Standard console height are 25 lines, not just 24.
Now clears the screen and scrolls using the current colors (which allows for other background colors than black). console_set_color() no longer allows to set the 8 bit of the background color which indicates blinking. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9753 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -37,7 +37,7 @@ static const uint32 kSerialBaudRate = 115200;
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static uint16 *sScreenBase = (uint16 *)0xb8000;
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static uint32 sScreenWidth = 80;
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static uint32 sScreenHeight = 24;
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static uint32 sScreenHeight = 25;
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static uint32 sScreenOffset = 0;
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static uint16 sColor = 0x0f00;
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@ -133,7 +133,7 @@ scroll_up()
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sScreenOffset = (sScreenHeight - 1) * sScreenWidth;
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for (uint32 i = 0; i < sScreenWidth; i++)
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sScreenBase[sScreenOffset + i] = 0x0720;
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sScreenBase[sScreenOffset + i] = sColor | ' ';
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}
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@ -191,7 +191,7 @@ console_clear_screen(void)
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return;
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for (uint32 i = 0; i < sScreenWidth * sScreenHeight; i++)
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sScreenBase[i] = 0xf20;
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sScreenBase[i] = sColor;
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// reset cursor position as well
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sScreenOffset = 0;
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@ -222,7 +222,7 @@ console_set_cursor(int32 x, int32 y)
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void
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console_set_color(int32 foreground, int32 background)
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{
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sColor = (background & 0xf) << 12 | (foreground & 0xf) << 8;
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sColor = (background & 0x7) << 12 | (foreground & 0xf) << 8;
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}
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