We compile the fs_shell with BuildPlatformMain, which is more correct. We
use all Haiku headers save the POSIX and STL headers. Let's see how we fare on Linux with this change... git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11552 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -3,6 +3,29 @@ SubDir OBOS_TOP src tests add-ons kernel file_systems bfs bfs_shell ;
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SubDirHdrs $(OBOS_TOP) src tests add-ons kernel file_systems fs_shell ;
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SubDirHdrs $(OBOS_TOP) src tests add-ons kernel file_systems bfs r5 ;
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# Same as SetupIncludes, but doesn't include the posix headers.
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rule SetupFSShellIncludes
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{
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# XXX add "opengl" later
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local os_includes = add-ons add-ons/file_system add-ons/graphics add-ons/input_server add-ons/screen_saver add-ons/tracker app device drivers game interface kernel media mail midi midi2 net storage support translation ;
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# Overwrite any exiting content when changing HDRS. This rule may be invoked multiple times.
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# Use headers directory, to allow to do things like include <posix/string.h>
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HDRS = [ FDirName $(OBOS_TOP) headers ] ;
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# Use public OS header directories
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HDRS += [ PublicHeaders $(os_includes) ] ;
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# Use the root of the private headers -- not so nice, but simplifies things.
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HDRS += [ PrivateHeaders $(DOT) ] ;
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# The platform dependent headers.
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HDRS += $(PLATFORM_HEADERS) ;
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}
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SetupFSShellIncludes ;
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UsePrivateHeaders [ FDirName kernel ] ; # For kernel_cpp.cpp
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{
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@ -25,18 +48,21 @@ UsePrivateHeaders [ FDirName kernel ] ; # For kernel_cpp.cpp
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}
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local fsShellSources =
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fsh.c rootfs.c initfs.c kernel.c cache.c external_commands.cpp sl.c
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fsh.cpp rootfs.c initfs.c kernel.c cache.c external_commands.cpp sl.c
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stub.c tracker.cpp sysdep.c hexdump.c argv.c
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;
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SimpleTest bfs_shell :
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BuildPlatformMain bfs_shell :
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$(fsShellSources)
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Volume.cpp BPlusTree.cpp Inode.cpp Index.cpp Query.cpp Journal.cpp
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BlockAllocator.cpp kernel_interface_r5.cpp Utility.cpp BufferPool.cpp
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Debug.cpp kernel_cpp.cpp
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:
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;
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additional_commands.c
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: false # don't reset header search dirs
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;
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# Tell Jam where to find these sources
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SEARCH on [ FGristFiles
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