with the optimization for solid horizontal and vertical one pixel wide lines, and for solid rectangles, the performs gap between Painter and original BView closes, with BView being 0.12 times faster drawing lines and 1.4 times faster drawing rectangles... into a BBitmap
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12169 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -45,6 +45,35 @@ test_straight_lines(Surface& s, uint32 width, uint32 height)
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return system_time() - now;
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}
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// test_fill_rect
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template<class Surface>
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bigtime_t
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test_fill_rect(Surface& s, uint32 width, uint32 height)
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{
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bigtime_t now = system_time();
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s.SetPenSize(1.0);
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s.SetDrawingMode(B_OP_COPY);
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s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
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s.SetHighColor(0, 0, 0, 255);
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s.SetLowColor(130, 0, 20, 255);
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const pattern pat = B_SOLID_HIGH;
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BRect r;
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for (uint32 y = 10; y <= height; y += 20) {
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for (uint32 x = 10; x <= width; x += 20) {
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r.Set(x - 9, y - 9, x + 9, y + 9);
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s.FillRect(r, pat);
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}
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}
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s.Sync();
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return system_time() - now;
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}
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// test_ellipses
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template<class Surface>
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bigtime_t
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@ -315,9 +344,10 @@ main(int argc, char **argv)
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// reset bitmap contents
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memset(bitmap->Bits(), 255, bitmap->BitsLength());
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// run test
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painterNow += test(painter, width, height, testBitmap);
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// painterNow += test(painter, width, height, testBitmap);
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// painterNow += test_lines(painter, width, height);
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// painterNow += test_straight_lines(painter, width, height);
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painterNow += test_fill_rect(painter, width, height);
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// painterNow += test_ellipses(painter, width, height);
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}
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@ -341,9 +371,10 @@ fprintf(stdout, " %lld µsecs\n", painterNow / iterations);
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// reset bitmap contents
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memset(bitmap->Bits(), 255, bitmap->BitsLength());
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// run test
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viewNow += test(*view, width, height, testBitmap);
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// viewNow += test(*view, width, height, testBitmap);
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// viewNow += test_lines(*view, width, height);
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// viewNow += test_straight_lines(*view, width, height);
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viewNow += test_fill_rect(*view, width, height);
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// viewNow += test_ellipses(*view, width, height);
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}
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