* Closed endpoints are now deleted directly, they no longer get into the

2MSL wait.
* Accidently left on debug output.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25238 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2008-04-29 08:28:36 +00:00
parent 66cb8f0ede
commit cd2bea0cd2

View File

@ -55,7 +55,7 @@
#define PrintAddress(address) \
AddressString(Domain(), address, true).Data()
#define TRACE_TCP
//#define TRACE_TCP
//#define PROBE_TCP
#ifdef TRACE_TCP
@ -1621,6 +1621,12 @@ TCPEndpoint::SegmentReceived(tcp_segment_header& segment, net_buffer* buffer)
else if (segmentAction & ACKNOWLEDGE)
DelayedAcknowledge();
if (fState == CLOSED && (fFlags & FLAG_CLOSED) != 0) {
locker.Unlock();
gSocketModule->delete_socket(socket);
// this will also delete us
}
return segmentAction;
}