The aspect ratio of the monitor is now independent of the size of the MonitorView's bounds.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15704 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -52,27 +52,26 @@ MonitorView::MouseDown(BPoint point)
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BRect
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MonitorView::MonitorBounds()
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{
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float maxWidth, maxHeight;
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float picWidth, picHeight;
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maxWidth = Bounds().Width();
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maxHeight = Bounds().Height();
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float maxSize = min_c(Bounds().Width(), Bounds().Height());
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picWidth = maxWidth * fWidth / 1600;
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picHeight = maxHeight * fHeight / 1200;
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picWidth = maxSize * fWidth / 1600;
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picHeight = maxSize * fHeight / 1600;
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if (picWidth > maxWidth) {
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picHeight = picHeight * maxWidth / picWidth;
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picWidth = maxWidth;
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if (picWidth > maxSize) {
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picHeight = picHeight * maxSize / picWidth;
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picWidth = maxSize;
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}
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if (picHeight > maxHeight) {
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picWidth = picWidth * maxHeight / picHeight;
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picHeight = maxHeight;
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if (picHeight > maxSize) {
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picWidth = picWidth * maxSize / picHeight;
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picHeight = maxSize;
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}
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return BRect((maxWidth - picWidth) / 2, (maxHeight - picHeight) / 2,
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(maxWidth + picWidth) / 2, (maxHeight + picHeight) / 2);
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BPoint size = BPoint(Bounds().Width(), Bounds().Height());
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return BRect((size.x - picWidth) / 2, (size.y - picHeight) / 2,
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(size.x + picWidth) / 2, (size.y + picHeight) / 2);
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}
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@ -211,7 +211,8 @@ ScreenWindow::ScreenWindow(ScreenSettings *settings)
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if (item != NULL)
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item->SetMarked(true);
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rect = screenBox->Bounds().InsetByCopy(22, 22);
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rect = screenBox->Bounds().InsetByCopy(8, 8);
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rect.bottom -= height - 4;
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fMonitorView = new MonitorView(rect, "monitor",
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screen.Frame().Width() + 1, screen.Frame().Height() + 1);
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screenBox->AddChild(fMonitorView);
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