* DispatchMessage()'s B_WINDOW_ACTIVATED now checks if there are any pending

activation messages, and always retrieves the information from the latest.
* Reverted r23062, as the above should fix bug #613 as well.
* This should also fix bug #1674.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23196 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2007-12-30 12:46:30 +00:00
parent 9ffc1f4105
commit deb58f165b

View File

@ -874,22 +874,18 @@ BWindow::DispatchMessage(BMessage *msg, BHandler *target)
// combine with pending resize notifications
BMessage* pendingMessage;
while ((pendingMessage = MessageQueue()->FindMessage(B_WINDOW_RESIZED, 0))) {
if (pendingMessage != msg) {
int32 nextWidth;
if (pendingMessage->FindInt32("width", &nextWidth) == B_OK)
width = nextWidth;
int32 nextWidth;
if (pendingMessage->FindInt32("width", &nextWidth) == B_OK)
width = nextWidth;
int32 nextHeight;
if (pendingMessage->FindInt32("height", &nextHeight) == B_OK)
height = nextHeight;
int32 nextHeight;
if (pendingMessage->FindInt32("height", &nextHeight) == B_OK)
height = nextHeight;
MessageQueue()->RemoveMessage(pendingMessage);
delete pendingMessage;
// this deletes the first *additional* message
// fCurrentMessage is safe
} else {
MessageQueue()->RemoveMessage(pendingMessage);
}
MessageQueue()->RemoveMessage(pendingMessage);
delete pendingMessage;
// this deletes the first *additional* message
// fCurrentMessage is safe
}
if (width != fFrame.Width() || height != fFrame.Height()) {
// NOTE: we might have already handled the resize
@ -932,33 +928,53 @@ FrameMoved(origin);
}
case B_WINDOW_ACTIVATED:
if (target == this) {
bool active;
if (msg->FindBool("active", &active) == B_OK
&& active != fActive) {
fActive = active;
WindowActivated(active);
// call hook function 'WindowActivated(bool)' for all
// views attached to this window.
fTopView->_Activate(active);
// we notify the input server if we are gaining or losing focus
// from a view which has the B_INPUT_METHOD_AWARE on a window
// (de)activation
bool inputMethodAware = false;
if (fFocus)
inputMethodAware = fFocus->Flags() & B_INPUT_METHOD_AWARE;
BMessage msg(active && inputMethodAware ? IS_FOCUS_IM_AWARE_VIEW : IS_UNFOCUS_IM_AWARE_VIEW);
BMessenger messenger(fFocus);
BMessage reply;
if (fFocus)
msg.AddMessenger("view", messenger);
_control_input_server_(&msg, &reply);
}
} else
if (target != this) {
target->MessageReceived(msg);
break;
}
bool active;
if (msg->FindBool("active", &active) != B_OK)
break;
// find latest activation message
while (true) {
BMessage* pendingMessage = MessageQueue()->FindMessage(
B_WINDOW_RESIZED, 0);
if (pendingMessage == NULL)
break;
bool nextActive;
if (pendingMessage->FindBool("active", &nextActive) == B_OK)
active = nextActive;
MessageQueue()->RemoveMessage(pendingMessage);
delete pendingMessage;
}
if (active != fActive) {
fActive = active;
WindowActivated(active);
// call hook function 'WindowActivated(bool)' for all
// views attached to this window.
fTopView->_Activate(active);
// we notify the input server if we are gaining or losing focus
// from a view which has the B_INPUT_METHOD_AWARE on a window
// (de)activation
bool inputMethodAware = false;
if (fFocus)
inputMethodAware = fFocus->Flags() & B_INPUT_METHOD_AWARE;
BMessage msg(active && inputMethodAware ? IS_FOCUS_IM_AWARE_VIEW : IS_UNFOCUS_IM_AWARE_VIEW);
BMessenger messenger(fFocus);
BMessage reply;
if (fFocus)
msg.AddMessenger("view", messenger);
_control_input_server_(&msg, &reply);
}
break;
case B_SCREEN_CHANGED:
@ -1686,8 +1702,7 @@ BWindow::UpdateIfNeeded()
BMessage *msg;
for (int32 i = 0; (msg = queue->FindMessage(i)) != NULL; i++) {
// TODO: Dispatch more messages ?!?!? Check what beos does.
if (msg->what == _UPDATE_ || msg->what == B_WINDOW_ACTIVATED) {
if (msg->what == _UPDATE_) {
BWindow::DispatchMessage(msg, this);
// we need to make sure that no overridden method is called
// here; for BWindow::DispatchMessage() we now exactly what
@ -1695,8 +1710,8 @@ BWindow::UpdateIfNeeded()
queue->RemoveMessage(msg);
delete msg;
break;
// NOTE: "i" would have to be decreased if there were
// multiple _UPDATE_ messages and we would not break!
// NOTE: "i" would have to be decreased if there were
// multiple _UPDATE_ messages and we would not break!
}
}