* cleaned up ServerApp header a bit

* added support for nested cursor showing/hiding


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15926 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2006-01-12 11:59:24 +00:00
parent cf6fe303d6
commit df19082398
2 changed files with 80 additions and 72 deletions

View File

@ -91,7 +91,7 @@ ServerApp::ServerApp(Desktop* desktop, port_id clientReplyPort,
fClientTeam(clientTeam),
fWindowListLock("window list"),
fAppCursor(NULL),
fCursorHidden(false),
fCursorHideLevel(0),
fIsActive(false),
fSharedMem("shared memory", 32768)
{
@ -303,7 +303,7 @@ ServerApp::SetAppCursor()
// if (fAppCursor)
// fDesktop->HWInterface()->SetCursor(fAppCursor);
fDesktop->HWInterface()->SetCursorVisible(!fCursorHidden);
fDesktop->HWInterface()->SetCursorVisible(fCursorHideLevel == 0);
}
@ -861,17 +861,17 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
case AS_SHOW_CURSOR:
{
STRACE(("ServerApp %s: Show Cursor\n", Signature()));
// TODO: support nested showing/hiding
fDesktop->HWInterface()->SetCursorVisible(true);
fCursorHidden = false;
fCursorHideLevel--;
if (fCursorHideLevel < 0)
fCursorHideLevel = 0;
fDesktop->HWInterface()->SetCursorVisible(fCursorHideLevel == 0);
break;
}
case AS_HIDE_CURSOR:
{
STRACE(("ServerApp %s: Hide Cursor\n", Signature()));
// TODO: support nested showing/hiding
fDesktop->HWInterface()->SetCursorVisible(false);
fCursorHidden = true;
fCursorHideLevel++;
fDesktop->HWInterface()->SetCursorVisible(fCursorHideLevel == 0);
break;
}
case AS_OBSCURE_CURSOR:
@ -883,7 +883,7 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
case AS_QUERY_CURSOR_HIDDEN:
{
STRACE(("ServerApp %s: Received IsCursorHidden request\n", Signature()));
fLink.StartMessage(fCursorHidden ? B_OK : B_ERROR);
fLink.StartMessage(fCursorHideLevel > 0 ? B_OK : B_ERROR);
fLink.Flush();
break;
}

View File

@ -37,89 +37,97 @@ namespace BPrivate {
};
class ServerApp : public MessageLooper {
public:
ServerApp(Desktop* desktop, port_id clientAppPort,
port_id clientLooperPort, team_id clientTeamID,
int32 handlerID, const char* signature);
virtual ~ServerApp();
public:
ServerApp(Desktop* desktop,
port_id clientAppPort,
port_id clientLooperPort,
team_id clientTeamID,
int32 handlerID,
const char* signature);
virtual ~ServerApp();
status_t InitCheck();
void Quit(sem_id shutdownSemaphore = -1);
status_t InitCheck();
void Quit(sem_id shutdownSemaphore = -1);
virtual bool Run();
virtual port_id MessagePort() const { return fMessagePort; }
virtual bool Run();
virtual port_id MessagePort() const { return fMessagePort; }
/*!
\brief Determines whether the application is the active one
\return true if active, false if not.
*/
bool IsActive(void) const { return fIsActive; }
void Activate(bool value);
/*!
\brief Determines whether the application is the active one
\return true if active, false if not.
*/
bool IsActive(void) const { return fIsActive; }
void Activate(bool value);
void SendMessageToClient(BMessage* msg) const;
void SendMessageToClient(BMessage* message) const;
void SetAppCursor(void);
void SetAppCursor();
team_id ClientTeam() const;
const char *Signature() const { return fSignature.String(); }
team_id ClientTeam() const;
const char* Signature() const { return fSignature.String(); }
void RemoveWindow(ServerWindow* window);
bool InWorkspace(int32 index) const;
uint32 Workspaces() const;
int32 InitialWorkspace() const { return fInitialWorkspace; }
void RemoveWindow(ServerWindow* window);
bool InWorkspace(int32 index) const;
uint32 Workspaces() const;
int32 InitialWorkspace() const { return fInitialWorkspace; }
int32 CountBitmaps() const;
ServerBitmap *FindBitmap(int32 token) const;
int32 CountBitmaps() const;
ServerBitmap* FindBitmap(int32 token) const;
int32 CountPictures() const;
ServerPicture* CreatePicture(const ServerPicture* original = NULL);
ServerPicture* FindPicture(const int32& token) const;
bool DeletePicture(const int32& token);
AreaPool* AppAreaPool() { return &fSharedMem; }
Desktop* GetDesktop() const { return fDesktop; }
BPrivate::BTokenSpace& ViewTokens() { return fViewTokens; }
int32 CountPictures() const;
ServerPicture *CreatePicture(const ServerPicture *original = NULL);
ServerPicture *FindPicture(const int32 &token) const;
bool DeletePicture(const int32 &token);
private:
virtual void _DispatchMessage(int32 code,
BPrivate::LinkReceiver& link);
virtual void _MessageLooper();
virtual void _GetLooperName(char* name, size_t size);
status_t _CreateWindow(int32 code,
BPrivate::LinkReceiver& link,
port_id& clientReplyPort);
AreaPool *AppAreaPool() { return &fSharedMem; }
port_id fMessagePort;
port_id fClientReplyPort;
// our BApplication's event port
Desktop* GetDesktop() const { return fDesktop; }
BMessenger fHandlerMessenger;
port_id fClientLooperPort;
int32 fClientToken;
// To send a BMessage to the client
// (port + token)
BPrivate::BTokenSpace& ViewTokens() { return fViewTokens; }
Desktop* fDesktop;
BString fSignature;
team_id fClientTeam;
private:
virtual void _DispatchMessage(int32 code, BPrivate::LinkReceiver &link);
virtual void _MessageLooper();
virtual void _GetLooperName(char* name, size_t size);
status_t _CreateWindow(int32 code, BPrivate::LinkReceiver& link,
port_id& clientReplyPort);
mutable BLocker fWindowListLock;
BObjectList<ServerWindow> fWindowList;
BPrivate::BTokenSpace fViewTokens;
port_id fMessagePort;
port_id fClientReplyPort;
// our BApplication's event port
BMessenger fHandlerMessenger;
port_id fClientLooperPort;
int32 fClientToken;
// To send a BMessage to the client (port + token)
Desktop* fDesktop;
BString fSignature;
team_id fClientTeam;
mutable BLocker fWindowListLock;
BObjectList<ServerWindow> fWindowList;
BPrivate::BTokenSpace fViewTokens;
int32 fInitialWorkspace;
int32 fInitialWorkspace;
// NOTE: Bitmaps and Pictures are stored globally, but ServerApps remember
// which ones they own so that they can destroy them when they quit.
// TODO:
// - Are really Bitmaps and Pictures stored per application and not globally ?
// - As we reference these stuff by token, what about putting them in hash tables ?
BList fBitmapList;
BList fPictureList;
BList fBitmapList;
BList fPictureList;
ServerCursor *fAppCursor;
bool fCursorHidden;
ServerCursor* fAppCursor;
int32 fCursorHideLevel;
// 0 = cursor visible
bool fIsActive;
bool fIsActive;
AreaPool fSharedMem;
AreaPool fSharedMem;
};
#endif // _SERVERAPP_H_