* cleaned up ServerApp header a bit
* added support for nested cursor showing/hiding git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15926 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -91,7 +91,7 @@ ServerApp::ServerApp(Desktop* desktop, port_id clientReplyPort,
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fClientTeam(clientTeam),
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fWindowListLock("window list"),
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fAppCursor(NULL),
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fCursorHidden(false),
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fCursorHideLevel(0),
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fIsActive(false),
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fSharedMem("shared memory", 32768)
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{
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@ -303,7 +303,7 @@ ServerApp::SetAppCursor()
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// if (fAppCursor)
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// fDesktop->HWInterface()->SetCursor(fAppCursor);
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fDesktop->HWInterface()->SetCursorVisible(!fCursorHidden);
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fDesktop->HWInterface()->SetCursorVisible(fCursorHideLevel == 0);
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}
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@ -861,17 +861,17 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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case AS_SHOW_CURSOR:
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{
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STRACE(("ServerApp %s: Show Cursor\n", Signature()));
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// TODO: support nested showing/hiding
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fDesktop->HWInterface()->SetCursorVisible(true);
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fCursorHidden = false;
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fCursorHideLevel--;
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if (fCursorHideLevel < 0)
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fCursorHideLevel = 0;
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fDesktop->HWInterface()->SetCursorVisible(fCursorHideLevel == 0);
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break;
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}
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case AS_HIDE_CURSOR:
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{
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STRACE(("ServerApp %s: Hide Cursor\n", Signature()));
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// TODO: support nested showing/hiding
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fDesktop->HWInterface()->SetCursorVisible(false);
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fCursorHidden = true;
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fCursorHideLevel++;
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fDesktop->HWInterface()->SetCursorVisible(fCursorHideLevel == 0);
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break;
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}
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case AS_OBSCURE_CURSOR:
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@ -883,7 +883,7 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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case AS_QUERY_CURSOR_HIDDEN:
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{
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STRACE(("ServerApp %s: Received IsCursorHidden request\n", Signature()));
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fLink.StartMessage(fCursorHidden ? B_OK : B_ERROR);
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fLink.StartMessage(fCursorHideLevel > 0 ? B_OK : B_ERROR);
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fLink.Flush();
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break;
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}
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@ -37,89 +37,97 @@ namespace BPrivate {
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};
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class ServerApp : public MessageLooper {
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public:
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ServerApp(Desktop* desktop, port_id clientAppPort,
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port_id clientLooperPort, team_id clientTeamID,
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int32 handlerID, const char* signature);
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virtual ~ServerApp();
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public:
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ServerApp(Desktop* desktop,
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port_id clientAppPort,
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port_id clientLooperPort,
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team_id clientTeamID,
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int32 handlerID,
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const char* signature);
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virtual ~ServerApp();
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status_t InitCheck();
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void Quit(sem_id shutdownSemaphore = -1);
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status_t InitCheck();
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void Quit(sem_id shutdownSemaphore = -1);
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virtual bool Run();
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virtual port_id MessagePort() const { return fMessagePort; }
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virtual bool Run();
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virtual port_id MessagePort() const { return fMessagePort; }
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/*!
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\brief Determines whether the application is the active one
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\return true if active, false if not.
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*/
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bool IsActive(void) const { return fIsActive; }
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void Activate(bool value);
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/*!
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\brief Determines whether the application is the active one
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\return true if active, false if not.
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*/
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bool IsActive(void) const { return fIsActive; }
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void Activate(bool value);
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void SendMessageToClient(BMessage* msg) const;
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void SendMessageToClient(BMessage* message) const;
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void SetAppCursor(void);
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void SetAppCursor();
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team_id ClientTeam() const;
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const char *Signature() const { return fSignature.String(); }
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team_id ClientTeam() const;
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const char* Signature() const { return fSignature.String(); }
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void RemoveWindow(ServerWindow* window);
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bool InWorkspace(int32 index) const;
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uint32 Workspaces() const;
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int32 InitialWorkspace() const { return fInitialWorkspace; }
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void RemoveWindow(ServerWindow* window);
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bool InWorkspace(int32 index) const;
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uint32 Workspaces() const;
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int32 InitialWorkspace() const { return fInitialWorkspace; }
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int32 CountBitmaps() const;
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ServerBitmap *FindBitmap(int32 token) const;
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int32 CountBitmaps() const;
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ServerBitmap* FindBitmap(int32 token) const;
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int32 CountPictures() const;
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ServerPicture* CreatePicture(const ServerPicture* original = NULL);
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ServerPicture* FindPicture(const int32& token) const;
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bool DeletePicture(const int32& token);
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AreaPool* AppAreaPool() { return &fSharedMem; }
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Desktop* GetDesktop() const { return fDesktop; }
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BPrivate::BTokenSpace& ViewTokens() { return fViewTokens; }
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int32 CountPictures() const;
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ServerPicture *CreatePicture(const ServerPicture *original = NULL);
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ServerPicture *FindPicture(const int32 &token) const;
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bool DeletePicture(const int32 &token);
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private:
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virtual void _DispatchMessage(int32 code,
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BPrivate::LinkReceiver& link);
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virtual void _MessageLooper();
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virtual void _GetLooperName(char* name, size_t size);
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status_t _CreateWindow(int32 code,
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BPrivate::LinkReceiver& link,
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port_id& clientReplyPort);
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AreaPool *AppAreaPool() { return &fSharedMem; }
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port_id fMessagePort;
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port_id fClientReplyPort;
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// our BApplication's event port
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Desktop* GetDesktop() const { return fDesktop; }
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BMessenger fHandlerMessenger;
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port_id fClientLooperPort;
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int32 fClientToken;
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// To send a BMessage to the client
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// (port + token)
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BPrivate::BTokenSpace& ViewTokens() { return fViewTokens; }
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Desktop* fDesktop;
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BString fSignature;
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team_id fClientTeam;
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private:
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virtual void _DispatchMessage(int32 code, BPrivate::LinkReceiver &link);
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virtual void _MessageLooper();
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virtual void _GetLooperName(char* name, size_t size);
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status_t _CreateWindow(int32 code, BPrivate::LinkReceiver& link,
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port_id& clientReplyPort);
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mutable BLocker fWindowListLock;
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BObjectList<ServerWindow> fWindowList;
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BPrivate::BTokenSpace fViewTokens;
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port_id fMessagePort;
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port_id fClientReplyPort;
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// our BApplication's event port
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BMessenger fHandlerMessenger;
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port_id fClientLooperPort;
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int32 fClientToken;
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// To send a BMessage to the client (port + token)
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Desktop* fDesktop;
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BString fSignature;
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team_id fClientTeam;
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mutable BLocker fWindowListLock;
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BObjectList<ServerWindow> fWindowList;
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BPrivate::BTokenSpace fViewTokens;
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int32 fInitialWorkspace;
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int32 fInitialWorkspace;
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// NOTE: Bitmaps and Pictures are stored globally, but ServerApps remember
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// which ones they own so that they can destroy them when they quit.
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// TODO:
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// - Are really Bitmaps and Pictures stored per application and not globally ?
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// - As we reference these stuff by token, what about putting them in hash tables ?
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BList fBitmapList;
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BList fPictureList;
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BList fBitmapList;
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BList fPictureList;
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ServerCursor *fAppCursor;
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bool fCursorHidden;
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ServerCursor* fAppCursor;
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int32 fCursorHideLevel;
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// 0 = cursor visible
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bool fIsActive;
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bool fIsActive;
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AreaPool fSharedMem;
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AreaPool fSharedMem;
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};
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#endif // _SERVERAPP_H_
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