fixed the colors of the shift modifier bitmap to be consistent with the others. Actually, though, I'm not sure which one is better
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21398 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -51,17 +51,17 @@ const unsigned char kAltBits[] = {
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const unsigned char kShiftBits[] = {
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0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x17,
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0x1d,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x19,0x17,
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0x1d,0x1b,0x1b,0x17,0x0d,0x0d,0x17,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x19,0x17,
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0x1d,0x1b,0x1b,0x0d,0x19,0x19,0x0d,0x1b,0x0d,0x1b,0x0d,0x1b,0x0d,0x0d,0x0d,0x1b,0x0d,0x0d,0x0d,0x1b,0x19,0x17,
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0x1d,0x1b,0x1b,0x17,0x0d,0x0d,0x19,0x1b,0x0d,0x1b,0x0d,0x1b,0x0d,0x1b,0x1b,0x1b,0x1b,0x0d,0x1b,0x1b,0x19,0x17,
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0x1d,0x1b,0x1b,0x1b,0x1b,0x1b,0x0d,0x1b,0x0d,0x0d,0x0d,0x1b,0x0d,0x0d,0x1b,0x1b,0x1b,0x0d,0x1b,0x1b,0x19,0x17,
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0x1d,0x1b,0x1b,0x0d,0x19,0x19,0x0d,0x1b,0x0d,0x1b,0x0d,0x1b,0x0d,0x1b,0x1b,0x1b,0x1b,0x0d,0x1b,0x1b,0x19,0x17,
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0x1d,0x1b,0x1b,0x17,0x0d,0x0d,0x17,0x1b,0x0d,0x1b,0x0d,0x1b,0x0d,0x1b,0x1b,0x1b,0x1b,0x0d,0x1b,0x1b,0x19,0x17,
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0x1d,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x19,0x17,
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0x1d,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x17,
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0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17
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0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x14,
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0x1d,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x17,0x14,
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0x1d,0x1a,0x1a,0x17,0x04,0x04,0x17,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x17,0x14,
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0x1d,0x1a,0x1a,0x04,0x17,0x17,0x04,0x1a,0x04,0x1a,0x04,0x1a,0x04,0x04,0x04,0x1a,0x04,0x04,0x04,0x1a,0x17,0x14,
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0x1d,0x1a,0x1a,0x17,0x04,0x04,0x17,0x1a,0x04,0x1a,0x04,0x1a,0x04,0x1a,0x1a,0x1a,0x1a,0x04,0x1a,0x1a,0x17,0x14,
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0x1d,0x1a,0x1a,0x1a,0x1a,0x1a,0x04,0x1a,0x04,0x04,0x04,0x1a,0x04,0x04,0x1a,0x1a,0x1a,0x04,0x1a,0x1a,0x17,0x14,
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0x1d,0x1a,0x1a,0x04,0x17,0x17,0x04,0x1a,0x04,0x1a,0x04,0x1a,0x04,0x1a,0x1a,0x1a,0x1a,0x04,0x1a,0x1a,0x17,0x14,
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0x1d,0x1a,0x1a,0x17,0x04,0x04,0x17,0x1a,0x04,0x1a,0x04,0x1a,0x04,0x1a,0x1a,0x1a,0x1a,0x04,0x1a,0x1a,0x17,0x14,
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0x1d,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x17,0x14,
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0x1d,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x14,
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0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14
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};
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const float kLightBGTint = (B_LIGHTEN_1_TINT + B_LIGHTEN_1_TINT + B_NO_TINT) / 3.0;
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