Some more cleanup:
- replaced fMsgSender/Receiver with a BPortLink fLink - moved message loop into non-static method _MessageLooper() - renamed Zoom()/Minimize()/Quit()/ScreenModeChanged() to Notify*(), and Quit() to NotfiyQuitRequested() to make more clear what they do (they don't operate on ServerWindow, they just notify its client) - less insane way to init a window: there is no longer the constructor and a separate method Init(); now there is the constructor (which fully sets up the window), InitCheck(), and Run() which runs the window's message loop - moved the quitting stuff into a separate method Quit() and made it callable from other threads. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13247 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
4801a9a97d
commit
ce1639b2bf
@ -192,15 +192,10 @@ ServerApp::Run()
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// Unlike a BApplication, a ServerApp is *supposed* to return immediately
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// when its Run() function is called.
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fThread = spawn_thread(_message_thread, fSignature.String(), B_NORMAL_PRIORITY, this);
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fThread = spawn_thread(_message_thread, Signature(), B_NORMAL_PRIORITY, this);
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if (fThread < B_OK)
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return false;
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// Let's tell the client how to talk with us
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fLink.StartMessage(SERVER_TRUE);
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fLink.Attach<int32>(fMessagePort);
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fLink.Flush();
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if (resume_thread(fThread) != B_OK) {
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fQuitting = true;
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kill_thread(fThread);
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@ -208,6 +203,11 @@ ServerApp::Run()
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return false;
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}
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// Let's tell the client how to talk with us
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fLink.StartMessage(SERVER_TRUE);
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fLink.Attach<int32>(fMessagePort);
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fLink.Flush();
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return true;
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}
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@ -230,10 +230,7 @@ ServerApp::Quit()
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// execute application deletion in the message looper thread
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fQuitting = true;
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BPrivate::LinkSender link(fMessagePort);
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link.StartMessage(kMsgAppQuit);
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link.Flush();
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PostMessage(kMsgAppQuit);
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send_data(fThread, 'QUIT', NULL, 0);
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}
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@ -390,7 +387,7 @@ ServerApp::_MessageLooper()
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uint32 flags;
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uint32 workspaces;
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int32 token = B_NULL_TOKEN;
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port_id sendPort = -1;
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port_id clientReplyPort = -1;
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port_id looperPort = -1;
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char *title = NULL;
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@ -400,27 +397,32 @@ ServerApp::_MessageLooper()
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receiver.Read<uint32>(&flags);
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receiver.Read<uint32>(&workspaces);
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receiver.Read<int32>(&token);
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receiver.Read<port_id>(&sendPort);
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receiver.Read<port_id>(&clientReplyPort);
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receiver.Read<port_id>(&looperPort);
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if (receiver.ReadString(&title) != B_OK)
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break;
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STRACE(("ServerApp %s: Got 'New Window' message, trying to do smething...\n",
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Signature()));
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// ServerWindow constructor will reply with port_id of a newly created port
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ServerWindow *window = new ServerWindow(title, this, sendPort, looperPort,
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token);
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window->Init(frame, look, feel, flags, workspaces);
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ServerWindow *window = new ServerWindow(title, this, clientReplyPort,
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looperPort, token, frame, look, feel, flags, workspaces);
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STRACE(("\nServerApp %s: New Window %s (%.1f,%.1f,%.1f,%.1f)\n",
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fSignature(), title, frame.left, frame.top, frame.right, frame.bottom));
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if (window->InitCheck() == B_OK && window->Run()) {
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// add the window to the list
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if (fWindowListLock.Lock()) {
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fWindowList.AddItem(window);
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fWindowListLock.Unlock();
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}
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} else {
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delete window;
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STRACE(("\nServerApp %s: New Window %s (%.1f,%.1f,%.1f,%.1f)\n",
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app->fSignature.String(), title, frame.left, frame.top,
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frame.right, frame.bottom));
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// window creation failed, we need to notify the client
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BPrivate::LinkSender reply(clientReplyPort);
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reply.StartMessage(SERVER_FALSE);
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reply.Flush();
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}
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// We don't have to free the title, as it's owned by the ServerWindow now
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break;
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@ -60,6 +60,9 @@
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#endif
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static const uint32 kMsgWindowQuit = 'winQ';
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/*!
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\brief Constructor
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@ -67,72 +70,127 @@
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monitor thread.
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*/
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ServerWindow::ServerWindow(const char *title, ServerApp *app,
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port_id clientPort, port_id looperPort, int32 handlerID)
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: BLocker(*title ? title : "Unnamed Window"),
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port_id clientPort, port_id looperPort, int32 handlerID,
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BRect frame, uint32 look, uint32 feel, uint32 flags, uint32 workspace)
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: BLocker(title && *title ? title : "Unnamed Window"),
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fTitle(title),
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fServerApp(app),
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fWinBorder(NULL),
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fClientTeam(app->ClientTeam()),
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fMessagePort(-1),
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fClientReplyPort(clientPort),
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fClientLooperPort(looperPort),
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fClientViewsWithInvalidCoords(B_VIEW_RESIZED),
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fHandlerToken(handlerID)
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fHandlerToken(handlerID),
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fCurrentLayer(NULL)
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{
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STRACE(("ServerWindow(%s)::ServerWindow()\n", title));
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if (fTitle == NULL)
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fTitle = strdup("Unnamed Window");
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fClientTeam = app->ClientTeam();
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fWinBorder = NULL;
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fCurrentLayer = NULL;
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if (fTitle == NULL)
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return;
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// fMessagePort is the port to which the app sends messages for the server
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fMessagePort = create_port(30, fTitle);
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fMessagePort = create_port(100, fTitle);
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if (fMessagePort < B_OK)
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return;
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fMsgSender = new BPrivate::LinkSender(fClientReplyPort);
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fMsgReceiver = new BPrivate::LinkReceiver(fMessagePort);
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fLink.SetSenderPort(fClientReplyPort);
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fLink.SetReceiverPort(fMessagePort);
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// Send a reply to our window - it is expecting fMessagePort port.
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fMsgSender->StartMessage(SERVER_TRUE);
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fMsgSender->Attach<port_id>(fMessagePort);
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fMsgSender->Flush();
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char name[60];
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snprintf(name, sizeof(name), "%ld: %s", fClientTeam, fTitle);
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fWinBorder = new WinBorder(frame, name, look, feel, flags,
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workspace, this, gDesktop->GetDisplayDriver());
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STRACE(("ServerWindow %s Created\n", fTitle));
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}
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void
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ServerWindow::Init(BRect frame, uint32 wlook,
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uint32 wfeel, uint32 wflags, uint32 wwksindex)
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{
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char name[60];
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snprintf(name, sizeof(name), "%ld: %s", fClientTeam, fTitle);
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fWinBorder = new WinBorder(frame, name, wlook, wfeel, wflags,
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wwksindex, this, gDesktop->GetDisplayDriver());
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// Spawn our message-monitoring thread
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fThread = spawn_thread(MonitorWin, fTitle, B_NORMAL_PRIORITY, this);
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if (fThread >= B_OK)
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resume_thread(fThread);
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}
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//!Tears down all connections the main app_server objects, and deletes some internals.
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ServerWindow::~ServerWindow(void)
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ServerWindow::~ServerWindow()
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{
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STRACE(("*ServerWindow (%s):~ServerWindow()\n", fTitle));
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delete fWinBorder;
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delete fMsgSender;
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delete fMsgReceiver;
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free(const_cast<char *>(fTitle));
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STRACE(("#ServerWindow(%s) will exit NOW\n", fTitle));
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}
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status_t
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ServerWindow::InitCheck()
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{
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if (fTitle == NULL || fWinBorder == NULL)
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return B_NO_MEMORY;
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if (fMessagePort < B_OK)
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return fMessagePort;
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return B_OK;
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}
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bool
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ServerWindow::Run()
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{
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// Spawn our message-monitoring thread
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fThread = spawn_thread(_message_thread, fTitle, B_NORMAL_PRIORITY, this);
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if (fThread < B_OK)
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return false;
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if (resume_thread(fThread) != B_OK) {
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kill_thread(fThread);
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fThread = -1;
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return false;
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}
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// Send a reply to our window - it is expecting fMessagePort port.
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fLink.StartMessage(SERVER_TRUE);
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fLink.Attach<port_id>(fMessagePort);
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fLink.Flush();
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return true;
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}
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void
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ServerWindow::Quit()
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{
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if (fThread < B_OK) {
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delete this;
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return;
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}
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if (fThread == find_thread(NULL)) {
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App()->RemoveWindow(this);
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delete this;
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exit_thread(0);
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} else
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PostMessage(kMsgWindowQuit);
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}
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/*!
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\brief Send a message to the ServerWindow with no attachments
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\param code ID code of the message to post
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*/
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void
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ServerWindow::PostMessage(int32 code)
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{
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BPrivate::LinkSender link(fMessagePort);
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link.StartMessage(code);
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link.Flush();
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}
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//! Forces the window border to update its decorator
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void
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ServerWindow::ReplaceDecorator(void)
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ServerWindow::ReplaceDecorator()
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{
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if (!IsLocked())
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debugger("you must lock a ServerWindow object before calling ::ReplaceDecorator()\n");
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@ -141,20 +199,9 @@ ServerWindow::ReplaceDecorator(void)
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fWinBorder->UpdateDecorator();
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}
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//! Requests that the ServerWindow's BWindow quit
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void
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ServerWindow::Quit(void)
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{
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// NOTE: if you do something else, other than sending a port message, PLEASE lock
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STRACE(("ServerWindow %s: Quit\n", fTitle));
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BMessage msg(B_QUIT_REQUESTED);
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SendMessageToClient(&msg);
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}
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//! Shows the window's WinBorder
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void
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ServerWindow::Show(void)
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ServerWindow::Show()
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{
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// NOTE: if you do something else, other than sending a port message, PLEASE lock
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STRACE(("ServerWindow %s: Show\n", Title()));
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@ -167,7 +214,7 @@ ServerWindow::Show(void)
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//! Hides the window's WinBorder
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void
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ServerWindow::Hide(void)
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ServerWindow::Hide()
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{
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// NOTE: if you do something else, other than sending a port message, PLEASE lock
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STRACE(("ServerWindow %s: Hide\n", Title()));
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@ -179,8 +226,20 @@ ServerWindow::Hide(void)
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}
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//! Requests that the ServerWindow's BWindow quit
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void
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ServerWindow::Minimize(bool status)
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ServerWindow::NotifyQuitRequested()
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{
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// NOTE: if you do something else, other than sending a port message, PLEASE lock
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STRACE(("ServerWindow %s: Quit\n", fTitle));
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BMessage msg(B_QUIT_REQUESTED);
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SendMessageToClient(&msg);
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}
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void
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ServerWindow::NotifyMinimize(bool minimize)
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{
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// NOTE: if you do something else, other than sending a port message, PLEASE lock
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// This function doesn't need much -- check to make sure that we should and
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@ -188,7 +247,7 @@ ServerWindow::Minimize(bool status)
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// does all the heavy lifting for us. :)
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bool sendMessages = false;
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if (status) {
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if (minimize) {
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if (!fWinBorder->IsHidden()) {
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Hide();
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sendMessages = true;
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@ -201,10 +260,9 @@ ServerWindow::Minimize(bool status)
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}
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if (sendMessages) {
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BMessage msg;
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msg.what = B_MINIMIZE;
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BMessage msg(B_MINIMIZE);
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddBool("minimize", status);
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msg.AddBool("minimize", minimize);
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SendMessageToClient(&msg);
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}
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@ -212,7 +270,7 @@ ServerWindow::Minimize(bool status)
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//! Sends a message to the client to perform a Zoom
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void
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ServerWindow::Zoom()
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ServerWindow::NotifyZoom()
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{
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// NOTE: if you do something else, other than sending a port message, PLEASE lock
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BMessage msg(B_ZOOM);
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@ -225,7 +283,7 @@ ServerWindow::Zoom()
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\param color_space Color space of the new screen mode
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*/
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void
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ServerWindow::ScreenModeChanged(const BRect frame, const color_space colorSpace)
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ServerWindow::NotifyScreenModeChanged(const BRect frame, const color_space colorSpace)
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{
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STRACE(("ServerWindow %s: ScreenModeChanged\n", fTitle));
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@ -318,7 +376,7 @@ ServerWindow::CreateLayerTree(BPrivate::LinkReceiver &link, Layer **_parent)
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void
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ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
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ServerWindow::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
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{
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if (fCurrentLayer == NULL && code != AS_LAYER_CREATE_ROOT && code != AS_LAYER_CREATE) {
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printf("ServerWindow %s received unexpected code - message offset %ld before top_view attached.\n", Title(), code - SERVER_TRUE);
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@ -430,7 +488,6 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
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if (parent != NULL)
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parent->AddChild(newLayer, this);
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//printf("Adi: create %s\n", fTitle);
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if (!newLayer->IsHidden())
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#ifndef NEW_CLIPPING
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myRootLayer->GoInvalidate(newLayer, newLayer->fFull);
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@ -494,16 +551,16 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
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{
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DTRACE(("ServerWindow %s: Message AS_LAYER_GET_STATE: Layer name: %s\n", fTitle, fCurrentLayer->Name()));
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fMsgSender->StartMessage(SERVER_TRUE);
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fLink.StartMessage(SERVER_TRUE);
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// attach state data
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fCurrentLayer->fLayerData->WriteToLink(*fMsgSender);
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fCurrentLayer->fLayerData->WriteToLink(fLink.Sender());
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fMsgSender->Attach<float>(fCurrentLayer->fFrame.left);
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fMsgSender->Attach<float>(fCurrentLayer->fFrame.top);
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fMsgSender->Attach<BRect>(fCurrentLayer->fFrame.OffsetToCopy(fCurrentLayer->BoundsOrigin()));
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fLink.Attach<float>(fCurrentLayer->fFrame.left);
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fLink.Attach<float>(fCurrentLayer->fFrame.top);
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fLink.Attach<BRect>(fCurrentLayer->fFrame.OffsetToCopy(fCurrentLayer->BoundsOrigin()));
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fMsgSender->Flush();
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fLink.Flush();
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break;
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}
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case AS_LAYER_SET_MOUSE_EVENT_MASK:
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@ -552,13 +609,13 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
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case AS_LAYER_GET_COORD:
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{
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STRACE(("ServerWindow %s: Message AS_LAYER_GET_COORD: Layer: %s\n", Title(), fCurrentLayer->Name()));
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fMsgSender->StartMessage(SERVER_TRUE);
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fLink.StartMessage(SERVER_TRUE);
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// our offset in the parent -> will be originX and originY in BView
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fMsgSender->Attach<float>(fCurrentLayer->fFrame.left);
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fMsgSender->Attach<float>(fCurrentLayer->fFrame.top);
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fLink.Attach<float>(fCurrentLayer->fFrame.left);
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fLink.Attach<float>(fCurrentLayer->fFrame.top);
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// convert frame to bounds
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fMsgSender->Attach<BRect>(fCurrentLayer->fFrame.OffsetToCopy(fCurrentLayer->BoundsOrigin()));
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fMsgSender->Flush();
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fLink.Attach<BRect>(fCurrentLayer->fFrame.OffsetToCopy(fCurrentLayer->BoundsOrigin()));
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fLink.Flush();
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break;
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}
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case AS_LAYER_SET_ORIGIN:
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@ -575,9 +632,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
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case AS_LAYER_GET_ORIGIN:
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{
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STRACE(("ServerWindow %s: Message AS_LAYER_GET_ORIGIN: Layer: %s\n", Title(), fCurrentLayer->Name()));
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fMsgSender->StartMessage(SERVER_TRUE);
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fMsgSender->Attach<BPoint>(fCurrentLayer->fLayerData->Origin());
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fMsgSender->Flush();
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fLink.StartMessage(SERVER_TRUE);
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fLink.Attach<BPoint>(fCurrentLayer->fLayerData->Origin());
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fLink.Flush();
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break;
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}
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case AS_LAYER_RESIZE_MODE:
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@ -638,11 +695,11 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
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case AS_LAYER_GET_LINE_MODE:
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{
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DTRACE(("ServerWindow %s: Message AS_LAYER_GET_LINE_MODE: Layer: %s\n", Title(), fCurrentLayer->Name()));
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fMsgSender->StartMessage(SERVER_TRUE);
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fMsgSender->Attach<int8>((int8)(fCurrentLayer->fLayerData->LineCapMode()));
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fMsgSender->Attach<int8>((int8)(fCurrentLayer->fLayerData->LineJoinMode()));
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fMsgSender->Attach<float>(fCurrentLayer->fLayerData->MiterLimit());
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fMsgSender->Flush();
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fLink.StartMessage(SERVER_TRUE);
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fLink.Attach<int8>((int8)(fCurrentLayer->fLayerData->LineCapMode()));
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fLink.Attach<int8>((int8)(fCurrentLayer->fLayerData->LineJoinMode()));
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fLink.Attach<float>(fCurrentLayer->fLayerData->MiterLimit());
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fLink.Flush();
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break;
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}
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@ -690,9 +747,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
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while ((ld = ld->prevState))
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scale *= ld->Scale();
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fMsgSender->StartMessage(SERVER_TRUE);
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fMsgSender->Attach<float>(scale);
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fMsgSender->Flush();
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fLink.StartMessage(SERVER_TRUE);
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fLink.Attach<float>(scale);
|
||||
fLink.Flush();
|
||||
|
||||
break;
|
||||
}
|
||||
@ -711,9 +768,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
case AS_LAYER_GET_PEN_LOC:
|
||||
{
|
||||
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_PEN_LOC: Layer: %s\n", Title(), fCurrentLayer->Name()));
|
||||
fMsgSender->StartMessage(SERVER_TRUE);
|
||||
fMsgSender->Attach<BPoint>(fCurrentLayer->fLayerData->PenLocation());
|
||||
fMsgSender->Flush();
|
||||
fLink.StartMessage(SERVER_TRUE);
|
||||
fLink.Attach<BPoint>(fCurrentLayer->fLayerData->PenLocation());
|
||||
fLink.Flush();
|
||||
|
||||
break;
|
||||
}
|
||||
@ -729,9 +786,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
case AS_LAYER_GET_PEN_SIZE:
|
||||
{
|
||||
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_PEN_SIZE: Layer: %s\n", Title(), fCurrentLayer->Name()));
|
||||
fMsgSender->StartMessage(SERVER_TRUE);
|
||||
fMsgSender->Attach<float>(fCurrentLayer->fLayerData->PenSize());
|
||||
fMsgSender->Flush();
|
||||
fLink.StartMessage(SERVER_TRUE);
|
||||
fLink.Attach<float>(fCurrentLayer->fLayerData->PenSize());
|
||||
fLink.Flush();
|
||||
|
||||
break;
|
||||
}
|
||||
@ -759,11 +816,11 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
lowColor = fCurrentLayer->fLayerData->LowColor().GetColor32();
|
||||
viewColor = fCurrentLayer->ViewColor().GetColor32();
|
||||
|
||||
fMsgSender->StartMessage(SERVER_TRUE);
|
||||
fMsgSender->Attach(&highColor, sizeof(rgb_color));
|
||||
fMsgSender->Attach(&lowColor, sizeof(rgb_color));
|
||||
fMsgSender->Attach(&viewColor, sizeof(rgb_color));
|
||||
fMsgSender->Flush();
|
||||
fLink.StartMessage(SERVER_TRUE);
|
||||
fLink.Attach(&highColor, sizeof(rgb_color));
|
||||
fLink.Attach(&lowColor, sizeof(rgb_color));
|
||||
fLink.Attach(&viewColor, sizeof(rgb_color));
|
||||
fLink.Flush();
|
||||
|
||||
break;
|
||||
}
|
||||
@ -783,10 +840,10 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
case AS_LAYER_GET_BLEND_MODE:
|
||||
{
|
||||
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_BLEND_MODE: Layer: %s\n", Title(), fCurrentLayer->Name()));
|
||||
fMsgSender->StartMessage(SERVER_TRUE);
|
||||
fMsgSender->Attach<int8>((int8)(fCurrentLayer->fLayerData->AlphaSrcMode()));
|
||||
fMsgSender->Attach<int8>((int8)(fCurrentLayer->fLayerData->AlphaFncMode()));
|
||||
fMsgSender->Flush();
|
||||
fLink.StartMessage(SERVER_TRUE);
|
||||
fLink.Attach<int8>((int8)(fCurrentLayer->fLayerData->AlphaSrcMode()));
|
||||
fLink.Attach<int8>((int8)(fCurrentLayer->fLayerData->AlphaFncMode()));
|
||||
fLink.Flush();
|
||||
|
||||
break;
|
||||
}
|
||||
@ -804,9 +861,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
case AS_LAYER_GET_DRAW_MODE:
|
||||
{
|
||||
DTRACE(("ServerWindow %s: Message AS_LAYER_GET_DRAW_MODE: Layer: %s\n", Title(), fCurrentLayer->Name()));
|
||||
fMsgSender->StartMessage(SERVER_TRUE);
|
||||
fMsgSender->Attach<int8>((int8)(fCurrentLayer->fLayerData->GetDrawingMode()));
|
||||
fMsgSender->Flush();
|
||||
fLink.StartMessage(SERVER_TRUE);
|
||||
fLink.Attach<int8>((int8)(fCurrentLayer->fLayerData->GetDrawingMode()));
|
||||
fLink.Flush();
|
||||
|
||||
break;
|
||||
}
|
||||
@ -868,9 +925,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
// if this Layer is hidden, it is clear that its visible region is void.
|
||||
if (fCurrentLayer->IsHidden())
|
||||
{
|
||||
fMsgSender->StartMessage(SERVER_TRUE);
|
||||
fMsgSender->Attach<int32>(0L);
|
||||
fMsgSender->Flush();
|
||||
fLink.StartMessage(SERVER_TRUE);
|
||||
fLink.Attach<int32>(0L);
|
||||
fLink.Flush();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -896,11 +953,11 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
}
|
||||
|
||||
noOfRects = reg.CountRects();
|
||||
fMsgSender->StartMessage(SERVER_TRUE);
|
||||
fMsgSender->Attach<int32>(noOfRects);
|
||||
fLink.StartMessage(SERVER_TRUE);
|
||||
fLink.Attach<int32>(noOfRects);
|
||||
|
||||
for(int i = 0; i < noOfRects; i++)
|
||||
fMsgSender->Attach<BRect>(reg.RectAt(i));
|
||||
fLink.Attach<BRect>(reg.RectAt(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -915,8 +972,7 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
link.Read<int32>(&noOfRects);
|
||||
|
||||
BRegion region;
|
||||
for(int i = 0; i < noOfRects; i++)
|
||||
{
|
||||
for (int i = 0; i < noOfRects; i++) {
|
||||
link.Read<BRect>(&r);
|
||||
region.Include(r);
|
||||
}
|
||||
@ -1055,8 +1111,8 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
|
||||
wb = gDesktop->FindWinBorderByServerWindowTokenAndTeamID(mainToken, teamID);
|
||||
if (wb) {
|
||||
fMsgSender->StartMessage(SERVER_TRUE);
|
||||
fMsgSender->Flush();
|
||||
fLink.StartMessage(SERVER_TRUE);
|
||||
fLink.Flush();
|
||||
|
||||
// ToDo: this is a pretty expensive and complicated way to send a message...
|
||||
BPrivate::PortLink msg(-1, -1);
|
||||
@ -1065,8 +1121,8 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
msg.Attach<WinBorder*>(wb);
|
||||
fWinBorder->GetRootLayer()->EnqueueMessage(msg);
|
||||
} else {
|
||||
fMsgSender->StartMessage(SERVER_FALSE);
|
||||
fMsgSender->Flush();
|
||||
fLink.StartMessage(SERVER_FALSE);
|
||||
fLink.Flush();
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1082,8 +1138,8 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
|
||||
wb = gDesktop->FindWinBorderByServerWindowTokenAndTeamID(mainToken, teamID);
|
||||
if (wb) {
|
||||
fMsgSender->StartMessage(SERVER_TRUE);
|
||||
fMsgSender->Flush();
|
||||
fLink.StartMessage(SERVER_TRUE);
|
||||
fLink.Flush();
|
||||
|
||||
BPrivate::PortLink msg(-1, -1);
|
||||
msg.StartMessage(AS_ROOTLAYER_REMOVE_FROM_SUBSET);
|
||||
@ -1091,8 +1147,8 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
msg.Attach<WinBorder*>(wb);
|
||||
fWinBorder->GetRootLayer()->EnqueueMessage(msg);
|
||||
} else {
|
||||
fMsgSender->StartMessage(SERVER_FALSE);
|
||||
fMsgSender->Flush();
|
||||
fLink.StartMessage(SERVER_FALSE);
|
||||
fLink.Flush();
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1131,9 +1187,9 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
case AS_GET_WORKSPACES:
|
||||
{
|
||||
STRACE(("ServerWindow %s: Message Get_Workspaces unimplemented\n", Title()));
|
||||
fMsgSender->StartMessage(SERVER_TRUE);
|
||||
fMsgSender->Attach<uint32>(fWinBorder->Workspaces());
|
||||
fMsgSender->Flush();
|
||||
fLink.StartMessage(SERVER_TRUE);
|
||||
fLink.Attach<uint32>(fWinBorder->Workspaces());
|
||||
fLink.Flush();
|
||||
break;
|
||||
}
|
||||
case AS_SET_WORKSPACES:
|
||||
@ -1202,13 +1258,13 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
// and now, sync the client to the limits that we were able to enforce
|
||||
fWinBorder->GetSizeLimits(&minWidth, &maxWidth, &minHeight, &maxHeight);
|
||||
|
||||
fMsgSender->StartMessage(SERVER_TRUE);
|
||||
fMsgSender->Attach<float>(minWidth);
|
||||
fMsgSender->Attach<float>(maxWidth);
|
||||
fMsgSender->Attach<float>(minHeight);
|
||||
fMsgSender->Attach<float>(maxHeight);
|
||||
fLink.StartMessage(SERVER_TRUE);
|
||||
fLink.Attach<float>(minWidth);
|
||||
fLink.Attach<float>(maxWidth);
|
||||
fLink.Attach<float>(minHeight);
|
||||
fLink.Attach<float>(maxHeight);
|
||||
|
||||
fMsgSender->Flush();
|
||||
fLink.Flush();
|
||||
|
||||
break;
|
||||
}
|
||||
@ -1326,23 +1382,22 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
if(get_area_info(area,&ai)!=B_OK)
|
||||
break;
|
||||
|
||||
msgpointer=(int8*)ai.address + offset;
|
||||
msgpointer = (int8*)ai.address + offset;
|
||||
|
||||
RAMLinkMsgReader mlink(msgpointer);
|
||||
DispatchMessage(mlink.Code(),mlink);
|
||||
_DispatchMessage(mlink.Code(), mlink);
|
||||
|
||||
// This is a very special case in the sense that when ServerMemIO is used for this
|
||||
// purpose, it will be set to NOT automatically free the memory which it had
|
||||
// requested. This is the server's job once the message has been dispatched.
|
||||
fServerApp->AppAreaPool()->ReleaseBuffer(msgpointer);
|
||||
|
||||
break;
|
||||
}
|
||||
case AS_SYNC:
|
||||
{
|
||||
// TODO: AS_SYNC is a no-op for now, just to get things working
|
||||
fMsgSender->StartMessage(SERVER_TRUE);
|
||||
fMsgSender->Flush();
|
||||
fLink.StartMessage(SERVER_TRUE);
|
||||
fLink.Flush();
|
||||
break;
|
||||
}
|
||||
case AS_LAYER_DRAG_IMAGE:
|
||||
@ -1363,21 +1418,21 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
{
|
||||
DTRACE(("ServerWindow %s: Message AS_GET_MOUSE_COORDS\n", fTitle));
|
||||
|
||||
fMsgSender->StartMessage(SERVER_TRUE);
|
||||
fLink.StartMessage(SERVER_TRUE);
|
||||
|
||||
// Returns
|
||||
// 1) BPoint mouse location
|
||||
// 2) int32 button state
|
||||
|
||||
fMsgSender->Attach<BPoint>(gDesktop->GetDisplayDriver()->GetCursorPosition());
|
||||
fMsgSender->Attach<int32>(gDesktop->ActiveRootLayer()->Buttons());
|
||||
fLink.Attach<BPoint>(gDesktop->GetDisplayDriver()->GetCursorPosition());
|
||||
fLink.Attach<int32>(gDesktop->ActiveRootLayer()->Buttons());
|
||||
|
||||
fMsgSender->Flush();
|
||||
fLink.Flush();
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
DispatchGraphicsMessage(code, link);
|
||||
_DispatchGraphicsMessage(code, link);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1386,7 +1441,7 @@ ServerWindow::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
|
||||
inline
|
||||
void
|
||||
ServerWindow::DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
ServerWindow::_DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
{
|
||||
fWinBorder->GetRootLayer()->Lock();
|
||||
BRegion rreg
|
||||
@ -1907,17 +1962,28 @@ ServerWindow::DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Message-dispatching loop for the ServerWindow
|
||||
|
||||
MonitorWin() watches the ServerWindow's message port and dispatches as necessary
|
||||
\brief Message-dispatching loop starter
|
||||
\param data The thread's ServerWindow
|
||||
\return Throwaway code. Always 0.
|
||||
*/
|
||||
int32
|
||||
ServerWindow::MonitorWin(void *data)
|
||||
ServerWindow::_message_thread(void *_window)
|
||||
{
|
||||
ServerWindow *win = (ServerWindow *)data;
|
||||
BPrivate::LinkReceiver *ses = win->fMsgReceiver;
|
||||
ServerWindow *window = (ServerWindow *)_window;
|
||||
|
||||
window->_MessageLooper();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Message-dispatching loop for the ServerWindow
|
||||
|
||||
Watches the ServerWindow's message port and dispatches as necessary
|
||||
*/
|
||||
void
|
||||
ServerWindow::_MessageLooper()
|
||||
{
|
||||
BPrivate::LinkReceiver& receiver = fLink.Receiver();
|
||||
|
||||
bool quitting = false;
|
||||
int32 code;
|
||||
@ -1925,21 +1991,26 @@ ServerWindow::MonitorWin(void *data)
|
||||
|
||||
while (!quitting) {
|
||||
STRACE(("info: ServerWindow::MonitorWin listening on port %ld.\n",
|
||||
win->fMessagePort));
|
||||
fMessagePort));
|
||||
|
||||
err = ses->GetNextMessage(code);
|
||||
if (err < B_OK)
|
||||
return err;
|
||||
err = receiver.GetNextMessage(code);
|
||||
if (err < B_OK) {
|
||||
// that shouldn't happen, it's our port
|
||||
// ToDo: do something about it, anyway!
|
||||
return;
|
||||
}
|
||||
|
||||
win->Lock();
|
||||
Lock();
|
||||
|
||||
switch (code) {
|
||||
case AS_DELETE_WINDOW:
|
||||
case kMsgWindowQuit:
|
||||
{
|
||||
// this means the client has been killed
|
||||
STRACE(("ServerWindow %s received 'AS_DELETE_WINDOW' message code\n",
|
||||
win->Title()));
|
||||
Title()));
|
||||
|
||||
// ToDo: what's this?
|
||||
//RootLayer *rootLayer = fWinBorder->GetRootLayer();
|
||||
|
||||
// we are preparing to delete a ServerWindow, RootLayer should be aware
|
||||
@ -1954,32 +2025,25 @@ ServerWindow::MonitorWin(void *data)
|
||||
//}
|
||||
|
||||
// ServerWindow's destructor takes care of pulling this object off the desktop.
|
||||
if (!win->fWinBorder->IsHidden())
|
||||
if (!fWinBorder->IsHidden())
|
||||
CRITICAL("ServerWindow: a window must be hidden before it's deleted\n");
|
||||
|
||||
win->App()->RemoveWindow(win);
|
||||
delete win;
|
||||
|
||||
//rootLayer->Unlock();
|
||||
exit_thread(0);
|
||||
Quit();
|
||||
// does not return
|
||||
break;
|
||||
}
|
||||
case B_QUIT_REQUESTED:
|
||||
{
|
||||
STRACE(("ServerWindow %s received Quit request\n", win->Title()));
|
||||
win->Quit();
|
||||
STRACE(("ServerWindow %s received quit request\n", Title()));
|
||||
NotifyQuitRequested();
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
win->DispatchMessage(code, *ses);
|
||||
_DispatchMessage(code, receiver);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
win->Unlock();
|
||||
Unlock();
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
// _CopyBits
|
||||
@ -2041,8 +2105,6 @@ ServerWindow::SendMessageToClient(const BMessage* msg, int32 target, bool usePre
|
||||
char* buffer = new char[size];
|
||||
|
||||
if (msg->Flatten(buffer, size) == B_OK) {
|
||||
// BMessage::Private::SendFlattenedMessage(buffer, size,
|
||||
// fClientLooperPort, target, usePreferred, B_INFINITE_TIMEOUT);
|
||||
status_t ret = BMessage::Private::SendFlattenedMessage(buffer, size,
|
||||
fClientLooperPort, target, usePreferred, 100000);
|
||||
if (ret < B_OK)
|
||||
|
@ -12,9 +12,9 @@
|
||||
#ifndef _SERVERWIN_H_
|
||||
#define _SERVERWIN_H_
|
||||
|
||||
|
||||
#include <GraphicsDefs.h>
|
||||
#include <LinkMsgReader.h>
|
||||
#include <LinkMsgSender.h>
|
||||
#include <PortLink.h>
|
||||
#include <Locker.h>
|
||||
#include <Message.h>
|
||||
#include <OS.h>
|
||||
@ -29,9 +29,9 @@ class BString;
|
||||
class BMessenger;
|
||||
class BPoint;
|
||||
class BMessage;
|
||||
|
||||
class ServerApp;
|
||||
class Decorator;
|
||||
class BPortLink;
|
||||
class WinBorder;
|
||||
class Workspace;
|
||||
class RootLayer;
|
||||
@ -53,26 +53,28 @@ class ServerPicture;
|
||||
*/
|
||||
class ServerWindow : public BLocker {
|
||||
public:
|
||||
ServerWindow( const char *string,
|
||||
ServerApp *winapp,
|
||||
port_id winport,
|
||||
port_id looperPort,
|
||||
int32 handlerID);
|
||||
virtual ~ServerWindow(void);
|
||||
ServerWindow(const char *title, ServerApp *app,
|
||||
port_id clientPort, port_id looperPort,
|
||||
int32 handlerID, BRect frame, uint32 look,
|
||||
uint32 feel, uint32 flags, uint32 workspace);
|
||||
virtual ~ServerWindow();
|
||||
|
||||
void Init( BRect frame,
|
||||
uint32 wlook, uint32 wfeel, uint32 wflags,
|
||||
uint32 wwksindex);
|
||||
status_t InitCheck();
|
||||
bool Run();
|
||||
void Quit();
|
||||
|
||||
void ReplaceDecorator(void);
|
||||
void Show(void);
|
||||
void Hide(void);
|
||||
void ReplaceDecorator();
|
||||
void Show();
|
||||
void Hide();
|
||||
|
||||
void PostMessage(int32 code);
|
||||
|
||||
// methods for sending various messages to client.
|
||||
void Quit(void);
|
||||
void Minimize(bool status);
|
||||
void Zoom(void);
|
||||
void ScreenModeChanged(const BRect frame, const color_space cspace);
|
||||
void NotifyQuitRequested();
|
||||
void NotifyMinimize(bool minimize);
|
||||
void NotifyZoom();
|
||||
void NotifyScreenModeChanged(const BRect frame,
|
||||
const color_space cspace);
|
||||
|
||||
// util methods.
|
||||
void SendMessageToClient(const BMessage* msg,
|
||||
@ -103,12 +105,13 @@ private:
|
||||
Layer* CreateLayerTree(BPrivate::LinkReceiver &link, Layer **_parent);
|
||||
void SetLayerState(Layer *layer, BPrivate::LinkReceiver &link);
|
||||
void SetLayerFontState(Layer *layer, BPrivate::LinkReceiver &link);
|
||||
void ClientDied(bool crashed);
|
||||
|
||||
// message handle methods.
|
||||
void DispatchMessage(int32 code, BPrivate::LinkReceiver &link);
|
||||
void DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link);
|
||||
static int32 MonitorWin(void *data);
|
||||
// message handling methods.
|
||||
void _DispatchMessage(int32 code, BPrivate::LinkReceiver &link);
|
||||
void _DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link);
|
||||
void _MessageLooper();
|
||||
|
||||
static int32 _message_thread(void *_window);
|
||||
|
||||
// used by CopyBits and Scrolling
|
||||
void _CopyBits(RootLayer* rootLayer,
|
||||
@ -137,8 +140,7 @@ private:
|
||||
port_id fClientReplyPort;
|
||||
port_id fClientLooperPort;
|
||||
|
||||
BPrivate::LinkReceiver* fMsgReceiver;
|
||||
BPrivate::LinkSender* fMsgSender;
|
||||
BPrivate::PortLink fLink;
|
||||
|
||||
BMessage fClientViewsWithInvalidCoords;
|
||||
|
||||
|
@ -6,6 +6,8 @@
|
||||
* Adi Oanca <adioanca@cotty.iren.ro>
|
||||
* Stephan Aßmus <superstippi@gmx.de>
|
||||
*/
|
||||
|
||||
|
||||
#include <Locker.h>
|
||||
#include <Region.h>
|
||||
#include <String.h>
|
||||
@ -476,21 +478,21 @@ WinBorder::MouseUp(const PointerEvent& event)
|
||||
fIsZooming = false;
|
||||
fDecorator->SetZoom(false);
|
||||
if (action == DEC_ZOOM)
|
||||
Window()->Zoom();
|
||||
Window()->NotifyZoom();
|
||||
return;
|
||||
}
|
||||
if (fIsClosing) {
|
||||
fIsClosing = false;
|
||||
fDecorator->SetClose(false);
|
||||
if (action == DEC_CLOSE)
|
||||
Window()->Quit();
|
||||
Window()->NotifyQuitRequested();
|
||||
return;
|
||||
}
|
||||
if (fIsMinimizing) {
|
||||
fIsMinimizing = false;
|
||||
fDecorator->SetMinimize(false);
|
||||
if (action == DEC_MINIMIZE)
|
||||
Window()->Minimize(true);
|
||||
Window()->NotifyMinimize(true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user