fixed a small problem with StealFocus and RestoreFocus
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18148 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1174,7 +1174,7 @@ BMenu::InitData(BMessage *data)
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data->FindFloat("_maxwidth", &fMaxContentWidth);
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BMessage msg;
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for (int32 i = 0; data->FindMessage("_items", i, &msg) == B_OK; i++) {
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for (int32 i = 0; data->FindMessage("_items", i, &msg) == B_OK; i++) {
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BArchivable *object = instantiate_object(&msg);
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if (BMenuItem *item = dynamic_cast<BMenuItem *>(object)) {
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BRect bounds;
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@ -493,6 +493,10 @@ BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
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void
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BMenuBar::StealFocus()
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{
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// We already stole the focus, don't do anything
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if (fPrevFocusToken != -1)
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return;
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BWindow *window = Window();
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if (window != NULL && window->Lock()) {
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BView *focus = window->CurrentFocus();
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@ -514,12 +518,12 @@ BMenuBar::RestoreFocus()
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&& gDefaultTokens.GetToken(fPrevFocusToken, B_HANDLER_TOKEN, (void **)&handler) == B_OK) {
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BView *view = dynamic_cast<BView *>(handler);
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if (view != NULL && view->Window() == window)
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view->MakeFocus();
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fPrevFocusToken = -1;
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view->MakeFocus();
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} else if (IsFocus())
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MakeFocus(false);
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fPrevFocusToken = -1;
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window->Unlock();
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}
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}
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