BSnow: Remove from tree.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com> It now lives at HaikuArchives.
This commit is contained in:
parent
59405aa6be
commit
e1474dd440
@ -4,7 +4,6 @@ HaikuSubInclude 3dmov ;
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HaikuSubInclude aboutsystem ;
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HaikuSubInclude activitymonitor ;
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HaikuSubInclude autoraise ;
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HaikuSubInclude bsnow ;
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HaikuSubInclude bootmanager ;
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HaikuSubInclude charactermap ;
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HaikuSubInclude clock ;
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@ -1,49 +0,0 @@
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resource app_signature "application/x-vnd.mmu_man.BSnow";
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resource app_name_catalog_entry "x-vnd.mmu_man.BSnow:System name:BSnow";
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resource app_flags B_SINGLE_LAUNCH;
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resource app_version {
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major = 1,
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middle = 0,
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minor = 0,
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variety = B_APPV_DEVELOPMENT,
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internal = 0,
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short_info = "BSnow",
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long_info = "BSnow ©2007-2009 Haiku"
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};
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resource vector_icon {
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$"6E6369660A010100007503010000020106023D80000000000000003D80004900"
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$"004A1000AAFFFFFFFF95BCDD020106023D00000000000000003D000048E00049"
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$"2000AAFFFFFFFF95BCDD020106023C40000000000000003C4000492000474000"
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$"AAFFFFFFFF95BCDD0387AFD1020106033772203457DEB6B0FC39F52B48F3ED48"
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$"7E9B00FFDE069BFFAA00FFF67D06020106043D00000000000000003D000048C0"
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$"0048C0005DFF000080C00505AAFF0000FFC00505020116023B00000000000000"
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$"003B00004A2000450000005CFF00020106023A40000000000000003A40004480"
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$"00448000AAFFFFFFFF95BCDD0C02043E36BA7D36C36A36524A52BF4552C8323E"
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$"5EC36A5EBA7D5E2A4A2AC8322ABF4502043E30BB6230C285304E404EBC2E4EC3"
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$"513E50C28550BB62502E402EC3512EBC2E02043E26BC4626C1A1264A324AB77E"
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$"4ABCD93E3EC1A13EBC463E323232BCD932B77E02033C363C363C3438343A3238"
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$"34343A3836383A020244364634423840343E3642320609BABB0349415346524E"
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$"5149534856485C4D59495A49C967C2D85D475847594556464B3F4B3F493F060D"
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$"F6EFFA023A41423646374436463747374738453A443A443A473B4B3B4B3E4B40"
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$"4C404840483C463C423E40483A473D403E3337373C343A393F02024228442840"
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$"28482C482E482A06041E3C3E4A3C44405038343C06042E3E50504A4C5054444E"
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$"3E3E06042E3E5E5B585162654E524C3E02042822B4D922B786222E282EB4D92E"
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$"B786282EB7862EB4D92E222822B78622B4D9160A00010A1001158200040A0101"
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$"001001178400040A020100000A01010502BFFFFB30DC88B0DC88BFFFFB4C0172"
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$"4B6C250A030109000A010101123FAC9D3D297FBCEE693F67F547B66BC686A701"
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$"178400040A030101000A040108000A010104023FD07C3C6897BC68973FD07CC4"
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$"8CCB45DE750A010104023FEC8F3B1A4DBB1A4D3FEC8FC5A41F4467140A070106"
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$"000A010102123FBBBE3CDF30BC9B533F6386460747C668CA01178400040A0401"
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$"02000A05010302C000000000000000004000004B40000000000A060103000A01"
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$"0104023FDB50BC1F483C1F483FDB50C52D234631630A010104023C62D23EDA76"
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$"BECEB13CF6DB49653CC7C4CB0A010105000A010107301E1E01178C00040A0801"
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$"07301E1E01158800040A01010B1001178400040A09010B00"
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};
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@ -1,40 +0,0 @@
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#include "Flakes.h"
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#define TRAN 0xFF
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#define WHIT 0x3F
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const uchar gFlakeBits[NUM_PATTERNS][64] = {
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{
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TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN,
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TRAN, TRAN, WHIT, TRAN, WHIT, TRAN, TRAN, TRAN,
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TRAN, TRAN, TRAN, WHIT, TRAN, TRAN, TRAN, TRAN,
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TRAN, TRAN, WHIT, TRAN, WHIT, TRAN, TRAN, TRAN,
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TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN,
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TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN,
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TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN,
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TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN
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},
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{
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TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN,
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TRAN, TRAN, TRAN, WHIT, TRAN, TRAN, TRAN, TRAN,
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TRAN, WHIT, TRAN, WHIT, TRAN, WHIT, TRAN, TRAN,
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TRAN, TRAN, WHIT, WHIT, WHIT, TRAN, TRAN, TRAN,
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TRAN, WHIT, TRAN, WHIT, TRAN, WHIT, TRAN, TRAN,
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TRAN, TRAN, TRAN, WHIT, TRAN, TRAN, TRAN, TRAN,
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TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN,
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TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN
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}
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/*
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{
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TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN,
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TRAN, WHIT, TRAN, TRAN, TRAN, WHIT, TRAN, TRAN,
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TRAN, TRAN, WHIT, TRAN, WHIT, TRAN, TRAN, TRAN,
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TRAN, WHIT, WHIT, WHIT, WHIT, WHIT, TRAN, TRAN,
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TRAN, TRAN, WHIT, TRAN, WHIT, TRAN, TRAN, TRAN,
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TRAN, WHIT, TRAN, TRAN, TRAN, WHIT, TRAN, TRAN,
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TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN,
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TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN, TRAN
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}
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*/
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};
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@ -1,12 +0,0 @@
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#ifndef _FLAKES_H
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#define _FLAKES_H
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#include <GraphicsDefs.h>
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#define NUM_PATTERNS 2
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#define PAT_HOTSPOT 3,3
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extern const uchar gFlakeBits[NUM_PATTERNS][64];
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#endif
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@ -1,18 +0,0 @@
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SubDir HAIKU_TOP src apps bsnow ;
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SetSubDirSupportedPlatformsBeOSCompatible ;
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Application BSnow :
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Flakes.cpp
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SnowView.cpp
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SnowApp.cpp
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: be [ TargetLibsupc++ ] localestub
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: BSnow.rdef
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;
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DoCatalogs BSnow :
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x-vnd.mmu_man.BSnow
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:
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SnowApp.cpp
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SnowView.cpp
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;
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@ -1,38 +0,0 @@
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<html lang="en-US">
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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<head>
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<title>BSnow - winter weather for BeOS</title>
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</head>
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<body bgcolor="#52F6F4" text="#000000">
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<font size=+3 color="#ffffff">
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* . . .<br>
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. * . *
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<nobr>BSnow - winter weather for <font color="#0000ff">B</font><font color="#ff0000">e</font>OS,</nobr> * .<br>
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* . * .<br>
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</font>
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<br>
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<br>
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<br>
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<br>
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© 2003 <a href="mailto:revol@free.fr">François Revol</a>.
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<br>
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<br>
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Features:
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<ul>
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<li> adapts the number of snow flakes to the CPU frequency to avoid hogging it,
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<li> random wind change,
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<li> the fallen snow accumulates on the windows and bottom of the screen,
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</ul>
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<br>
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<br>
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Limitations:
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<ul>
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<li> lot of flicker,
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<li> it needs to set the desktop view flags to B_DRAW_ON_CHILDREN, which might gives weird drawing with some replicants afterwards,
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</ul>
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<br>
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Sources released under the MIT licence.
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</body>
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</html>
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@ -1,27 +0,0 @@
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#include <Application.h>
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#include <Catalog.h>
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#include <Dragger.h>
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#include <Window.h>
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#include "SnowView.h"
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int main(int argc, char **argv)
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{
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BApplication app(APP_SIG);
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BWindow* win;
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bool draggersShown = BDragger::AreDraggersDrawn();
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win = new BWindow(BRect(SNOW_VIEW_RECT), B_TRANSLATE_SYSTEM_NAME("BSnow"),
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B_TITLED_WINDOW, B_QUIT_ON_WINDOW_CLOSE | B_NOT_RESIZABLE);
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SnowView* view = new SnowView();
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win->AddChild(view);
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win->MoveTo(50, 50);
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win->Show();
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win->SetPulseRate(500000);
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BDragger::ShowAllDraggers();
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app.Run();
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if (!draggersShown)
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BDragger::HideAllDraggers();
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return 0;
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}
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@ -1,636 +0,0 @@
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#include "SnowView.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <Alert.h>
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#include <Catalog.h>
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#include <Debug.h>
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#include <Message.h>
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#include <MessageRunner.h>
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#include <MessageFilter.h>
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#include <OS.h>
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#include <Region.h>
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#include <Screen.h>
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#include "Flakes.h"
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#define FORWARD_TO_PARENT
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#undef B_TRANSLATION_CONTEXT
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#define B_TRANSLATION_CONTEXT "BSnow"
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SnowView::SnowView()
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:
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BView(BRect(SNOW_VIEW_RECT), "BSnow", B_FOLLOW_NONE,
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B_WILL_DRAW | B_PULSE_NEEDED)
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{
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fAttached = false;
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fMsgRunner = NULL;
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fCachedParent = NULL;
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fFallenBmp = NULL;
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fFallenView = NULL;
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fFallenReg = NULL;
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fInvalidator = -1;
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fShowClickMe = false;
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for (int i = 0; i < WORKSPACES_COUNT; i++)
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fFlakes[i] = NULL;
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for (int i = 0; i < NUM_PATTERNS; i++)
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fFlakeBitmaps[i] = NULL;
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BRect r(Frame());
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r.left = r.right - 7;
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r.top = r.bottom - 7;
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fDragger = new BDragger(r, this);
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AddChild(fDragger);
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SetHighColor(255,255,255);
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}
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#ifdef DEBUG
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filter_result msgfilter(BMessage *message, BHandler **target, BMessageFilter *filter)
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{
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switch (message->what) {
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case B_MOUSE_DOWN:
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case B_MOUSE_UP:
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case B_MOUSE_MOVED:
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case '_EVP':
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case '_UPD':
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case '_PUL':
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case 'NTCH':
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case 'NMDN':
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break;
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default:
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printf("For: %p: %s\n", *target, (*target)->Name());
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message->PrintToStream();
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}
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return B_DISPATCH_MESSAGE;
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}
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#endif
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SnowView::SnowView(BMessage *archive)
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: BView(archive)
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{
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system_info si;
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PRINT(("SnowView()\n"));
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#ifdef DEBUG
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archive->PrintToStream();
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#endif
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fDragger = NULL;
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fAttached = false;
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fMsgRunner = NULL;
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fFallenBmp = NULL;
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fFallenView = NULL;
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fFallenReg = NULL;
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fCachedParent = NULL;
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fShowClickMe = false;
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SetFlags(Flags() & ~B_PULSE_NEEDED); /* it's only used when in the app */
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get_system_info(&si);
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fNumFlakes = 1000 * si.cpu_count / 3;
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printf("BSnow: using %ld flakes\n", fNumFlakes);
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for (int i = 0; i < WORKSPACES_COUNT; i++) {
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fFlakes[i] = new flake[fNumFlakes];
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memset(fFlakes[i], 0, fNumFlakes * sizeof(flake));
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}
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for (int i = 0; i < NUM_PATTERNS; i++) {
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fFlakeBitmaps[i] = new BBitmap(BRect(0,0,7,7), B_CMAP8);
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fFlakeBitmaps[i]->SetBits(gFlakeBits[i], 8*8, 0, B_CMAP8);
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}
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fCurrentWorkspace = 0;
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SetHighColor(255,255,255);
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SetDrawingMode(B_OP_OVER);
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}
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SnowView::~SnowView()
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{
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for (int i = 0; i < WORKSPACES_COUNT; i++)
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if (fFlakes[i])
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delete [] fFlakes[i];
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if (fFallenBmp)
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delete fFallenBmp; /* the view goes away with it */
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}
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BArchivable *SnowView::Instantiate(BMessage *data)
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{
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return new SnowView(data);
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}
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status_t SnowView::Archive(BMessage *data, bool deep) const
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{
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status_t err;
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err = BView::Archive(data, deep);
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if (err < B_OK)
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return err;
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data->AddString("add_on", APP_SIG);
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return B_OK;
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}
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void SnowView::AttachedToWindow()
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{
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BView *p;
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rgb_color col;
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fAttached = true;
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/* if (!fMsgRunner)
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fMsgRunner = new BMessageRunner(BMessenger(this),
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new BMessage(MSG_PULSE_ME),
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INTERVAL);
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*/
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p = Parent();
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if (p)
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col = B_TRANSPARENT_32_BIT;//Parent()->ViewColor();
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else
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col = ui_color(B_PANEL_BACKGROUND_COLOR);
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SetViewColor(col);
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// BScreen bs;
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// fCachedWsWidth = bs.Frame().IntegerWidth();
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// fCachedWsHeight = bs.Frame().IntegerHeight();
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fDragger = dynamic_cast<BDragger *>(FindView("_dragger_"));
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if (fDragger && p) {
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fCachedParent = p;
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fCachedWsWidth = p->Frame().IntegerWidth();
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fCachedWsHeight = p->Frame().IntegerHeight();
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fDragger->SetViewColor(col);
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if (fDragger->InShelf()) {
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p->SetFlags(p->Flags() | B_DRAW_ON_CHILDREN);
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#ifdef B_BEOS_VERSION_DANO
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p->SetDoubleBuffering(p->DoubleBuffering() | B_UPDATE_EXPOSED);
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#endif
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ResizeTo(p->Bounds().Width(), p->Bounds().Height());
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MoveTo(0,0);
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fDragger->MoveTo(p->Bounds().Width()-7, p->Bounds().Height()-7);
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}
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BRect fallenRect(p->Bounds());
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fallenRect.top = fallenRect.bottom - FALLEN_HEIGHT;
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fFallenBmp = new BBitmap(fallenRect, B_BITMAP_ACCEPTS_VIEWS, B_CMAP8);
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memset(fFallenBmp->Bits(), B_TRANSPARENT_MAGIC_CMAP8, (size_t)(fallenRect.Height()*fFallenBmp->BytesPerRow()));
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fFallenView = new BView(fallenRect, "offscreen fallen snow", B_FOLLOW_NONE, 0);
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fFallenBmp->AddChild(fFallenView);
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fFallenReg = new BRegion;
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fInvalidator = spawn_thread(SnowMakerThread, INVALIDATOR_THREAD_NAME, B_LOW_PRIORITY, (void *)this);
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resume_thread(fInvalidator);
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printf("BSnow: OK: ws = %" B_PRId32 " x %" B_PRId32 "\n", fCachedWsWidth, fCachedWsHeight);
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#ifdef DEBUG
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Window()->AddCommonFilter(new BMessageFilter(B_ANY_DELIVERY, B_ANY_SOURCE, msgfilter));
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#endif
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}
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}
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void SnowView::DetachedFromWindow()
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{
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fAttached = false;
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/*
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if (Parent()) {
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Parent()->Invalidate(Parent()->Bounds());
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}
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*/
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if (fMsgRunner)
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delete fMsgRunner;
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fMsgRunner = NULL;
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status_t err;
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fCachedParent = NULL;
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if (fInvalidator > B_OK)
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wait_for_thread(fInvalidator, &err);
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fInvalidator = -1;
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if (fFallenReg)
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delete fFallenReg;
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}
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void SnowView::MessageReceived(BMessage *msg)
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{
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BAlert *info;
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//msg->PrintToStream();
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switch (msg->what) {
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case MSG_PULSE_ME:
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if (Parent()) {
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Calc();
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InvalFlakes();
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}
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break;
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case B_ABOUT_REQUESTED:
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info = new BAlert("BSnow info",
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"BSnow, just in case you don't have real one...\n"
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"" B_UTF8_COPYRIGHT " 2003, François Revol.",
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"Where is Santa ??");
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info->SetFeel(B_NORMAL_WINDOW_FEEL);
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info->SetLook(B_FLOATING_WINDOW_LOOK);
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info->SetFlags(info->Flags()|B_NOT_ZOOMABLE|B_CLOSE_ON_ESCAPE);
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info->Go(NULL);
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break;
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default:
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//#ifdef FORWARD_TO_PARENT
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/*
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if (fAttached && Parent())
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Parent()->MessageReceived(msg);
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else
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*/
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//#endif
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BView::MessageReceived(msg);
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}
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}
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void SnowView::Draw(BRect ur)
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{
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int i;
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if (!fCachedParent) {
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if (!fShowClickMe) { /* show "drag me" */
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SetLowColor(ViewColor());
|
||||
SetHighColor(0,0,0);
|
||||
SetFontSize(12);
|
||||
DrawString(B_TRANSLATE("Drag me on your desktop" B_UTF8_ELLIPSIS),
|
||||
BPoint(15,25));
|
||||
BPoint arrowHead(Bounds().RightBottom() + BPoint(-10,-10));
|
||||
StrokeLine(arrowHead, arrowHead - BPoint(7,0));
|
||||
StrokeLine(arrowHead, arrowHead - BPoint(0,7));
|
||||
StrokeLine(arrowHead, arrowHead - BPoint(12,12));
|
||||
return;
|
||||
} else {
|
||||
SetLowColor(ViewColor());
|
||||
SetHighColor(0,0,0);
|
||||
SetFontSize(12);
|
||||
DrawString(B_TRANSLATE("Click me to remove BSnow" B_UTF8_ELLIPSIS),
|
||||
BPoint(15,25));
|
||||
return;
|
||||
}
|
||||
}
|
||||
//printf("Draw()\n");
|
||||
uint32 cw = fCurrentWorkspace;
|
||||
if (fFlakes[cw] == NULL)
|
||||
return;
|
||||
/* draw the snow already fallen */
|
||||
// BRect fallenRect(Bounds());
|
||||
// fallenRect.top = fallenRect.bottom - FALLEN_HEIGHT;
|
||||
// if (ur.Intersects(fallenRect)) {
|
||||
//if (fFallenBmp->Lock()) {
|
||||
// DrawBitmap(fFallenBmp, fallenRect);
|
||||
// fFallenBmp->Unlock();
|
||||
//}
|
||||
int32 cnt = fFallenReg->CountRects();
|
||||
// drawing_mode oldmode = DrawingMode();
|
||||
// SetDrawingMode(B_OP_ADD);
|
||||
|
||||
for (i=0; i<cnt; i++) {
|
||||
BRect r = fFallenReg->RectAt(i);
|
||||
// SetHighColor(245, 245, 245, 200);
|
||||
// FillRect(r);
|
||||
// SetHighColor(255, 255, 255, 255);
|
||||
// r.InsetBy(1,1);
|
||||
FillRect(r);
|
||||
}
|
||||
// SetDrawingMode(oldmode);
|
||||
// }
|
||||
/* draw our flakes */
|
||||
for (i=0; i<fNumFlakes; i++) {
|
||||
int pat;
|
||||
if (!ur.Contains(BRect(fFlakes[cw][i].pos-BPoint(4,4), fFlakes[cw][i].pos+BPoint(4,4))))
|
||||
continue;
|
||||
if (fFlakes[cw][i].weight == 0)
|
||||
continue;
|
||||
pat = (fFlakes[cw][i].weight>3)?1:0;
|
||||
//FillRect(BRect(fFlakes[cw][i].pos-BPoint(PAT_HOTSPOT),fFlakes[cw][i].pos-BPoint(PAT_HOTSPOT)+BPoint(7,7)), gFlakePatterns[pat]);
|
||||
/*
|
||||
StrokeLine(fFlakes[cw][i].pos+BPoint(-1,-1),
|
||||
fFlakes[cw][i].pos+BPoint(1,1));
|
||||
StrokeLine(fFlakes[cw][i].pos+BPoint(-1,1),
|
||||
fFlakes[cw][i].pos+BPoint(1,-1));
|
||||
*/
|
||||
DrawBitmap(fFlakeBitmaps[pat], fFlakes[cw][i].pos-BPoint(PAT_HOTSPOT));
|
||||
}
|
||||
}
|
||||
|
||||
void SnowView::Pulse()
|
||||
{
|
||||
if (fShowClickMe)
|
||||
return; /* done */
|
||||
if (fCachedParent)
|
||||
return; /* we are in Tracker! */
|
||||
BMessenger msgr("application/x-vnd.Be-TRAK");
|
||||
BMessage msg(B_GET_PROPERTY), reply;
|
||||
msg.AddSpecifier("Frame");
|
||||
msg.AddSpecifier("View", "BSnow");
|
||||
msg.AddSpecifier("Window", 1); /* 0 is Twitcher */
|
||||
if (msgr.SendMessage(&msg, &reply) == B_OK && reply.what == B_REPLY) {
|
||||
//reply.PrintToStream();
|
||||
Invalidate(Bounds());
|
||||
fShowClickMe = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SnowView::Calc()
|
||||
{
|
||||
int i;
|
||||
uint32 cw = fCurrentWorkspace;
|
||||
|
||||
/* check if the parent changed size */
|
||||
BRect pFrame = fCachedParent->Frame();
|
||||
if (fCachedWsWidth != pFrame.Width() || fCachedWsHeight != pFrame.Height()) {
|
||||
fCachedWsWidth = pFrame.IntegerWidth();
|
||||
fCachedWsHeight = pFrame.IntegerHeight();
|
||||
printf("BSnow: Parent resized to %" B_PRId32 " %" B_PRId32 "\n", fCachedWsWidth, fCachedWsHeight);
|
||||
fFallenReg->MakeEmpty(); /* remove all the fallen snow */
|
||||
ResizeTo(pFrame.IntegerWidth(), pFrame.IntegerHeight());
|
||||
fDragger->MoveTo(pFrame.IntegerWidth()-7, pFrame.IntegerHeight()-7);
|
||||
}
|
||||
|
||||
/* make new flakes */
|
||||
for (i=0; i<fNumFlakes; i++) {
|
||||
if (fFlakes[cw][i].weight == 0) {
|
||||
fFlakes[cw][i].weight = ((float)(rand() % WEIGHT_SPAN)) / WEIGHT_GRAN;
|
||||
fFlakes[cw][i].weight = MAX(fFlakes[cw][i].weight, 0.5);
|
||||
fFlakes[cw][i].pos.y = rand() % 5 - 2;
|
||||
fFlakes[cw][i].pos.x = (rand()%(fCachedWsWidth+2*fCachedWsHeight))-fCachedWsHeight;
|
||||
if (fFlakes[cw][i].pos.x < -10) {
|
||||
fFlakes[cw][i].pos.y = -fFlakes[cw][i].pos.x;
|
||||
if (fWind > 0)
|
||||
fFlakes[cw][i].pos.x = 0;
|
||||
else
|
||||
fFlakes[cw][i].pos.x = fCachedWsWidth;
|
||||
}
|
||||
if (fFlakes[cw][i].pos.x > fCachedWsWidth+10) {
|
||||
fFlakes[cw][i].pos.y = fFlakes[cw][i].pos.x - fCachedWsWidth;
|
||||
if (fWind > 0)
|
||||
fFlakes[cw][i].pos.x = 0;
|
||||
else
|
||||
fFlakes[cw][i].pos.x = fCachedWsWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* like a candle in the wind... */
|
||||
if (fWindDuration < system_time()) {
|
||||
fWindDuration = system_time() + ((((bigtime_t)rand())*1000) % WIND_MAX_DURATION);
|
||||
fWind = (rand() % WIND_SPAN) - WIND_SPAN/2;
|
||||
printf("BSnow: wind change: %f\n", fWind);
|
||||
}
|
||||
|
||||
|
||||
// if (fFallenView->LockLooperWithTimeout(5000)) {
|
||||
// if (fFallenBmp) {
|
||||
// uint8 *fallenBits = (uint8 *)fFallenBmp->Bits();
|
||||
|
||||
BRegion desktopReg;
|
||||
GetClippingRegion(&desktopReg);
|
||||
|
||||
/* let's add some gravity and wind */
|
||||
for (i=0; i<fNumFlakes; i++) {
|
||||
float yinc;
|
||||
if (fFlakes[cw][i].weight == 0)
|
||||
continue;
|
||||
fFlakes[cw][i].opos = fFlakes[cw][i].pos;
|
||||
|
||||
yinc = fFlakes[cw][i].weight - (rand() % 3);
|
||||
yinc = MAX(yinc, 0.5);
|
||||
fFlakes[cw][i].pos.y += yinc;
|
||||
|
||||
// if (fFlakes[cw][i].pos.y > (fCachedWsHeight-FALLEN_HEIGHT)) {
|
||||
|
||||
bool fallen = false;
|
||||
bool keepfalling = false;
|
||||
|
||||
/* fallen on the flour */
|
||||
if (fFlakes[cw][i].pos.y > fCachedWsHeight-2)
|
||||
fallen = true;
|
||||
/* fallon on another fallen flake */
|
||||
else if (fFallenReg->Intersects(BRect(fFlakes[cw][i].pos - BPoint(0,1),
|
||||
fFlakes[cw][i].pos + BPoint(0,1)))) {
|
||||
/* don't accumulate too much */
|
||||
if ((fFlakes[cw][i].pos.y > fCachedWsHeight-30) ||
|
||||
!desktopReg.Intersects(
|
||||
BRect(fFlakes[cw][i].pos + BPoint(0,6),
|
||||
fFlakes[cw][i].pos + BPoint(0,10))))
|
||||
fallen = true;
|
||||
/* fallen on a window */
|
||||
} else if (!desktopReg.Intersects(
|
||||
BRect(fFlakes[cw][i].pos + BPoint(-1,-1-2),
|
||||
fFlakes[cw][i].pos + BPoint(1,1-1))) &&
|
||||
desktopReg.Intersects(
|
||||
BRect(fFlakes[cw][i].pos + BPoint(-1,-1-3),
|
||||
fFlakes[cw][i].pos + BPoint(1,1-3)))) {
|
||||
//printf("fallen3 @ %f %f\n", fFlakes[cw][i].pos.x, fFlakes[cw][i].pos.y);
|
||||
fFlakes[cw][i].pos = fFlakes[cw][i].opos;
|
||||
fallen = true;
|
||||
keepfalling = true; /* but keep one falling */
|
||||
}
|
||||
|
||||
/* else if (fallenBits[ (long)(fFlakes[cw][i].pos.y
|
||||
* fFallenBmp->BytesPerRow()
|
||||
+ fFlakes[cw][i].pos.y
|
||||
- (fCachedWsHeight-FALLEN_HEIGHT)) ] != B_TRANSPARENT_MAGIC_CMAP8) {
|
||||
fallen = true;
|
||||
}*/
|
||||
|
||||
// if (fallen) {
|
||||
// int pat = (fFlakes[cw][i].weight>3)?1:0;
|
||||
// if (fFlakes[cw][i].pos.y > fCachedWsHeight-1)
|
||||
// fFlakes[cw][i].pos.y = fCachedWsHeight-(rand()%4);
|
||||
//fFallenView->DrawBitmap(fFlakeBitmaps[pat], fFlakes[cw][i].pos-BPoint(PAT_HOTSPOT));
|
||||
// fallenBits[ (long)(fFlakes[cw][i].pos.y * fFallenBmp->BytesPerRow()
|
||||
// + fFlakes[cw][i].pos.y-(fCachedWsHeight-FALLEN_HEIGHT)) ] = 0x56;
|
||||
// printf("fallen @ %f, %f\n", fFlakes[cw][i].pos.x, fFlakes[cw][i].pos.y);
|
||||
// }
|
||||
if (fallen) {
|
||||
if (!keepfalling)
|
||||
fFlakes[cw][i].weight = 0;
|
||||
fFallenReg->Include(BRect(fFlakes[cw][i].pos - BPoint(2,0),
|
||||
fFlakes[cw][i].pos + BPoint(2,2)));
|
||||
if (keepfalling) {
|
||||
fFlakes[cw][i].pos += BPoint(0,10);
|
||||
/* except if under the desktop */
|
||||
if (fFlakes[cw][i].pos.y > fCachedWsHeight-1)
|
||||
fFlakes[cw][i].weight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* cleanup, when a window hides the snow */
|
||||
fFallenReg->IntersectWith(&desktopReg);
|
||||
|
||||
/* cleanup, when a window is moved */
|
||||
/* seems to lockup Tracker */
|
||||
/*
|
||||
int32 cnt = fFallenReg->CountRects();
|
||||
for (i=0; i<cnt; i++) {
|
||||
BRect r = fFallenReg->RectAt(i);
|
||||
if (desktopReg.Intersects(r.OffsetByCopy(0,15))) {
|
||||
fFallenReg->Exclude(r);
|
||||
cnt--;
|
||||
}
|
||||
}
|
||||
*/
|
||||
/* add the effect of the wind */
|
||||
fFlakes[cw][i].pos.x += fWind + (rand() % 6 - 3);
|
||||
if ((fFlakes[cw][i].pos.x > fCachedWsWidth+50)||(fFlakes[cw][i].pos.x < -50))
|
||||
fFlakes[cw][i].weight = 0;
|
||||
}
|
||||
// fFallenView->UnlockLooper();
|
||||
// }
|
||||
#if 0
|
||||
for (i=0; i<10; i++)
|
||||
printf("f[%d] = {%f, %f}, {%f, %f}, %d\n", i,
|
||||
fFlakes[cw][i].opos.x, fFlakes[cw][i].opos.y,
|
||||
fFlakes[cw][i].pos.x, fFlakes[cw][i].pos.y,
|
||||
fFlakes[cw][i].weight);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SnowView::InvalFlakes()
|
||||
{
|
||||
int i;
|
||||
BView *p = Parent();
|
||||
if (!p)
|
||||
return;
|
||||
//printf("InvalFlakes()\n");
|
||||
uint32 cw = fCurrentWorkspace;
|
||||
|
||||
for (i=0; i<fNumFlakes; i++) {
|
||||
if (fFlakes[cw][i].weight)
|
||||
Invalidate(BRect(fFlakes[cw][i].opos-BPoint(PAT_HOTSPOT), fFlakes[cw][i].opos-BPoint(PAT_HOTSPOT)+BPoint(7,7)));
|
||||
}
|
||||
}
|
||||
|
||||
void SnowView::MouseDown(BPoint where)
|
||||
{
|
||||
#ifdef FORWARD_TO_PARENT
|
||||
if (fAttached && Parent())
|
||||
Parent()->MouseDown(where);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SnowView::MouseUp(BPoint where)
|
||||
{
|
||||
#ifdef FORWARD_TO_PARENT
|
||||
if (fAttached && Parent())
|
||||
Parent()->MouseUp(where);
|
||||
#endif
|
||||
if (fCachedParent)
|
||||
return; /* we are *inside* the Tracker,
|
||||
* don't even try talking to ourselve
|
||||
* with the window locked
|
||||
*/
|
||||
BMessenger msgr("application/x-vnd.Be-TRAK");
|
||||
BMessage msg(B_DELETE_PROPERTY), reply;
|
||||
msg.AddSpecifier("Replicant", "BSnow");
|
||||
msg.AddSpecifier("Shelf");
|
||||
msg.AddSpecifier("View", "PoseView");
|
||||
msg.AddSpecifier("Window", 1); /* 0 is Tracker Status */
|
||||
if ((msgr.SendMessage(&msg, &reply) == B_OK) &&
|
||||
(reply.what == B_NO_REPLY || reply.what == B_REPLY)) {
|
||||
//reply.PrintToStream();
|
||||
fShowClickMe = false;
|
||||
Invalidate(Bounds());
|
||||
}
|
||||
/*
|
||||
BMessage: what = JAHA (0x4a414841, or 1245792321)
|
||||
entry index, type='LONG', c=1, size= 4, data[0]: 0x2 (2, '')
|
||||
entry when, type='LLNG', c=1, size= 8, data[0]: 0xf6a1b09ac (66204666284, '')
|
||||
entry source, type='PNTR', c=1, size= 4,
|
||||
entry be:sender, type='MSNG', c=1, size=24,
|
||||
*/
|
||||
}
|
||||
|
||||
void SnowView::MouseMoved(BPoint where, uint32 code, const BMessage *a_message)
|
||||
{
|
||||
#ifdef FORWARD_TO_PARENT
|
||||
if (fAttached && Parent())
|
||||
Parent()->MouseMoved(where, code, a_message);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SnowView::KeyDown(const char *bytes, int32 numBytes)
|
||||
{
|
||||
#ifdef FORWARD_TO_PARENT
|
||||
if (fAttached && Parent())
|
||||
Parent()->KeyDown(bytes, numBytes);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SnowView::KeyUp(const char *bytes, int32 numBytes)
|
||||
{
|
||||
#ifdef FORWARD_TO_PARENT
|
||||
if (fAttached && Parent())
|
||||
Parent()->KeyUp(bytes, numBytes);
|
||||
#endif
|
||||
}
|
||||
|
||||
#define PORTION_GRAN 20
|
||||
|
||||
int32 SnowView::SnowMakerThread(void *p_this)
|
||||
{
|
||||
SnowView *_this = (SnowView *)p_this;
|
||||
BView *p = _this->Parent();
|
||||
BRect portion(0,0,(_this->fCachedWsWidth/PORTION_GRAN)-1, (_this->fCachedWsHeight/PORTION_GRAN)-1);
|
||||
int nf = _this->fNumFlakes;
|
||||
BRegion reg(BRect(-1,-1,-1,-1));
|
||||
while (p && _this->fAttached) {
|
||||
snooze(INTERVAL/(10*(nf?nf:1)));
|
||||
int32 cw = _this->fCurrentWorkspace;
|
||||
bool drawThisOne = false;
|
||||
//printf("processing flake %d...\n", current);
|
||||
//for (; (current%(fNumFlakes/4); current++)
|
||||
if (reg.Intersects(portion)) {
|
||||
for (int i = 0; !drawThisOne && i < nf; i++) {
|
||||
/* if we find at least one flake in this rect, draw it */
|
||||
if ((_this->fFlakes[cw][i].weight) && (
|
||||
portion.Intersects(BRect(_this->fFlakes[cw][i].opos - BPoint(4,4), _this->fFlakes[cw][i].opos + BPoint(4,4))) ||
|
||||
portion.Intersects(BRect(_this->fFlakes[cw][i].pos - BPoint(4,4), _this->fFlakes[cw][i].pos + BPoint(4,4))))) {
|
||||
drawThisOne = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if (!drawThisOne)
|
||||
//printf("!Invalidate(%f, %f, %f, %f)\n", portion.left, portion.top, portion.right, portion.bottom);
|
||||
/* avoid deadlock on exit */
|
||||
if (drawThisOne && (_this->LockLooperWithTimeout(2000) == B_OK)) {
|
||||
// printf("Invalidate(%f, %f, %f, %f)\n", portion.left, portion.top, portion.right, portion.bottom);
|
||||
p->Invalidate(portion);
|
||||
_this->UnlockLooper();
|
||||
}
|
||||
portion.OffsetBy(_this->fCachedWsWidth/PORTION_GRAN, 0);
|
||||
if (portion.left >= _this->fCachedWsWidth) { /* right wrap */
|
||||
//printf("rigth wrap to %ld\n", _this->fCachedWsWidth);
|
||||
portion.OffsetTo(0, portion.top+(_this->fCachedWsHeight/PORTION_GRAN));
|
||||
}
|
||||
if (portion.top >= _this->fCachedWsHeight) {
|
||||
portion.OffsetTo(0,0);
|
||||
/* avoid deadlock on exit */
|
||||
if (_this->LockLooperWithTimeout(5000) == B_OK) {
|
||||
//printf("calculating flakes...\n");
|
||||
_this->Calc();
|
||||
//printf("done calculating flakes.\n");
|
||||
_this->GetClippingRegion(®);
|
||||
//printf("Region:\n");
|
||||
//reg.PrintToStream();
|
||||
_this->UnlockLooper();
|
||||
}
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
BView *p = _this->Parent();
|
||||
while (p && _this->fAttached) {
|
||||
snooze(INTERVAL/_this->fNumFlakes);
|
||||
//printf("processing flake %d...\n", current);
|
||||
//for (; (current%(fNumFlakes/4); current++)
|
||||
/* avoid deadlock on exit */
|
||||
if (_this->LockLooperWithTimeout(2000) == B_OK) {
|
||||
if (_this->fFlakes[_this->fCurrentWorkspace][current].weight) {
|
||||
p->Invalidate(BRect(_this->fFlakes[_this->fCurrentWorkspace][current].opos - BPoint(4,4),
|
||||
_this->fFlakes[_this->fCurrentWorkspace][current].opos + BPoint(4,4)));
|
||||
p->Invalidate(BRect(_this->fFlakes[_this->fCurrentWorkspace][current].pos - BPoint(4,4),
|
||||
_this->fFlakes[_this->fCurrentWorkspace][current].pos + BPoint(4,4)));
|
||||
}
|
||||
_this->UnlockLooper();
|
||||
current++;
|
||||
current %= _this->fNumFlakes;
|
||||
if (!current) {
|
||||
/* avoid deadlock on exit */
|
||||
if (_this->LockLooperWithTimeout(2000) == B_OK) {
|
||||
printf("calculating flakes...\n");
|
||||
_this->Calc();
|
||||
printf("done calculating flakes.\n");
|
||||
_this->UnlockLooper();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return B_OK;
|
||||
}
|
@ -1,83 +0,0 @@
|
||||
#ifndef _SNOW_VIEW_H
|
||||
#define _SNOW_VIEW_H
|
||||
|
||||
|
||||
#include <Bitmap.h>
|
||||
#include <Dragger.h>
|
||||
#include <List.h>
|
||||
#include <MessageRunner.h>
|
||||
#include <OS.h>
|
||||
#include <View.h>
|
||||
|
||||
#include "Flakes.h"
|
||||
|
||||
|
||||
#define APP_SIG "application/x-vnd.mmu_man.BSnow"
|
||||
#define SNOW_VIEW_RECT 0,0,200,40
|
||||
#define NUM_FLAKES 200
|
||||
#define INTERVAL 200000
|
||||
#define MSG_PULSE_ME 'PulS'
|
||||
#define MSG_DRAW_ME 'DraW'
|
||||
#define WORKSPACES_COUNT 32
|
||||
#define WEIGHT_SPAN 50
|
||||
#define WEIGHT_GRAN 10
|
||||
#define WIND_SPAN 25
|
||||
#define WIND_MAX_DURATION 10000000
|
||||
#define FALLEN_HEIGHT 30
|
||||
#define INVALIDATOR_THREAD_NAME "You're Neo? I'm the Snow Maker!"
|
||||
|
||||
|
||||
typedef struct flake {
|
||||
BPoint pos;
|
||||
BPoint opos;
|
||||
float weight;
|
||||
} flake;
|
||||
|
||||
|
||||
class SnowView : public BView
|
||||
{
|
||||
public:
|
||||
SnowView();
|
||||
SnowView(BMessage *archive);
|
||||
~SnowView();
|
||||
static BArchivable *Instantiate(BMessage *data);
|
||||
virtual status_t Archive(BMessage *data, bool deep = true) const;
|
||||
void AttachedToWindow();
|
||||
void DetachedFromWindow();
|
||||
void MessageReceived(BMessage *msg);
|
||||
void Draw(BRect ur);
|
||||
void Pulse();
|
||||
|
||||
virtual void MouseDown(BPoint where);
|
||||
virtual void MouseUp(BPoint where);
|
||||
virtual void MouseMoved(BPoint where, uint32 code,
|
||||
const BMessage *a_message);
|
||||
virtual void KeyDown(const char *bytes, int32 numBytes);
|
||||
virtual void KeyUp(const char *bytes, int32 numBytes);
|
||||
|
||||
static int32 SnowMakerThread(void *p_this);
|
||||
void Calc();
|
||||
void InvalFlakes();
|
||||
|
||||
private:
|
||||
BMessageRunner *fMsgRunner;
|
||||
BDragger *fDragger;
|
||||
long fNumFlakes;
|
||||
flake *fFlakes[WORKSPACES_COUNT];
|
||||
BList *fFallenFlakes[WORKSPACES_COUNT];
|
||||
uint32 fCurrentWorkspace;
|
||||
uint32 fCachedWsWidth;
|
||||
uint32 fCachedWsHeight;
|
||||
float fWind;
|
||||
bigtime_t fWindDuration;
|
||||
bool fAttached;
|
||||
BBitmap *fFlakeBitmaps[NUM_PATTERNS];
|
||||
thread_id fInvalidator;
|
||||
BView *fCachedParent;
|
||||
BBitmap *fFallenBmp;
|
||||
BView *fFallenView;
|
||||
BRegion *fFallenReg;
|
||||
bool fShowClickMe;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user