Style changes
API tweaks git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10927 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -35,46 +35,47 @@ class ServerFont
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{
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public:
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ServerFont(void);
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ServerFont(FontStyle *fstyle, float fsize=12.0, float frotation=0.0, float fshear=90.0,
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ServerFont(FontStyle *style, float size=12.0, float frotation=0.0, float fshear=90.0,
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uint16 flags=0, uint8 spacing=B_CHAR_SPACING);
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ServerFont(const ServerFont &font);
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~ServerFont(void);
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font_direction Direction(void) const { return fdirection; }
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uint32 Encoding(void) const { return fencoding; }
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edge_info Edges(void) const { return fedges; }
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uint32 Flags(void) const { return fflags; }
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uint32 Spacing(void) const { return fspacing; }
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font_direction Direction(void) const { return fDirection; }
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uint32 Encoding(void) const { return fEncoding; }
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edge_info Edges(void) const { return fEdges; }
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uint32 Flags(void) const { return fFlags; }
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uint32 Spacing(void) const { return fSpacing; }
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float Shear(void) const { return fshear; }
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float Rotation(void) const { return frotation; }
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float Size(void) const { return fsize; }
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uint16 Face(void) const { return fface; }
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uint32 CountGlyphs(void);
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float Size(void) const { return fSize; }
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uint16 Face(void) const { return fFace; }
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uint32 CountGlyphs(void) { return fStyle->GlyphCount(); }
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int32 CountTuned(void);
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font_file_format FileFormat(void);
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void SetDirection(const font_direction &dir) { fdirection=dir; }
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void SetEdges(const edge_info &info) { fedges=info; }
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void SetEncoding(uint32 encoding) { fencoding=encoding; }
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void SetFlags(const uint32 &value) { fflags=value; }
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void SetSpacing(const uint32 &value) { fspacing=value; }
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void SetShear(const float &value) { fshear=value; }
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void SetSize(const float &value) { fsize=value; }
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void SetRotation(const float &value) { frotation=value; }
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void SetFace(const uint32 &value) { fface=value; }
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bool IsFixedWidth(void) { return fstyle->IsFixedWidth(); }
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bool IsScalable(void) { return fstyle->IsScalable(); }
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bool HasKerning(void) { return fstyle->HasKerning(); }
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bool HasTuned(void) { return fstyle->HasTuned(); }
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int32 TunedCount(void) { return fstyle->TunedCount(); }
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uint16 GlyphCount(void) { return fstyle->GlyphCount(); }
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uint16 CharMapCount(void) { return fstyle->CharMapCount(); }
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void SetFamilyAndStyle(const uint32 &fontID);
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void SetDirection(const font_direction &dir) { fDirection=dir; }
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void SetEdges(const edge_info &info) { fEdges=info; }
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void SetEncoding(uint32 encoding) { fEncoding=encoding; }
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void SetFlags(const uint32 &value) { fFlags=value; }
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void SetSpacing(const uint32 &value) { fSpacing=value; }
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void SetShear(const float &value) { fshear=value; }
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void SetSize(const float &value) { fSize=value; }
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void SetRotation(const float &value) { frotation=value; }
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void SetFace(const uint32 &value) { fFace=value; }
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bool IsFixedWidth(void) { return fStyle->IsFixedWidth(); }
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bool IsScalable(void) { return fStyle->IsScalable(); }
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bool HasKerning(void) { return fStyle->HasKerning(); }
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bool HasTuned(void) { return fStyle->HasTuned(); }
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int32 TunedCount(void) { return fStyle->TunedCount(); }
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uint16 GlyphCount(void) { return fStyle->GlyphCount(); }
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uint16 CharMapCount(void) { return fStyle->CharMapCount(); }
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const char *GetStyle(void) const;
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const char *GetFamily(void) const;
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const char *GetPath(void) const { return fstyle->GetPath(); }
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uint16 StyleID(void) const { return fstyle->GetID(); }
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uint16 FamilyID(void) const { return fstyle->Family()->GetID(); }
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const char *GetPath(void) const { return fStyle->GetPath(); }
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uint16 StyleID(void) const { return fStyle->GetID(); }
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uint16 FamilyID(void) const { return fStyle->Family()->GetID(); }
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BRect BoundingBox(void);
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void Height(font_height *fh);
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@ -83,21 +84,16 @@ public:
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protected:
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friend class FontStyle;
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FontStyle *fstyle;
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font_height fheight;
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edge_info fedges;
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float fsize, frotation, fshear;
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BRect fbounds;
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uint32 fflags;
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uint32 fspacing;
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uint16 fface;
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font_direction fdirection;
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uint8 ftruncate;
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uint32 fencoding;
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FontStyle *fStyle;
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edge_info fEdges;
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float fSize, frotation, fshear;
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BRect fBounds;
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uint32 fFlags;
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uint32 fSpacing;
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uint16 fFace;
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font_direction fDirection;
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uint32 fEncoding;
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};
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#endif
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/*
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@log
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* added '=' operator
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*/
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