Made the Partition class public again - it's handy to use for some file
systems in order to retrieve some parameters. Changed the get_file_system() call to accept a Partition instead of just a node. Introduced the namespace boot to the public headers; I guess I should put all classes in there (compilation of the intel partitioning system fails without the namespace, because it defines a class Partition itself). git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4674 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -10,6 +10,38 @@
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#include <disk_device_manager.h>
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namespace boot {
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class Partition : public partition_data, public Node {
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public:
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Partition(int deviceFD);
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virtual ~Partition();
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virtual ssize_t ReadAt(void *cookie, off_t offset, void *buffer, size_t bufferSize);
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virtual ssize_t WriteAt(void *cookie, off_t offset, const void *buffer, size_t bufferSize);
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virtual off_t Size() const;
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virtual int32 Type() const;
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Partition *AddChild();
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status_t Scan();
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Partition *Parent() const { return fParent; }
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bool IsFileSystem() const { return fIsFileSystem; }
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static size_t LinkOffset() { return sizeof(partition_data); }
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private:
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void SetParent(Partition *parent) { fParent = parent; }
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int fFD;
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list fChildren;
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Partition *fParent;
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bool fIsFileSystem;
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};
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} // namespace boot
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// DiskDeviceTypes we need/support in the boot loader
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#define kPartitionTypeAmiga "Amiga RDB"
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#define kPartitionTypeIntel "Intel"
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@ -40,7 +72,7 @@ extern partition_module_info gApplePartitionModule;
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struct file_system_module_info {
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const char *pretty_name;
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status_t (*get_file_system)(Node *device, Directory **_root);
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status_t (*get_file_system)(boot::Partition *device, Directory **_root);
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};
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extern file_system_module_info gBFSFileSystemModule;
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