BSynth/BSoftSynth: implemented GetAudio().

Patch by Pete Goodeve (modified by me, hopefully for the better and
without introducing bugs) which implements BSynth::GetAudio().
This commit is contained in:
Stefano Ceccherini 2014-09-21 19:46:04 +02:00
parent b2e8d9627a
commit d553b90c86
4 changed files with 39 additions and 9 deletions

View File

@ -34,8 +34,7 @@ class BMidiSynthFile;
namespace BPrivate { class BSoftSynth; }
class BSynth
{
class BSynth {
public:
BSynth();

View File

@ -43,7 +43,10 @@ BSoftSynth::BSoftSynth()
: fInitCheck(false),
fSynth(NULL),
fSettings(NULL),
fSoundPlayer(NULL)
fSoundPlayer(NULL),
fMonitor(NULL),
fMonitorSize(0),
fMonitorChans(-1)
{
fInstrumentsFile = NULL;
SetDefaultInstrumentsFile();
@ -65,6 +68,7 @@ BSoftSynth::~BSoftSynth()
// a big deal, but the Midi Kit will complain (on stdout) that we
// didn't release our endpoints.
delete[] fMonitor;
Unload();
}
@ -527,13 +531,23 @@ BSoftSynth::PlayBuffer(void* cookie, void* data, size_t size,
{
BSoftSynth* synth = (BSoftSynth*)cookie;
if (synth->fMonitor != NULL) {
delete[] synth->fMonitor;
synth->fMonitor = NULL;
}
// we use float samples
if (synth->fSynth) {
fluid_synth_write_float(
synth->fSynth, size / sizeof(float) / format.channel_count,
data, 0, format.channel_count,
data, 1, format.channel_count);
synth->fMonitor = new float[size];
synth->fMonitorSize = size;
synth->fMonitorChans = format.channel_count;
memcpy(synth->fMonitor, data, size);
}
}

View File

@ -1,5 +1,5 @@
/*
* Copyright 2006, Haiku.
* Copyright 2006-2014, Haiku.
*
* Copyright (c) 2004-2005 Matthijs Hollemans
* Copyright (c) 2003 Jerome Leveque
@ -9,6 +9,7 @@
* Jérôme Duval
* Jérôme Leveque
* Matthijs Hollemans
* Pete Goodeve
*/
#ifndef _SOFT_SYNTH_H
@ -107,6 +108,10 @@ private:
fluid_settings_t* fSettings;
BSoundPlayer* fSoundPlayer;
float* fMonitor;
size_t fMonitorSize;
int16 fMonitorChans;
};
} // namespace BPrivate

View File

@ -220,11 +220,23 @@ BSynth::GetAudio(int16* pLeft, int16* pRight, int32 max_samples) const
{
// We don't print a "not supported" message here. That would cause
// significant slowdowns because applications ask for this many times.
if (fSynth->fMonitorSize <= 0) {
memset(pLeft, 0, max_samples * sizeof(int16));
memset(pRight, 0, max_samples * sizeof(int16));
return max_samples;
}
memset(pLeft, 0, max_samples * sizeof(int16));
memset(pRight, 0, max_samples * sizeof(int16));
return max_samples;
int32 nSamples = fSynth->fMonitorSize / sizeof(float)
/ fSynth->fMonitorChans;
if (nSamples > max_samples)
nSamples = max_samples;
float* sPtr = fSynth->fMonitor;
for (int32 i = 0; i < nSamples; i++, sPtr += fSynth->fMonitorChans) {
*pLeft++ = (int16)(*sPtr * 32768);
*pRight++ = (int16)(*(sPtr + 1) * 32768);
}
return nSamples;
}