Reverted to the original comment, as I had worked on an older version of this file.

Took the chance to add the license header.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8639 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini 2004-08-25 07:36:57 +00:00
parent 2a346d67a6
commit e13bd0e1a8
1 changed files with 27 additions and 2 deletions

View File

@ -1,3 +1,28 @@
//------------------------------------------------------------------------------
// Copyright (c) 2001-2004, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: clipping.h
// Author: Stefano Ceccherini (burton666@libero.it)
// Description: Helper methods to manipulate clipping_rects
//------------------------------------------------------------------------------
#ifndef __CLIPPING_H
#define __CLIPPING_H
@ -115,8 +140,8 @@ valid_rect(const clipping_rect &rect)
static inline bool
rects_intersect(const clipping_rect &rectA, const clipping_rect &rectB)
{
// TODO: should we skip that check and let the caller do this
// kind of work ?
// We behave like BRect::Intersects() does:
// we return false if one of the two rects is not valid
if (!valid_rect(rectA) || !valid_rect(rectB))
return false;