Minor API tweak : RGBColor &color -> const RGBColor &color
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6005 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -140,23 +140,23 @@ public:
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virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest, LayerData *d);
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virtual void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL);
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virtual void FillArc(const BRect r, float angle, float span, RGBColor& color);
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virtual void FillArc(const BRect r, float angle, float span, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void FillBezier(BPoint *pts, RGBColor& color);
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virtual void FillBezier(BPoint *pts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void FillEllipse(BRect r, RGBColor& color);
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virtual void FillEllipse(BRect r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, RGBColor& color);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void FillRect(const BRect r, RGBColor& color);
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virtual void FillRect(const BRect r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void FillRegion(BRegion& r, RGBColor& color);
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virtual void FillRegion(BRegion& r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, RGBColor& color);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void FillArc(const BRect r, float angle, float span, const RGBColor& color);
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virtual void FillArc(const BRect r, float angle, float span, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillBezier(BPoint *pts, const RGBColor& color);
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virtual void FillBezier(BPoint *pts, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillEllipse(BRect r, const RGBColor& color);
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virtual void FillEllipse(BRect r, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, const RGBColor& color);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillRect(const BRect r, const RGBColor& color);
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virtual void FillRect(const BRect r, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillRegion(BRegion& r, const RGBColor& color);
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virtual void FillRegion(BRegion& r, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, const RGBColor& color);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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// virtual void FillShape(SShape *sh, LayerData *d, const Pattern &pat);
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virtual void FillTriangle(BPoint *pts, RGBColor& color);
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virtual void FillTriangle(BPoint *pts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void FillTriangle(BPoint *pts, const RGBColor& color);
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virtual void FillTriangle(BPoint *pts, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void HideCursor(void);
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virtual bool IsCursorHidden(void);
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@ -166,26 +166,26 @@ public:
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virtual void ObscureCursor(void);
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virtual void SetCursor(ServerCursor *cursor);
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virtual void StrokeArc(BRect r, float angle, float span, float pensize, RGBColor& color);
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virtual void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokeBezier(BPoint *pts, float pensize, RGBColor& color);
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virtual void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokeEllipse(BRect r, float pensize, RGBColor& color);
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virtual void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokeLine(BPoint start, BPoint end, float pensize, RGBColor& color);
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virtual void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokePoint(BPoint& pt, RGBColor& color);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, RGBColor& color, bool is_closed=true);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, bool is_closed=true);
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virtual void StrokeRect(BRect r, float pensize, RGBColor& color);
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virtual void StrokeRect(BRect r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokeRegion(BRegion& r, float pensize, RGBColor& color);
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virtual void StrokeRegion(BRegion& r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, RGBColor& color);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokeArc(BRect r, float angle, float span, float pensize, const RGBColor& color);
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virtual void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokeBezier(BPoint *pts, float pensize, const RGBColor& color);
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virtual void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokeEllipse(BRect r, float pensize, const RGBColor& color);
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virtual void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokeLine(BPoint start, BPoint end, float pensize, const RGBColor& color);
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virtual void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokePoint(BPoint& pt, const RGBColor& color);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const RGBColor& color, bool is_closed=true);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color, bool is_closed=true);
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virtual void StrokeRect(BRect r, float pensize, const RGBColor& color);
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virtual void StrokeRect(BRect r, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokeRegion(BRegion& r, float pensize, const RGBColor& color);
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virtual void StrokeRegion(BRegion& r, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const RGBColor& color);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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// virtual void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat);
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virtual void StrokeTriangle(BPoint *pts, float pensize, RGBColor& color);
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virtual void StrokeTriangle(BPoint *pts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokeTriangle(BPoint *pts, float pensize, const RGBColor& color);
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virtual void StrokeTriangle(BPoint *pts, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokeLineArray(BPoint *pts, int32 numlines, float pensize, RGBColor *colors);
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