Some more cleanup:

- replaced fMsgSender/Receiver with a BPortLink fLink
- moved message loop into non-static method _MessageLooper()
- renamed Zoom()/Minimize()/Quit()/ScreenModeChanged() to Notify*(), and
  Quit() to NotfiyQuitRequested() to make more clear what they do (they
  don't operate on ServerWindow, they just notify its client)
- less insane way to init a window: there is no longer the constructor
  and a separate method Init(); now there is the constructor (which
  fully sets up the window), InitCheck(), and Run() which runs the
  window's message loop
- moved the quitting stuff into a separate method Quit() and made
  it callable from other threads.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13247 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-06-23 22:43:11 +00:00
parent 4801a9a97d
commit ce1639b2bf
4 changed files with 289 additions and 221 deletions

View File

@ -192,15 +192,10 @@ ServerApp::Run()
// Unlike a BApplication, a ServerApp is *supposed* to return immediately
// when its Run() function is called.
fThread = spawn_thread(_message_thread, fSignature.String(), B_NORMAL_PRIORITY, this);
fThread = spawn_thread(_message_thread, Signature(), B_NORMAL_PRIORITY, this);
if (fThread < B_OK)
return false;
// Let's tell the client how to talk with us
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<int32>(fMessagePort);
fLink.Flush();
if (resume_thread(fThread) != B_OK) {
fQuitting = true;
kill_thread(fThread);
@ -208,6 +203,11 @@ ServerApp::Run()
return false;
}
// Let's tell the client how to talk with us
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<int32>(fMessagePort);
fLink.Flush();
return true;
}
@ -230,10 +230,7 @@ ServerApp::Quit()
// execute application deletion in the message looper thread
fQuitting = true;
BPrivate::LinkSender link(fMessagePort);
link.StartMessage(kMsgAppQuit);
link.Flush();
PostMessage(kMsgAppQuit);
send_data(fThread, 'QUIT', NULL, 0);
}
@ -390,7 +387,7 @@ ServerApp::_MessageLooper()
uint32 flags;
uint32 workspaces;
int32 token = B_NULL_TOKEN;
port_id sendPort = -1;
port_id clientReplyPort = -1;
port_id looperPort = -1;
char *title = NULL;
@ -400,27 +397,32 @@ ServerApp::_MessageLooper()
receiver.Read<uint32>(&flags);
receiver.Read<uint32>(&workspaces);
receiver.Read<int32>(&token);
receiver.Read<port_id>(&sendPort);
receiver.Read<port_id>(&clientReplyPort);
receiver.Read<port_id>(&looperPort);
if (receiver.ReadString(&title) != B_OK)
break;
STRACE(("ServerApp %s: Got 'New Window' message, trying to do smething...\n",
Signature()));
// ServerWindow constructor will reply with port_id of a newly created port
ServerWindow *window = new ServerWindow(title, this, sendPort, looperPort,
token);
window->Init(frame, look, feel, flags, workspaces);
ServerWindow *window = new ServerWindow(title, this, clientReplyPort,
looperPort, token, frame, look, feel, flags, workspaces);
STRACE(("\nServerApp %s: New Window %s (%.1f,%.1f,%.1f,%.1f)\n",
fSignature(), title, frame.left, frame.top, frame.right, frame.bottom));
if (window->InitCheck() == B_OK && window->Run()) {
// add the window to the list
if (fWindowListLock.Lock()) {
fWindowList.AddItem(window);
fWindowListLock.Unlock();
}
} else {
delete window;
STRACE(("\nServerApp %s: New Window %s (%.1f,%.1f,%.1f,%.1f)\n",
app->fSignature.String(), title, frame.left, frame.top,
frame.right, frame.bottom));
// window creation failed, we need to notify the client
BPrivate::LinkSender reply(clientReplyPort);
reply.StartMessage(SERVER_FALSE);
reply.Flush();
}
// We don't have to free the title, as it's owned by the ServerWindow now
break;

View File

@ -60,6 +60,9 @@
#endif
static const uint32 kMsgWindowQuit = 'winQ';
/*!
\brief Constructor
@ -67,72 +70,127 @@
monitor thread.
*/
ServerWindow::ServerWindow(const char *title, ServerApp *app,
port_id clientPort, port_id looperPort, int32 handlerID)
: BLocker(*title ? title : "Unnamed Window"),
port_id clientPort, port_id looperPort, int32 handlerID,
BRect frame, uint32 look, uint32 feel, uint32 flags, uint32 workspace)
: BLocker(title && *title ? title : "Unnamed Window"),
fTitle(title),
fServerApp(app),
fWinBorder(NULL),
fClientTeam(app->ClientTeam()),
fMessagePort(-1),
fClientReplyPort(clientPort),
fClientLooperPort(looperPort),
fClientViewsWithInvalidCoords(B_VIEW_RESIZED),
fHandlerToken(handlerID)
fHandlerToken(handlerID),
fCurrentLayer(NULL)
{
STRACE(("ServerWindow(%s)::ServerWindow()\n", title));
if (fTitle == NULL)
fTitle = strdup("Unnamed Window");
fClientTeam = app->ClientTeam();
fWinBorder = NULL;
fCurrentLayer = NULL;
if (fTitle == NULL)
return;
// fMessagePort is the port to which the app sends messages for the server
fMessagePort = create_port(30, fTitle);
fMessagePort = create_port(100, fTitle);
if (fMessagePort < B_OK)
return;
fMsgSender = new BPrivate::LinkSender(fClientReplyPort);
fMsgReceiver = new BPrivate::LinkReceiver(fMessagePort);
fLink.SetSenderPort(fClientReplyPort);
fLink.SetReceiverPort(fMessagePort);
// Send a reply to our window - it is expecting fMessagePort port.
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Attach<port_id>(fMessagePort);
fMsgSender->Flush();
char name[60];
snprintf(name, sizeof(name), "%ld: %s", fClientTeam, fTitle);
fWinBorder = new WinBorder(frame, name, look, feel, flags,
workspace, this, gDesktop->GetDisplayDriver());
STRACE(("ServerWindow %s Created\n", fTitle));
}
void
ServerWindow::Init(BRect frame, uint32 wlook,
uint32 wfeel, uint32 wflags, uint32 wwksindex)
{
char name[60];
snprintf(name, sizeof(name), "%ld: %s", fClientTeam, fTitle);
fWinBorder = new WinBorder(frame, name, wlook, wfeel, wflags,
wwksindex, this, gDesktop->GetDisplayDriver());
// Spawn our message-monitoring thread
fThread = spawn_thread(MonitorWin, fTitle, B_NORMAL_PRIORITY, this);
if (fThread >= B_OK)
resume_thread(fThread);
}
//!Tears down all connections the main app_server objects, and deletes some internals.
ServerWindow::~ServerWindow(void)
ServerWindow::~ServerWindow()
{
STRACE(("*ServerWindow (%s):~ServerWindow()\n", fTitle));
delete fWinBorder;
delete fMsgSender;
delete fMsgReceiver;
free(const_cast<char *>(fTitle));
STRACE(("#ServerWindow(%s) will exit NOW\n", fTitle));
}
status_t
ServerWindow::InitCheck()
{
if (fTitle == NULL || fWinBorder == NULL)
return B_NO_MEMORY;
if (fMessagePort < B_OK)
return fMessagePort;
return B_OK;
}
bool
ServerWindow::Run()
{
// Spawn our message-monitoring thread
fThread = spawn_thread(_message_thread, fTitle, B_NORMAL_PRIORITY, this);
if (fThread < B_OK)
return false;
if (resume_thread(fThread) != B_OK) {
kill_thread(fThread);
fThread = -1;
return false;
}
// Send a reply to our window - it is expecting fMessagePort port.
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<port_id>(fMessagePort);
fLink.Flush();
return true;
}
void
ServerWindow::Quit()
{
if (fThread < B_OK) {
delete this;
return;
}
if (fThread == find_thread(NULL)) {
App()->RemoveWindow(this);
delete this;
exit_thread(0);
} else
PostMessage(kMsgWindowQuit);
}
/*!
\brief Send a message to the ServerWindow with no attachments
\param code ID code of the message to post
*/
void
ServerWindow::PostMessage(int32 code)
{
BPrivate::LinkSender link(fMessagePort);
link.StartMessage(code);
link.Flush();
}
//! Forces the window border to update its decorator
void
ServerWindow::ReplaceDecorator(void)
ServerWindow::ReplaceDecorator()
{
if (!IsLocked())
debugger("you must lock a ServerWindow object before calling ::ReplaceDecorator()\n");
@ -141,20 +199,9 @@ ServerWindow::ReplaceDecorator(void)
fWinBorder->UpdateDecorator();
}
//! Requests that the ServerWindow's BWindow quit
void
ServerWindow::Quit(void)
{
// NOTE: if you do something else, other than sending a port message, PLEASE lock
STRACE(("ServerWindow %s: Quit\n", fTitle));
BMessage msg(B_QUIT_REQUESTED);
SendMessageToClient(&msg);
}
//! Shows the window's WinBorder
void
ServerWindow::Show(void)
ServerWindow::Show()
{
// NOTE: if you do something else, other than sending a port message, PLEASE lock
STRACE(("ServerWindow %s: Show\n", Title()));
@ -167,7 +214,7 @@ ServerWindow::Show(void)
//! Hides the window's WinBorder
void
ServerWindow::Hide(void)
ServerWindow::Hide()
{
// NOTE: if you do something else, other than sending a port message, PLEASE lock
STRACE(("ServerWindow %s: Hide\n", Title()));
@ -179,8 +226,20 @@ ServerWindow::Hide(void)
}
//! Requests that the ServerWindow's BWindow quit
void
ServerWindow::Minimize(bool status)
ServerWindow::NotifyQuitRequested()
{
// NOTE: if you do something else, other than sending a port message, PLEASE lock
STRACE(("ServerWindow %s: Quit\n", fTitle));
BMessage msg(B_QUIT_REQUESTED);
SendMessageToClient(&msg);
}
void
ServerWindow::NotifyMinimize(bool minimize)
{
// NOTE: if you do something else, other than sending a port message, PLEASE lock
// This function doesn't need much -- check to make sure that we should and
@ -188,7 +247,7 @@ ServerWindow::Minimize(bool status)
// does all the heavy lifting for us. :)
bool sendMessages = false;
if (status) {
if (minimize) {
if (!fWinBorder->IsHidden()) {
Hide();
sendMessages = true;
@ -201,10 +260,9 @@ ServerWindow::Minimize(bool status)
}
if (sendMessages) {
BMessage msg;
msg.what = B_MINIMIZE;
BMessage msg(B_MINIMIZE);
msg.AddInt64("when", real_time_clock_usecs());
msg.AddBool("minimize", status);
msg.AddBool("minimize", minimize);
SendMessageToClient(&msg);
}
@ -212,7 +270,7 @@ ServerWindow::Minimize(bool status)
//! Sends a message to the client to perform a Zoom
void
ServerWindow::Zoom()
ServerWindow::NotifyZoom()
{
// NOTE: if you do something else, other than sending a port message, PLEASE lock
BMessage msg(B_ZOOM);
@ -225,7 +283,7 @@ ServerWindow::Zoom()
\param color_space Color space of the new screen mode
*/
void
ServerWindow::ScreenModeChanged(const BRect frame, const color_space colorSpace)
ServerWindow::NotifyScreenModeChanged(const BRect frame, const color_space colorSpace)
{
STRACE(("ServerWindow %s: ScreenModeChanged\n", fTitle));
@ -318,7 +376,7 @@ ServerWindow::CreateLayerTree(BPrivate::LinkReceiver &link, Layer **_parent)
void
ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
ServerWindow::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
{
if (fCurrentLayer == NULL && code != AS_LAYER_CREATE_ROOT && code != AS_LAYER_CREATE) {
printf("ServerWindow %s received unexpected code - message offset %ld before top_view attached.\n", Title(), code - SERVER_TRUE);
@ -430,7 +488,6 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
if (parent != NULL)
parent->AddChild(newLayer, this);
//printf("Adi: create %s\n", fTitle);
if (!newLayer->IsHidden())
#ifndef NEW_CLIPPING
myRootLayer->GoInvalidate(newLayer, newLayer->fFull);
@ -494,16 +551,16 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
{
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_STATE: Layer name: %s\n", fTitle, fCurrentLayer->Name()));
fMsgSender->StartMessage(SERVER_TRUE);
fLink.StartMessage(SERVER_TRUE);
// attach state data
fCurrentLayer->fLayerData->WriteToLink(*fMsgSender);
fCurrentLayer->fLayerData->WriteToLink(fLink.Sender());
fMsgSender->Attach<float>(fCurrentLayer->fFrame.left);
fMsgSender->Attach<float>(fCurrentLayer->fFrame.top);
fMsgSender->Attach<BRect>(fCurrentLayer->fFrame.OffsetToCopy(fCurrentLayer->BoundsOrigin()));
fLink.Attach<float>(fCurrentLayer->fFrame.left);
fLink.Attach<float>(fCurrentLayer->fFrame.top);
fLink.Attach<BRect>(fCurrentLayer->fFrame.OffsetToCopy(fCurrentLayer->BoundsOrigin()));
fMsgSender->Flush();
fLink.Flush();
break;
}
case AS_LAYER_SET_MOUSE_EVENT_MASK:
@ -552,13 +609,13 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
case AS_LAYER_GET_COORD:
{
STRACE(("ServerWindow %s: Message AS_LAYER_GET_COORD: Layer: %s\n", Title(), fCurrentLayer->Name()));
fMsgSender->StartMessage(SERVER_TRUE);
fLink.StartMessage(SERVER_TRUE);
// our offset in the parent -> will be originX and originY in BView
fMsgSender->Attach<float>(fCurrentLayer->fFrame.left);
fMsgSender->Attach<float>(fCurrentLayer->fFrame.top);
fLink.Attach<float>(fCurrentLayer->fFrame.left);
fLink.Attach<float>(fCurrentLayer->fFrame.top);
// convert frame to bounds
fMsgSender->Attach<BRect>(fCurrentLayer->fFrame.OffsetToCopy(fCurrentLayer->BoundsOrigin()));
fMsgSender->Flush();
fLink.Attach<BRect>(fCurrentLayer->fFrame.OffsetToCopy(fCurrentLayer->BoundsOrigin()));
fLink.Flush();
break;
}
case AS_LAYER_SET_ORIGIN:
@ -575,9 +632,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
case AS_LAYER_GET_ORIGIN:
{
STRACE(("ServerWindow %s: Message AS_LAYER_GET_ORIGIN: Layer: %s\n", Title(), fCurrentLayer->Name()));
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Attach<BPoint>(fCurrentLayer->fLayerData->Origin());
fMsgSender->Flush();
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<BPoint>(fCurrentLayer->fLayerData->Origin());
fLink.Flush();
break;
}
case AS_LAYER_RESIZE_MODE:
@ -638,11 +695,11 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
case AS_LAYER_GET_LINE_MODE:
{
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_LINE_MODE: Layer: %s\n", Title(), fCurrentLayer->Name()));
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Attach<int8>((int8)(fCurrentLayer->fLayerData->LineCapMode()));
fMsgSender->Attach<int8>((int8)(fCurrentLayer->fLayerData->LineJoinMode()));
fMsgSender->Attach<float>(fCurrentLayer->fLayerData->MiterLimit());
fMsgSender->Flush();
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<int8>((int8)(fCurrentLayer->fLayerData->LineCapMode()));
fLink.Attach<int8>((int8)(fCurrentLayer->fLayerData->LineJoinMode()));
fLink.Attach<float>(fCurrentLayer->fLayerData->MiterLimit());
fLink.Flush();
break;
}
@ -690,9 +747,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
while ((ld = ld->prevState))
scale *= ld->Scale();
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Attach<float>(scale);
fMsgSender->Flush();
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<float>(scale);
fLink.Flush();
break;
}
@ -711,9 +768,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
case AS_LAYER_GET_PEN_LOC:
{
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_PEN_LOC: Layer: %s\n", Title(), fCurrentLayer->Name()));
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Attach<BPoint>(fCurrentLayer->fLayerData->PenLocation());
fMsgSender->Flush();
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<BPoint>(fCurrentLayer->fLayerData->PenLocation());
fLink.Flush();
break;
}
@ -729,9 +786,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
case AS_LAYER_GET_PEN_SIZE:
{
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_PEN_SIZE: Layer: %s\n", Title(), fCurrentLayer->Name()));
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Attach<float>(fCurrentLayer->fLayerData->PenSize());
fMsgSender->Flush();
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<float>(fCurrentLayer->fLayerData->PenSize());
fLink.Flush();
break;
}
@ -759,11 +816,11 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
lowColor = fCurrentLayer->fLayerData->LowColor().GetColor32();
viewColor = fCurrentLayer->ViewColor().GetColor32();
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Attach(&highColor, sizeof(rgb_color));
fMsgSender->Attach(&lowColor, sizeof(rgb_color));
fMsgSender->Attach(&viewColor, sizeof(rgb_color));
fMsgSender->Flush();
fLink.StartMessage(SERVER_TRUE);
fLink.Attach(&highColor, sizeof(rgb_color));
fLink.Attach(&lowColor, sizeof(rgb_color));
fLink.Attach(&viewColor, sizeof(rgb_color));
fLink.Flush();
break;
}
@ -783,10 +840,10 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
case AS_LAYER_GET_BLEND_MODE:
{
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_BLEND_MODE: Layer: %s\n", Title(), fCurrentLayer->Name()));
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Attach<int8>((int8)(fCurrentLayer->fLayerData->AlphaSrcMode()));
fMsgSender->Attach<int8>((int8)(fCurrentLayer->fLayerData->AlphaFncMode()));
fMsgSender->Flush();
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<int8>((int8)(fCurrentLayer->fLayerData->AlphaSrcMode()));
fLink.Attach<int8>((int8)(fCurrentLayer->fLayerData->AlphaFncMode()));
fLink.Flush();
break;
}
@ -804,9 +861,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
case AS_LAYER_GET_DRAW_MODE:
{
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_DRAW_MODE: Layer: %s\n", Title(), fCurrentLayer->Name()));
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Attach<int8>((int8)(fCurrentLayer->fLayerData->GetDrawingMode()));
fMsgSender->Flush();
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<int8>((int8)(fCurrentLayer->fLayerData->GetDrawingMode()));
fLink.Flush();
break;
}
@ -868,9 +925,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
// if this Layer is hidden, it is clear that its visible region is void.
if (fCurrentLayer->IsHidden())
{
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Attach<int32>(0L);
fMsgSender->Flush();
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<int32>(0L);
fLink.Flush();
}
else
{
@ -896,11 +953,11 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
}
noOfRects = reg.CountRects();
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Attach<int32>(noOfRects);
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<int32>(noOfRects);
for(int i = 0; i < noOfRects; i++)
fMsgSender->Attach<BRect>(reg.RectAt(i));
fLink.Attach<BRect>(reg.RectAt(i));
}
break;
}
@ -915,8 +972,7 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
link.Read<int32>(&noOfRects);
BRegion region;
for(int i = 0; i < noOfRects; i++)
{
for (int i = 0; i < noOfRects; i++) {
link.Read<BRect>(&r);
region.Include(r);
}
@ -1055,8 +1111,8 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
wb = gDesktop->FindWinBorderByServerWindowTokenAndTeamID(mainToken, teamID);
if (wb) {
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Flush();
fLink.StartMessage(SERVER_TRUE);
fLink.Flush();
// ToDo: this is a pretty expensive and complicated way to send a message...
BPrivate::PortLink msg(-1, -1);
@ -1065,8 +1121,8 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
msg.Attach<WinBorder*>(wb);
fWinBorder->GetRootLayer()->EnqueueMessage(msg);
} else {
fMsgSender->StartMessage(SERVER_FALSE);
fMsgSender->Flush();
fLink.StartMessage(SERVER_FALSE);
fLink.Flush();
}
break;
}
@ -1082,8 +1138,8 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
wb = gDesktop->FindWinBorderByServerWindowTokenAndTeamID(mainToken, teamID);
if (wb) {
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Flush();
fLink.StartMessage(SERVER_TRUE);
fLink.Flush();
BPrivate::PortLink msg(-1, -1);
msg.StartMessage(AS_ROOTLAYER_REMOVE_FROM_SUBSET);
@ -1091,8 +1147,8 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
msg.Attach<WinBorder*>(wb);
fWinBorder->GetRootLayer()->EnqueueMessage(msg);
} else {
fMsgSender->StartMessage(SERVER_FALSE);
fMsgSender->Flush();
fLink.StartMessage(SERVER_FALSE);
fLink.Flush();
}
break;
}
@ -1131,9 +1187,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
case AS_GET_WORKSPACES:
{
STRACE(("ServerWindow %s: Message Get_Workspaces unimplemented\n", Title()));
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Attach<uint32>(fWinBorder->Workspaces());
fMsgSender->Flush();
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<uint32>(fWinBorder->Workspaces());
fLink.Flush();
break;
}
case AS_SET_WORKSPACES:
@ -1202,13 +1258,13 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
// and now, sync the client to the limits that we were able to enforce
fWinBorder->GetSizeLimits(&minWidth, &maxWidth, &minHeight, &maxHeight);
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Attach<float>(minWidth);
fMsgSender->Attach<float>(maxWidth);
fMsgSender->Attach<float>(minHeight);
fMsgSender->Attach<float>(maxHeight);
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<float>(minWidth);
fLink.Attach<float>(maxWidth);
fLink.Attach<float>(minHeight);
fLink.Attach<float>(maxHeight);
fMsgSender->Flush();
fLink.Flush();
break;
}
@ -1326,23 +1382,22 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
if(get_area_info(area,&ai)!=B_OK)
break;
msgpointer=(int8*)ai.address + offset;
msgpointer = (int8*)ai.address + offset;
RAMLinkMsgReader mlink(msgpointer);
DispatchMessage(mlink.Code(),mlink);
_DispatchMessage(mlink.Code(), mlink);
// This is a very special case in the sense that when ServerMemIO is used for this
// purpose, it will be set to NOT automatically free the memory which it had
// requested. This is the server's job once the message has been dispatched.
fServerApp->AppAreaPool()->ReleaseBuffer(msgpointer);
break;
}
case AS_SYNC:
{
// TODO: AS_SYNC is a no-op for now, just to get things working
fMsgSender->StartMessage(SERVER_TRUE);
fMsgSender->Flush();
fLink.StartMessage(SERVER_TRUE);
fLink.Flush();
break;
}
case AS_LAYER_DRAG_IMAGE:
@ -1363,21 +1418,21 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
{
DTRACE(("ServerWindow %s: Message AS_GET_MOUSE_COORDS\n", fTitle));
fMsgSender->StartMessage(SERVER_TRUE);
fLink.StartMessage(SERVER_TRUE);
// Returns
// 1) BPoint mouse location
// 2) int32 button state
fMsgSender->Attach<BPoint>(gDesktop->GetDisplayDriver()->GetCursorPosition());
fMsgSender->Attach<int32>(gDesktop->ActiveRootLayer()->Buttons());
fLink.Attach<BPoint>(gDesktop->GetDisplayDriver()->GetCursorPosition());
fLink.Attach<int32>(gDesktop->ActiveRootLayer()->Buttons());
fMsgSender->Flush();
fLink.Flush();
break;
}
default:
DispatchGraphicsMessage(code, link);
_DispatchGraphicsMessage(code, link);
break;
}
}
@ -1386,7 +1441,7 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
inline
void
ServerWindow::DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link)
ServerWindow::_DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link)
{
fWinBorder->GetRootLayer()->Lock();
BRegion rreg
@ -1907,17 +1962,28 @@ ServerWindow::DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link)
}
/*!
\brief Message-dispatching loop for the ServerWindow
MonitorWin() watches the ServerWindow's message port and dispatches as necessary
\brief Message-dispatching loop starter
\param data The thread's ServerWindow
\return Throwaway code. Always 0.
*/
int32
ServerWindow::MonitorWin(void *data)
ServerWindow::_message_thread(void *_window)
{
ServerWindow *win = (ServerWindow *)data;
BPrivate::LinkReceiver *ses = win->fMsgReceiver;
ServerWindow *window = (ServerWindow *)_window;
window->_MessageLooper();
return 0;
}
/*!
\brief Message-dispatching loop for the ServerWindow
Watches the ServerWindow's message port and dispatches as necessary
*/
void
ServerWindow::_MessageLooper()
{
BPrivate::LinkReceiver& receiver = fLink.Receiver();
bool quitting = false;
int32 code;
@ -1925,21 +1991,26 @@ ServerWindow::MonitorWin(void *data)
while (!quitting) {
STRACE(("info: ServerWindow::MonitorWin listening on port %ld.\n",
win->fMessagePort));
fMessagePort));
err = ses->GetNextMessage(code);
if (err < B_OK)
return err;
err = receiver.GetNextMessage(code);
if (err < B_OK) {
// that shouldn't happen, it's our port
// ToDo: do something about it, anyway!
return;
}
win->Lock();
Lock();
switch (code) {
case AS_DELETE_WINDOW:
case kMsgWindowQuit:
{
// this means the client has been killed
STRACE(("ServerWindow %s received 'AS_DELETE_WINDOW' message code\n",
win->Title()));
Title()));
// ToDo: what's this?
//RootLayer *rootLayer = fWinBorder->GetRootLayer();
// we are preparing to delete a ServerWindow, RootLayer should be aware
@ -1954,32 +2025,25 @@ ServerWindow::MonitorWin(void *data)
//}
// ServerWindow's destructor takes care of pulling this object off the desktop.
if (!win->fWinBorder->IsHidden())
if (!fWinBorder->IsHidden())
CRITICAL("ServerWindow: a window must be hidden before it's deleted\n");
win->App()->RemoveWindow(win);
delete win;
//rootLayer->Unlock();
exit_thread(0);
Quit();
// does not return
break;
}
case B_QUIT_REQUESTED:
{
STRACE(("ServerWindow %s received Quit request\n", win->Title()));
win->Quit();
STRACE(("ServerWindow %s received quit request\n", Title()));
NotifyQuitRequested();
break;
}
default:
{
win->DispatchMessage(code, *ses);
_DispatchMessage(code, receiver);
break;
}
}
win->Unlock();
Unlock();
}
return err;
}
// _CopyBits
@ -2041,8 +2105,6 @@ ServerWindow::SendMessageToClient(const BMessage* msg, int32 target, bool usePre
char* buffer = new char[size];
if (msg->Flatten(buffer, size) == B_OK) {
// BMessage::Private::SendFlattenedMessage(buffer, size,
// fClientLooperPort, target, usePreferred, B_INFINITE_TIMEOUT);
status_t ret = BMessage::Private::SendFlattenedMessage(buffer, size,
fClientLooperPort, target, usePreferred, 100000);
if (ret < B_OK)

View File

@ -12,9 +12,9 @@
#ifndef _SERVERWIN_H_
#define _SERVERWIN_H_
#include <GraphicsDefs.h>
#include <LinkMsgReader.h>
#include <LinkMsgSender.h>
#include <PortLink.h>
#include <Locker.h>
#include <Message.h>
#include <OS.h>
@ -29,9 +29,9 @@ class BString;
class BMessenger;
class BPoint;
class BMessage;
class ServerApp;
class Decorator;
class BPortLink;
class WinBorder;
class Workspace;
class RootLayer;
@ -53,26 +53,28 @@ class ServerPicture;
*/
class ServerWindow : public BLocker {
public:
ServerWindow( const char *string,
ServerApp *winapp,
port_id winport,
port_id looperPort,
int32 handlerID);
virtual ~ServerWindow(void);
ServerWindow(const char *title, ServerApp *app,
port_id clientPort, port_id looperPort,
int32 handlerID, BRect frame, uint32 look,
uint32 feel, uint32 flags, uint32 workspace);
virtual ~ServerWindow();
void Init( BRect frame,
uint32 wlook, uint32 wfeel, uint32 wflags,
uint32 wwksindex);
status_t InitCheck();
bool Run();
void Quit();
void ReplaceDecorator(void);
void Show(void);
void Hide(void);
void ReplaceDecorator();
void Show();
void Hide();
void PostMessage(int32 code);
// methods for sending various messages to client.
void Quit(void);
void Minimize(bool status);
void Zoom(void);
void ScreenModeChanged(const BRect frame, const color_space cspace);
void NotifyQuitRequested();
void NotifyMinimize(bool minimize);
void NotifyZoom();
void NotifyScreenModeChanged(const BRect frame,
const color_space cspace);
// util methods.
void SendMessageToClient(const BMessage* msg,
@ -103,12 +105,13 @@ private:
Layer* CreateLayerTree(BPrivate::LinkReceiver &link, Layer **_parent);
void SetLayerState(Layer *layer, BPrivate::LinkReceiver &link);
void SetLayerFontState(Layer *layer, BPrivate::LinkReceiver &link);
void ClientDied(bool crashed);
// message handle methods.
void DispatchMessage(int32 code, BPrivate::LinkReceiver &link);
void DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link);
static int32 MonitorWin(void *data);
// message handling methods.
void _DispatchMessage(int32 code, BPrivate::LinkReceiver &link);
void _DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link);
void _MessageLooper();
static int32 _message_thread(void *_window);
// used by CopyBits and Scrolling
void _CopyBits(RootLayer* rootLayer,
@ -137,8 +140,7 @@ private:
port_id fClientReplyPort;
port_id fClientLooperPort;
BPrivate::LinkReceiver* fMsgReceiver;
BPrivate::LinkSender* fMsgSender;
BPrivate::PortLink fLink;
BMessage fClientViewsWithInvalidCoords;

View File

@ -6,6 +6,8 @@
* Adi Oanca <adioanca@cotty.iren.ro>
* Stephan Aßmus <superstippi@gmx.de>
*/
#include <Locker.h>
#include <Region.h>
#include <String.h>
@ -476,21 +478,21 @@ WinBorder::MouseUp(const PointerEvent& event)
fIsZooming = false;
fDecorator->SetZoom(false);
if (action == DEC_ZOOM)
Window()->Zoom();
Window()->NotifyZoom();
return;
}
if (fIsClosing) {
fIsClosing = false;
fDecorator->SetClose(false);
if (action == DEC_CLOSE)
Window()->Quit();
Window()->NotifyQuitRequested();
return;
}
if (fIsMinimizing) {
fIsMinimizing = false;
fDecorator->SetMinimize(false);
if (action == DEC_MINIMIZE)
Window()->Minimize(true);
Window()->NotifyMinimize(true);
return;
}
}