BeDecorator: Fix build post S&T
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@ -30,6 +30,7 @@
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#include <View.h>
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#include "BitmapDrawingEngine.h"
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#include "Desktop.h"
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#include "DesktopSettings.h"
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#include "DrawingEngine.h"
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#include "DrawState.h"
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@ -51,7 +52,7 @@ static const float kBorderResizeLength = 22.0;
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static const float kResizeKnobSize = 18.0;
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// #pragma mark - BeDecorAddOn
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// #pragma mark - BeDecorAddOn
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BeDecorAddOn::BeDecorAddOn(image_id id, const char* name)
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@ -62,9 +63,10 @@ BeDecorAddOn::BeDecorAddOn(image_id id, const char* name)
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Decorator*
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BeDecorAddOn::_AllocateDecorator(DesktopSettings& settings, BRect rect)
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BeDecorAddOn::_AllocateDecorator(DesktopSettings& settings, BRect rect,
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Desktop* desktop)
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{
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return new (std::nothrow)BeDecorator(settings, rect);
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return new (std::nothrow)BeDecorator(settings, rect, desktop);
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}
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@ -73,9 +75,10 @@ BeDecorAddOn::_AllocateDecorator(DesktopSettings& settings, BRect rect)
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// TODO: get rid of DesktopSettings here, and introduce private accessor
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// methods to the Decorator base class
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BeDecorator::BeDecorator(DesktopSettings& settings, BRect rect)
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BeDecorator::BeDecorator(DesktopSettings& settings, BRect rect,
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Desktop* desktop)
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:
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SATDecorator(settings, rect)
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SATDecorator(settings, rect, desktop)
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{
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STRACE(("BeDecorator:\n"));
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STRACE(("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",
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@ -111,48 +114,50 @@ BeDecorator::GetComponentColors(Component component, uint8 highlight,
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case COMPONENT_TAB:
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if (highlight == HIGHLIGHT_STACK_AND_TILE) {
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_colors[COLOR_TAB_FRAME_LIGHT]
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= tint_color(kFocusFrameColor, B_DARKEN_3_TINT);
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= tint_color(fFocusFrameColor, B_DARKEN_3_TINT);
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_colors[COLOR_TAB_FRAME_DARK]
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= tint_color(kFocusFrameColor, B_DARKEN_4_TINT);
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_colors[COLOR_TAB] = tint_color(kFocusTabColor, B_DARKEN_1_TINT);
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_colors[COLOR_TAB_LIGHT] = tint_color(kFocusTabColorLight, B_DARKEN_1_TINT);
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_colors[COLOR_TAB_BEVEL] = kFocusTabColorBevel;
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_colors[COLOR_TAB_SHADOW] = kFocusTabColorShadow;
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_colors[COLOR_TAB_TEXT] = kFocusTextColor;
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= tint_color(fFocusFrameColor, B_DARKEN_4_TINT);
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_colors[COLOR_TAB] = tint_color(fFocusTabColor,
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B_DARKEN_1_TINT);
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_colors[COLOR_TAB_LIGHT] = tint_color(fFocusTabColorLight,
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B_DARKEN_1_TINT);
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_colors[COLOR_TAB_BEVEL] = fFocusTabColorBevel;
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_colors[COLOR_TAB_SHADOW] = fFocusTabColorShadow;
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_colors[COLOR_TAB_TEXT] = fFocusTextColor;
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} else if (tab && tab->buttonFocus) {
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_colors[COLOR_TAB_FRAME_LIGHT]
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= tint_color(kFocusFrameColor, B_DARKEN_2_TINT);
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= tint_color(fFocusFrameColor, B_DARKEN_2_TINT);
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_colors[COLOR_TAB_FRAME_DARK]
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= tint_color(kFocusFrameColor, B_DARKEN_3_TINT);
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_colors[COLOR_TAB] = kFocusTabColor;
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_colors[COLOR_TAB_LIGHT] = kFocusTabColorLight;
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_colors[COLOR_TAB_BEVEL] = kFocusTabColorBevel;
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_colors[COLOR_TAB_SHADOW] = kFocusTabColorShadow;
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_colors[COLOR_TAB_TEXT] = kFocusTextColor;
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= tint_color(fFocusFrameColor, B_DARKEN_3_TINT);
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_colors[COLOR_TAB] = fFocusTabColor;
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_colors[COLOR_TAB_LIGHT] = fFocusTabColorLight;
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_colors[COLOR_TAB_BEVEL] = fFocusTabColorBevel;
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_colors[COLOR_TAB_SHADOW] = fFocusTabColorShadow;
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_colors[COLOR_TAB_TEXT] = fFocusTextColor;
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} else {
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_colors[COLOR_TAB_FRAME_LIGHT]
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= tint_color(kNonFocusFrameColor, B_DARKEN_2_TINT);
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= tint_color(fNonFocusFrameColor, B_DARKEN_2_TINT);
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_colors[COLOR_TAB_FRAME_DARK]
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= tint_color(kNonFocusFrameColor, B_DARKEN_3_TINT);
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_colors[COLOR_TAB] = kNonFocusTabColor;
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_colors[COLOR_TAB_LIGHT] = kNonFocusTabColorLight;
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_colors[COLOR_TAB_BEVEL] = kNonFocusTabColorBevel;
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_colors[COLOR_TAB_SHADOW] = kNonFocusTabColorShadow;
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_colors[COLOR_TAB_TEXT] = kNonFocusTextColor;
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= tint_color(fNonFocusFrameColor, B_DARKEN_3_TINT);
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_colors[COLOR_TAB] = fNonFocusTabColor;
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_colors[COLOR_TAB_LIGHT] = fNonFocusTabColorLight;
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_colors[COLOR_TAB_BEVEL] = fNonFocusTabColorBevel;
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_colors[COLOR_TAB_SHADOW] = fNonFocusTabColorShadow;
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_colors[COLOR_TAB_TEXT] = fNonFocusTextColor;
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}
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break;
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case COMPONENT_CLOSE_BUTTON:
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case COMPONENT_ZOOM_BUTTON:
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if (highlight == HIGHLIGHT_STACK_AND_TILE) {
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_colors[COLOR_BUTTON] = tint_color(kFocusTabColor, B_DARKEN_1_TINT);
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_colors[COLOR_BUTTON_LIGHT] = tint_color(kFocusTabColorLight, B_DARKEN_1_TINT);
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_colors[COLOR_BUTTON] = tint_color(fFocusTabColor, B_DARKEN_1_TINT);
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_colors[COLOR_BUTTON_LIGHT] = tint_color(fFocusTabColorLight, B_DARKEN_1_TINT);
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} else if (tab && tab->buttonFocus) {
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_colors[COLOR_BUTTON] = kFocusTabColor;
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_colors[COLOR_BUTTON_LIGHT] = kFocusTabColorLight;
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_colors[COLOR_BUTTON] = fFocusTabColor;
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_colors[COLOR_BUTTON_LIGHT] = fFocusTabColorLight;
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} else {
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_colors[COLOR_BUTTON] = kNonFocusTabColor;
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_colors[COLOR_BUTTON_LIGHT] = kNonFocusTabColorLight;
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_colors[COLOR_BUTTON] = fNonFocusTabColor;
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_colors[COLOR_BUTTON_LIGHT] = fNonFocusTabColorLight;
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}
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break;
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@ -165,11 +170,11 @@ BeDecorator::GetComponentColors(Component component, uint8 highlight,
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{
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rgb_color base;
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if (highlight == HIGHLIGHT_STACK_AND_TILE)
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base = tint_color(kFocusFrameColor, B_DARKEN_3_TINT);
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base = tint_color(fFocusFrameColor, B_DARKEN_3_TINT);
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else if (tab && tab->buttonFocus)
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base = kFocusFrameColor;
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base = fFocusFrameColor;
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else
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base = kNonFocusFrameColor;
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base = fNonFocusFrameColor;
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//_colors[0].SetColor(152, 152, 152);
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//_colors[1].SetColor(255, 255, 255);
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@ -26,13 +26,14 @@ public:
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protected:
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virtual Decorator* _AllocateDecorator(DesktopSettings& settings,
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BRect rect);
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BRect rect, Desktop* desktop);
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};
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class BeDecorator: public SATDecorator {
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public:
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BeDecorator(DesktopSettings& settings, BRect frame);
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BeDecorator(DesktopSettings& settings,
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BRect frame, Desktop* desktop);
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virtual ~BeDecorator();
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virtual void GetComponentColors(Component component,
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