
http://www.haiku-os.org/community/ml
http://www.haiku-os.org/community/ml/etiquette
The following libraries (and their respective headers) are required:
* curl
* zlib
The primary means of communication are through mailing lists and are generally
hosted by FreeLists. In addition to the mailing lists (ML), numerous users and
contributors frequent IRC (irc.freenode.net#haiku). There is also BeShare, an
online chat and file sharing application.
* http://haikuware.com/directory/view-details/internet-network/chat-irc/beshare
* http://dev.osdrawer.net/projects/beshare
Specific: Haiku for the ARM platform
------------------------------------
The following tools are needed to compile Haiku for the ARM platform
Development tracker
-------------------
http://dev.haiku-os.org/
* mkimage (http://www.denx.de/wiki/UBoot)
* Mtools (http://www.gnu.org/software/mtools/intro.html)
This is the Haiku project's development tracker.
* Bug reports
* Browse the source
* Review changesets
* Development related wiki (limited write access)
Specific: Mac OS X
{OpenGrok
---------
http://grok.bikemonkey.org/source
http://code.metager.de/source/xref/haiku
https://github.com/search?q=repo%3Ahaiku%2Fhaiku&type=Code
Graciously provided by Janne Johansson, Landon Fuller and MetaGer respectively.
This allows you to quickly and easily search Haiku's source code.
GitHub, while not {OpenGrok, also provides search functionality.
Coding Guidelines
------------------
http://www.haiku-os.org/development/coding-guidelines
Disk Utility can create a case-sensitive disk image of at least 3 GiB in size.
The following darwin ports need to be installed:
* expat
* gawk
* gettext
* libiconv
* gnuregex
* gsed
* cdrtools
* nasm
* wget
* less
* mpfr
* gmp
* libmpc
More information about individual distributions of Linux and BSD can be found
at http://haiku-os.org/guides/building/pre-reqs
The Haiku project takes pride in code quality. Both in terms of implementing
the correct code, as well as ensuring the code is written in a consistent
style. Learning and utilizing the coding guidelines is essential to
contributing code to Haiku.
Download Haiku's sources
========================
Haiku API documentation
-----------------------
http://api.haiku-os.org
Old BeBook API: http://www.haiku-os.org/legacy-docs/bebook
There are two parts to Haiku's sources -- the code for Haiku itself and a set
of build tools for compiling Haiku on an operating system other than Haiku.
The buildtools are needed only for non-Haiku platform.
Anonymous checkout:
git clone git://git.haiku-os.org/haiku
git clone git://git.haiku-os.org/buildtools
Developer with commit access:
git clone ssh://git.haiku-os.org/haiku
git clone ssh://git.haiku-os.org/buildtools
This is the current (and in-progress) documentation for Haiku's API. As Haiku
was formed on the idea of implementing binary compatibility with BeOS R5, the
BeBook is fairly accurate. Contributions to Haiku's API book are encouraged.
Building the Jam executable
===========================
This step applies only to non-Haiku platforms.
Change to the buildtools folder and we will start to build 'jam' which is a
requirement for building Haiku. Run the following commands to generate and
install the tool:
cd buildtools/jam
make
sudo ./jam0 install
-- or --
./jam0 -sBINDIR=$HOME/bin install
Configuring your build
======================
The configure script generates a file named "BuildConfig" in the
"generated/build" directory. As long as configure is not modified (!) or the
cross-compilation tools have been updated, there is no need to call it again.
That is for re-building you only need to invoke jam (see below). If you don't
update the source tree very frequently, you may want to execute 'configure'
after each update just to be on the safe side.
Depending on your goal, there are several different ways to configure Haiku.
You can either call configure from within your Haiku trunk folder. That will
prepare a folder named 'generated', which will contain the compiled objects.
Another option is to manually created one or more 'generated.*' folders and run
configure from within them. For example imagine the following directory setup
buildtools-trunk/
haiku-trunk/
haiku-trunk/generated.x86gcc2
Configure a GCC 2.95 Hybrid, from non-Haiku platform
----------------------------------------------------
cd haiku-trunk/generated.x86gcc2
../configure --use-xattr-ref \
--build-cross-tools x86_gcc2 ../../buildtools/ \
--build-cross-tools x86
Configure a GCC 2.95 Hybrid, from within Haiku
----------------------------------------------
cd haiku-trunk/generated.x86gcc2
../configure --target-arch x86_gcc2 --target-arch x86
Additional information about GCC Hybrids can be found on the website,
http://www.haiku-os.org/guides/building/gcc-hybrid
Configure options
-----------------
The various runtime options for configure are documented in its onscreen help
./configure --help
Building via Jam
================
Haiku can be built in either of two ways, as disk image file (e.g. for use
with emulators, to be written directly to a usb stick, burned as a compact
disc) or as installation in a directory.
Running Jam
-----------
There are various ways in which you can run jam.
* If you have a single generated folder,
you can run 'jam' from the top level of Haiku's trunk.
* If you have one or more generated folders,
(e.g. generated.x86gcc2), you can cd into that directory and run 'jam'
* In either case, you can cd into a certain folder in the source tree (e.g.
src/apps/debugger) and run jam -sHAIKU_OUTPUT_DIR=<path to generated folder>
Be sure to read build/jam/UserBuildConfig.ReadMe and UserBuildConfig.sample,
as they contain information on customizing your build of Haiku.
Building a Haiku anyboot file
---------------------------
jam -q @anyboot-image
This generates an image file named 'haiku-anyboot.image' in your output
directory under 'generated/'.
Building a VMware image file
----------------------------
jam -q @vmware-image
This generates an image file named 'haiku.vmdk' in your output
directory under 'generated/'.
Directory Installation
----------------------
HAIKU_INSTALL_DIR=/Haiku jam -q @install
Installs all Haiku components into the volume mounted at "/Haiku" and
automatically marks it as bootable. To create a partition in the first place
use DriveSetup and initialize it to BFS.
Note that installing Haiku in a directory only works as expected under Haiku,
but it is not yet supported under Linux and other non-Haiku platforms.
Building individual components
Learning to Program with Haiku
------------------------------
http://www.haiku-os.org/development/learning_to_program_with_haiku
If you don't want to build the complete Haiku, but only a certain
app/driver/etc. you can specify it as argument to jam, e.g.:
jam -q Debugger
Alternatively, you can 'cd' to the directory of the component you want to
build and run 'jam' from there. Note: if your generated directory named
something other than "generated/", you will need to tell jam where it is.
jam -q -sHAIKU_OUTPUT_DIR=<path to generated folder>
You can also force rebuilding of a component by using the "-a" parameter:
jam -qa Debugger
A developer, DarkWyrm has published a book that is " aimed at people who want
to be able to write simple programs to get stuff done, but never had anyone
around teach them". He has chosen to distribute the PDF versions of the book
under a Creative Commons license for noncommercial purposes.
Running
=======
Programming with Haiku
----------------------
http://www.haiku-os.org/tags/programmingwithhaiku
Generally there are two ways of running Haiku. On real hardware using a
partition and on emulated hardware using an emulator like Bochs or QEMU.
On Real Hardware
----------------
If you have installed Haiku to its own partition you can include this
partition in your bootmanager and try to boot Haiku like any other OS you
have installed. To include a new partition in the Haiku bootmanager run this
in a Terminal:
BootManager
On Emulated Hardware
--------------------
For emulated hardware you should build disk image (see above). How to setup
this image depends on your emulater. If you use QEMU, you can usually just
provide the path to the image as command line argument to the "qemu"
executable.
Another series from Darkwyrm. It is "aimed at current codemonkeys who want to
break into development for Haiku. Here begins a new series of programming
lessons aimed at people who already have a basic grasp on C++: Programming with
Haiku."
Docbook documentation
=====================
ohloh
-----
http://www.ohloh.net/p/haiku
"Ohloh is a free public directory of open source software and people." On
there, you can view detailed reports and analysis of Haiku (and other open
source software projects).
Haiku Interface Translation
---------------------------------
http://i18n.haiku-os.org/pootle
This is the current solution to assisting people in translating Haiku's
on screen text to other languages. Consult the [haiku-i18n] mailing list
for additional information: http://www.freelists.org/list/haiku-i18n
Haiku User Guide Translation
----------------------------
http://i18n.haiku-os.org/userguide/
Similar to the Haiku Interface Translation, this site is for coordinating the
efforts of translating Haiku's User Guide and Welcome page to other spoken
languages. Subscribe to the [haiku-doc] mailing list:
http://www.freelists.org/list/haiku-doc
HaikuPorts
----------
http://ports.haiku-files.org
http://ports-space.haiku-files.org
"HaikuPorts is a centralized collection of software ported to the Haiku
platform." If you are interested in porting software to Haiku, then this
is the site for you!
Haikuware
---------
http://www.haikuware.com
Haikuware is a website, which provides direct downloads for Haiku software.
In addition to comments on application pages there are blogs and forums.
Haikuware also holds a recurring Thank You Award and helps fund development
through bounty programs.
Our documentation can be found in 'src/documentation/'. You can build it by
running 'jam' in that folder. The results will be stored in the 'generated/'
folder.

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Building Haiku from source
==========================
This is a overview into the process of building HAIKU from source.
An online version is available at http://www.haiku-os.org/guides/building/
Official releases of Haiku are at http://www.haiku-os.org/get-haiku
The (unstable) nightly builds are available at http://www.haiku-files.org
To build Haiku, you will need to
* ensure pre-requisite software is installed
* download sources
* configure your build
* run jam to initiate the build process
We currently support these platforms:
* Haiku
* Linux
* FreeBSD
* Mac OS X Intel
Pre-requisite software
======================
Tools provided within Haiku's repositories
* Jam (Jam 2.5-haiku-20111222)
* Haiku's cross-compiler (needed only for non-Haiku platforms)
The tools to compile Haiku will vary, depending on the platform that you are
using to build Haiku. When building from Haiku, all of the necessary
development tools are included in official releases (e.g. R1 alpha 1) and in the
(unstable) nightly builds.
* Git client
* SSH client (for developers with commit access)
* gcc and the binutils (as, ld, etc., required by gcc)
* make (GNU make)
* bison
* flex and lex (usually a mini shell script invoking flex)
* makeinfo (part of texinfo, needed for building gcc 4 only)
* autoheader (part of autoconf, needed for building gcc)
* automake
* gawk
* nasm
* wget
* (un)zip
* cdrtools (not genisoimage!)
* case-sensitive file system
Whether they are installed can be tested for instance by running them in the
shell with the "--version" parameter.
The following libraries (and their respective headers) are required:
* curl
* zlib
Specific: Haiku for the ARM platform
------------------------------------
The following tools are needed to compile Haiku for the ARM platform
* mkimage (http://www.denx.de/wiki/UBoot)
* Mtools (http://www.gnu.org/software/mtools/intro.html)
Specific: Mac OS X
------------------
Disk Utility can create a case-sensitive disk image of at least 3 GiB in size.
The following darwin ports need to be installed:
* expat
* gawk
* gettext
* libiconv
* gnuregex
* gsed
* cdrtools
* nasm
* wget
* less
* mpfr
* gmp
* libmpc
More information about individual distributions of Linux and BSD can be found
at http://haiku-os.org/guides/building/pre-reqs
Download Haiku's sources
========================
There are two parts to Haiku's sources -- the code for Haiku itself and a set
of build tools for compiling Haiku on an operating system other than Haiku.
The buildtools are needed only for non-Haiku platform.
Anonymous checkout:
git clone git://git.haiku-os.org/haiku
git clone git://git.haiku-os.org/buildtools
Developer with commit access:
git clone ssh://git.haiku-os.org/haiku
git clone ssh://git.haiku-os.org/buildtools
Building the Jam executable
===========================
This step applies only to non-Haiku platforms.
Change to the buildtools folder and we will start to build 'jam' which is a
requirement for building Haiku. Run the following commands to generate and
install the tool:
cd buildtools/jam
make
sudo ./jam0 install
-- or --
./jam0 -sBINDIR=$HOME/bin install
Configuring your build
======================
The configure script generates a file named "BuildConfig" in the
"generated/build" directory. As long as configure is not modified (!) or the
cross-compilation tools have been updated, there is no need to call it again.
That is for re-building you only need to invoke jam (see below). If you don't
update the source tree very frequently, you may want to execute 'configure'
after each update just to be on the safe side.
Depending on your goal, there are several different ways to configure Haiku.
You can either call configure from within your Haiku trunk folder. That will
prepare a folder named 'generated', which will contain the compiled objects.
Another option is to manually created one or more 'generated.*' folders and run
configure from within them. For example imagine the following directory setup
buildtools-trunk/
haiku-trunk/
haiku-trunk/generated.x86gcc2
Configure a GCC 2.95 Hybrid, from non-Haiku platform
----------------------------------------------------
cd haiku-trunk/generated.x86gcc2
../configure --use-xattr-ref \
--build-cross-tools x86_gcc2 ../../buildtools/ \
--build-cross-tools x86
Configure a GCC 2.95 Hybrid, from within Haiku
----------------------------------------------
cd haiku-trunk/generated.x86gcc2
../configure --target-arch x86_gcc2 --target-arch x86
Additional information about GCC Hybrids can be found on the website,
http://www.haiku-os.org/guides/building/gcc-hybrid
Configure options
-----------------
The various runtime options for configure are documented in its onscreen help
./configure --help
Building via Jam
================
Haiku can be built in either of two ways, as disk image file (e.g. for use
with emulators, to be written directly to a usb stick, burned as a compact
disc) or as installation in a directory.
Running Jam
-----------
There are various ways in which you can run jam.
* If you have a single generated folder,
you can run 'jam' from the top level of Haiku's trunk.
* If you have one or more generated folders,
(e.g. generated.x86gcc2), you can cd into that directory and run 'jam'
* In either case, you can cd into a certain folder in the source tree (e.g.
src/apps/debugger) and run jam -sHAIKU_OUTPUT_DIR=<path to generated folder>
Be sure to read build/jam/UserBuildConfig.ReadMe and UserBuildConfig.sample,
as they contain information on customizing your build of Haiku.
Building a Haiku anyboot file
---------------------------
jam -q @anyboot-image
This generates an image file named 'haiku-anyboot.image' in your output
directory under 'generated/'.
Building a VMware image file
----------------------------
jam -q @vmware-image
This generates an image file named 'haiku.vmdk' in your output
directory under 'generated/'.
Directory Installation
----------------------
HAIKU_INSTALL_DIR=/Haiku jam -q @install
Installs all Haiku components into the volume mounted at "/Haiku" and
automatically marks it as bootable. To create a partition in the first place
use DriveSetup and initialize it to BFS.
Note that installing Haiku in a directory only works as expected under Haiku,
but it is not yet supported under Linux and other non-Haiku platforms.
Building individual components
------------------------------
If you don't want to build the complete Haiku, but only a certain
app/driver/etc. you can specify it as argument to jam, e.g.:
jam -q Debugger
Alternatively, you can 'cd' to the directory of the component you want to
build and run 'jam' from there. Note: if your generated directory named
something other than "generated/", you will need to tell jam where it is.
jam -q -sHAIKU_OUTPUT_DIR=<path to generated folder>
You can also force rebuilding of a component by using the "-a" parameter:
jam -qa Debugger
Running
=======
Generally there are two ways of running Haiku. On real hardware using a
partition and on emulated hardware using an emulator like Bochs or QEMU.
On Real Hardware
----------------
If you have installed Haiku to its own partition you can include this
partition in your bootmanager and try to boot Haiku like any other OS you
have installed. To include a new partition in the Haiku bootmanager run this
in a Terminal:
BootManager
On Emulated Hardware
--------------------
For emulated hardware you should build disk image (see above). How to setup
this image depends on your emulater. If you use QEMU, you can usually just
provide the path to the image as command line argument to the "qemu"
executable.
Docbook documentation
=====================
Our documentation can be found in 'src/documentation/'. You can build it by
running 'jam' in that folder. The results will be stored in the 'generated/'
folder.

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@ -1,153 +0,0 @@
Greetings.
This document is intended to serve as an introduction to the Haiku project.
As such, this is only the tip of the iceberg.
About the Haiku project
-----------------------
The Haiku project is comprised of numerous volunteers spread across the globe.
While Haiku supports localization efforts, the primary language is English.
The project is mindful of the language barrier for non-English speakers. To
note, the native language of the majority of contributors is not English.
Design goals
------------
If the ideology of the Haiku project were to be explained in a few short words,
it would be something like this. The software shall have sensible defaults with
minimal configuration required. The code shall adhere to the coding guidelines
and implement the functionality in best possible manner.
Haiku project website
---------------------
http://www.haiku-os.org
This is the main website for the Haiku project. It contains news posts from
the project, blog posts (from developers, Google Summer of Code participants,
and other frequent contributors), forums, and a vast collection of information.
Communication
-------------
http://www.haiku-os.org/community/ml
http://www.haiku-os.org/community/ml/etiquette
The primary means of communication are through mailing lists and are generally
hosted by FreeLists. In addition to the mailing lists (ML), numerous users and
contributors frequent IRC (irc.freenode.net#haiku). There is also BeShare, an
online chat and file sharing application.
* http://haikuware.com/directory/view-details/internet-network/chat-irc/beshare
* http://dev.osdrawer.net/projects/beshare
Development tracker
-------------------
http://dev.haiku-os.org/
This is the Haiku project's development tracker.
* Bug reports
* Browse the source
* Review changesets
* Development related wiki (limited write access)
{OpenGrok
---------
http://grok.bikemonkey.org/source
http://code.metager.de/source/xref/haiku
https://github.com/search?q=repo%3Ahaiku%2Fhaiku&type=Code
Graciously provided by Janne Johansson, Landon Fuller and MetaGer respectively.
This allows you to quickly and easily search Haiku's source code.
GitHub, while not {OpenGrok, also provides search functionality.
Coding Guidelines
------------------
http://www.haiku-os.org/development/coding-guidelines
The Haiku project takes pride in code quality. Both in terms of implementing
the correct code, as well as ensuring the code is written in a consistent
style. Learning and utilizing the coding guidelines is essential to
contributing code to Haiku.
Haiku API documentation
-----------------------
http://api.haiku-os.org
Old BeBook API: http://www.haiku-os.org/legacy-docs/bebook
This is the current (and in-progress) documentation for Haiku's API. As Haiku
was formed on the idea of implementing binary compatibility with BeOS R5, the
BeBook is fairly accurate. Contributions to Haiku's API book are encouraged.
Learning to Program with Haiku
------------------------------
http://www.haiku-os.org/development/learning_to_program_with_haiku
A developer, DarkWyrm has published a book that is " aimed at people who want
to be able to write simple programs to get stuff done, but never had anyone
around teach them". He has chosen to distribute the PDF versions of the book
under a Creative Commons license for noncommercial purposes.
Programming with Haiku
----------------------
http://www.haiku-os.org/tags/programmingwithhaiku
Another series from Darkwyrm. It is "aimed at current codemonkeys who want to
break into development for Haiku. Here begins a new series of programming
lessons aimed at people who already have a basic grasp on C++: Programming with
Haiku."
ohloh
-----
http://www.ohloh.net/p/haiku
"Ohloh is a free public directory of open source software and people." On
there, you can view detailed reports and analysis of Haiku (and other open
source software projects).
Haiku Interface Translation
---------------------------------
http://i18n.haiku-os.org/pootle
This is the current solution to assisting people in translating Haiku's
on screen text to other languages. Consult the [haiku-i18n] mailing list
for additional information: http://www.freelists.org/list/haiku-i18n
Haiku User Guide Translation
----------------------------
http://i18n.haiku-os.org/userguide/
Similar to the Haiku Interface Translation, this site is for coordinating the
efforts of translating Haiku's User Guide and Welcome page to other spoken
languages. Subscribe to the [haiku-doc] mailing list:
http://www.freelists.org/list/haiku-doc
HaikuPorts
----------
http://ports.haiku-files.org
http://ports-space.haiku-files.org
"HaikuPorts is a centralized collection of software ported to the Haiku
platform." If you are interested in porting software to Haiku, then this
is the site for you!
Haikuware
---------
http://www.haikuware.com
Haikuware is a website, which provides direct downloads for Haiku software.
In addition to comments on application pages there are blogs and forums.
Haikuware also holds a recurring Thank You Award and helps fund development
through bounty programs.