* Added test application written by Krzysztof Äwiertnia for the BPushGameSound
that shows that something is obviously broken right now (I fixed some coding style violations, though). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34689 a95241bf-73f2-0310-859d-f6bbb57e9c96
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SubDir HAIKU_TOP src tests kits game ;
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SubInclude HAIKU_TOP src tests kits game file_game_sound_test ;
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SubInclude HAIKU_TOP src tests kits game set_mouse_position_test ;
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SubInclude HAIKU_TOP src tests kits game simple_game_sound_test ;
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SubInclude HAIKU_TOP src tests kits game chart ;
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SubInclude HAIKU_TOP src tests kits game direct_window_test ;
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SubInclude HAIKU_TOP src tests kits game direct_window_info_test ;
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SubInclude HAIKU_TOP src tests kits game file_game_sound_test ;
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SubInclude HAIKU_TOP src tests kits game push_game_sound_test ;
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SubInclude HAIKU_TOP src tests kits game set_mouse_position_test ;
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SubInclude HAIKU_TOP src tests kits game simple_game_sound_test ;
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SubInclude HAIKU_TOP src tests kits game page_flipper ;
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SubInclude HAIKU_TOP src tests kits game chart ;
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SubInclude HAIKU_TOP src tests kits game ParticlesII ;
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6
src/tests/kits/game/push_game_sound_test/Jamfile
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6
src/tests/kits/game/push_game_sound_test/Jamfile
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SubDir HAIKU_TOP src tests kits game push_game_sound_test ;
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SimpleTest push_game_sound_test
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: push_game_sound_test.cpp
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: game media be $(TARGET_LIBSUPC++)
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;
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/*
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* Copyright 2009, Krzysztof Ćwiertnia (krzysiek.bmkx_gmail_com).
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* All Rights Reserved. Distributed under the terms of the MIT License.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <Entry.h>
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#include <InterfaceDefs.h>
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#include <MediaFile.h>
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#include <MediaTrack.h>
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#include <PushGameSound.h>
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int
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main(int argc, char *argv[])
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{
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// 256 frames * 4 buffer parts * 2 channels * 2 bytes per sample
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// will give us internal buffer of 4096 bytes
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size_t framesPerBufferPart = 256;
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size_t bufferPartCount = 4;
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if (argc != 2 && argc != 4) {
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printf("Usage: %s <sound file name> [<frames per part> <parts>]\n",
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argv[0]);
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return 0;
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}
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if (argc == 4) {
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size_t size = strtoul(argv[2], NULL, 10);
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if (0 < size)
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framesPerBufferPart = size;
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size = strtoul(argv[3], NULL, 10);
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if (size == 1) {
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printf("at least 2 buffer parts are needed\n");
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return 0;
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}
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if (0 < size)
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bufferPartCount = size;
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}
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printf("frames per buffer part: %ld\n", framesPerBufferPart);
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printf("buffer part count: %ld\n", bufferPartCount);
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BEntry entry(argv[1]);
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if (entry.InitCheck() != B_OK || !entry.Exists()) {
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printf("cannot open input file\n");
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return 0;
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}
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entry_ref entryRef;
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entry.GetRef(&entryRef);
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BMediaFile mediaFile(&entryRef);
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if (mediaFile.InitCheck() != B_OK) {
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printf("file not supported\n");
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return 0;
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}
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if (mediaFile.CountTracks() == 0) {
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printf("no tracks found in file\n");
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return 0;
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}
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BMediaTrack *mediaTrack = mediaFile.TrackAt(0);
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if (mediaTrack == NULL) {
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printf("problem getting track from file\n");
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return 0;
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}
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// propose format, let it decide frame rate, channels number and buf size
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media_format format;
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memset(&format, 0, sizeof(format));
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format.type = B_MEDIA_RAW_AUDIO;
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format.u.raw_audio.format = media_raw_audio_format::B_AUDIO_SHORT;
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format.u.raw_audio.byte_order = B_MEDIA_LITTLE_ENDIAN;
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if (mediaTrack->DecodedFormat(&format) != B_OK) {
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printf("cannot set decoder output format\n");
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return 0;
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}
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printf("negotiated format:\n");
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printf("frame rate: %g Hz\n", format.u.raw_audio.frame_rate);
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printf("channel count: %ld\n", format.u.raw_audio.channel_count);
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printf("buffer size: %ld bytes\n", format.u.raw_audio.buffer_size);
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gs_audio_format gsFormat;
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memset(&gsFormat, 0, sizeof(gsFormat));
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gsFormat.frame_rate = format.u.raw_audio.frame_rate;
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gsFormat.channel_count = format.u.raw_audio.channel_count;
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gsFormat.format = format.u.raw_audio.format;
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gsFormat.byte_order = format.u.raw_audio.byte_order;
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BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat,
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bufferPartCount);
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if (pushGameSound.InitCheck() != B_OK) {
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printf("trouble initializing push game sound\n");
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}
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uint8 *buffer;
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size_t bufferSize;
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if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize)
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!= BPushGameSound::lock_ok) {
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printf("cannot lock buffer\n");
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return 0;
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}
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memset(buffer, 0, bufferSize);
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if (pushGameSound.StartPlaying() != B_OK) {
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printf("cannot start playback\n");
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return 0;
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}
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printf("playing, press [esc] to exit...\n");
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uint8 decoded[format.u.raw_audio.buffer_size * 2];
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size_t bufferPartSize = framesPerBufferPart
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* format.u.raw_audio.channel_count
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* (format.u.raw_audio.format
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& media_raw_audio_format::B_AUDIO_SIZE_MASK);
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size_t decodedSize = 0;
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size_t partPos = 0;
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size_t pos = pushGameSound.CurrentPosition();
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key_info keyInfo;
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while (true) {
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// fill buffer part with data from decoded buffer
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while (partPos < bufferPartSize && decodedSize) {
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size_t size = min_c(bufferPartSize - partPos, decodedSize);
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memcpy(buffer + pos + partPos, decoded, size);
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partPos += size;
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decodedSize -= size;
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memmove(decoded, decoded + size, decodedSize);
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}
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// if there are too little data to fill next buffer part
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// read next decoded frames
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if (partPos < bufferPartSize) {
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int64 frameCount;
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if (mediaTrack->ReadFrames(decoded + decodedSize, &frameCount)
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!= B_OK)
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break;
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if (frameCount == 0)
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break;
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decodedSize += frameCount * format.u.raw_audio.channel_count
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* (format.u.raw_audio.format
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& media_raw_audio_format::B_AUDIO_SIZE_MASK);
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printf("\rtime: %.2f", (double) mediaTrack->CurrentTime()
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/ 1000000LL);
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fflush(stdout);
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continue;
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}
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// this buffer part is done
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partPos = 0;
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pos += bufferPartSize;
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if (bufferSize <= pos)
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pos = 0;
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// playback sync
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while (pushGameSound.CurrentPosition() == pos)
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snooze(100);
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// check escape key state
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if (get_key_info(&keyInfo) != B_OK) {
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printf("\nkeyboard state read error\n");
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break;
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}
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if ((keyInfo.key_states[0] & 0x40) != 0)
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break;
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}
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pushGameSound.StopPlaying();
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mediaFile.ReleaseTrack(mediaTrack);
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mediaFile.CloseFile();
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printf("\nfinished.\n");
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return 0;
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}
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