Fix for shortcut drawing in the test environment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16531 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,41 +1,25 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2005, Haiku
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: MenuItem.cpp
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// Authors Marc Flerackers (mflerackers@androme.be)
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// Bill Hayden (haydentech@users.sourceforge.net)
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// Stefano Ceccherini (burton666@libero.it)
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// Olivier Milla
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// Description: Display item for BMenu class
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//
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2006, Haiku, Inc.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Marc Flerackers (mflerackers@androme.be)
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* Bill Hayden (haydentech@users.sourceforge.net)
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* Stefano Ceccherini (burton666@libero.it)
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* Olivier Milla
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*/
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#include <string.h>
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#include <stdlib.h>
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//! Display item for BMenu class
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#include <Bitmap.h>
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#include <MenuItem.h>
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#include <String.h>
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#include <Window.h>
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#include <string.h>
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#include <stdlib.h>
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const uint32 kCtrlLength = 20*11;
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const unsigned char kCtrlBits [] = {
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0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x14,0xff,0xff,0xff,
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@ -726,12 +710,15 @@ BMenuItem::DrawShortcutSymbol()
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get_key_map(&keys, &chars);
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BRect rect(0,0,16,10);
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BBitmap control(rect, B_COLOR_8_BIT);
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if ((keys->left_command_key == 0x5d) && (keys->right_command_key == 0x5f))
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// TODO: isn't there a better way to do this?
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if (keys != NULL
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&& keys->left_command_key == 0x5d && keys->right_command_key == 0x5f)
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control.SetBits(kAltBits, kAltLength, 0, B_COLOR_8_BIT);
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else
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control.SetBits(kCtrlBits, kCtrlLength, 0, B_COLOR_8_BIT);
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fSuper->DrawBitmap(&control, where);
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where.x -= rect.Width();
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free(chars);
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