* Coding style cleanup.
* Removed excessive debug output, and values that aren't needed for the timing computation. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42450 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -69,8 +69,6 @@
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* These mode timings can then be formatted as an XFree86 modeline
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* or a mode description for use by fbset(8).
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*
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*
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*
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* NOTES:
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*
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* The GTF allows for computation of "margins" (the visible border
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@ -85,8 +83,6 @@
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* I've implemented the computations but not enabled them, yet.
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* I should probably enable and test this at some point.
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*
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*
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*
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* TODO:
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*
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* o Add support for interlaced modes.
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@ -118,21 +114,22 @@
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#endif
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#define MARGIN_PERCENT 1.8 // % of active vertical image
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#define CELL_GRAN 8.0 // assumed character cell granularity
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#define MIN_PORCH 1 // minimum front porch
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#define V_SYNC_RQD 3 // width of vsync in lines
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#define H_SYNC_PERCENT 8.0 // width of hsync as % of total line
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#define MIN_VSYNC_PLUS_BP 550.0 // min time of vsync + back porch (microsec)
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#define MARGIN_PERCENT 1.8 // % of active vertical image
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#define CELL_GRANULARITY 8.0
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// assumed character cell granularity
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#define MIN_PORCH 1 // minimum front porch
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#define V_SYNC_WIDTH 3 // width of vsync in lines
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#define H_SYNC_PERCENT 8.0 // width of hsync as % of total line
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#define MIN_VSYNC_PLUS_BACK_PORCH 550.0 // time in microsec
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// C' and M' are part of the Blanking Duty Cycle computation
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#define M 600.0 // blanking formula gradient
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#define C 40.0 // blanking formula offset
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#define K 128.0 // blanking formula scaling factor
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#define J 20.0 // blanking formula scaling factor
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// C' and M' are part of the Blanking Duty Cycle computation
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#define C_PRIME (((C - J) * K/256.0) + J)
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#define M_PRIME (K/256.0 * M)
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#define C_PRIME (((C - J) * K / 256.0) + J)
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#define M_PRIME (K / 256.0 * M)
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/*! As defined by the GTF Timing Standard, compute the Stage 1 Parameters
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@ -147,42 +144,14 @@ compute_display_timing(uint32 width, uint32 height, float refresh,
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|| refresh < 25 || refresh > 1000)
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return B_BAD_VALUE;
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int margins = 0;
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float h_pixels_rnd;
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float v_lines_rnd;
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float v_field_rate_rqd;
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float top_margin;
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float bottom_margin;
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float interlace;
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float h_period_est;
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float vsync_plus_bp;
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float v_back_porch;
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float total_v_lines;
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float v_field_rate_est;
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float h_period;
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float v_field_rate;
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float v_frame_rate;
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float left_margin;
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float right_margin;
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float total_active_pixels;
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float ideal_duty_cycle;
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float h_blank;
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float total_pixels;
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float pixel_freq;
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float h_freq;
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float h_sync;
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float h_front_porch;
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float v_odd_front_porch_lines;
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bool margins = false;
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// 1. In order to give correct results, the number of horizontal
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// pixels requested is first processed to ensure that it is divisible
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// by the character size, by rounding it to the nearest character
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// cell boundary:
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// [H PIXELS RND] = ((ROUND([H PIXELS]/[CELL GRAN RND],0))*[CELLGRAN RND])
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h_pixels_rnd = rint((float)width / CELL_GRAN) * CELL_GRAN;
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TRACE("[H PIXELS RND] %g\n", h_pixels_rnd);
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width = (uint32)(rint(width / CELL_GRANULARITY) * CELL_GRANULARITY);
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// 2. If interlace is requested, the number of vertical lines assumed
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// by the calculation must be halved, as the computation calculates
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@ -190,133 +159,99 @@ compute_display_timing(uint32 width, uint32 height, float refresh,
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// number of lines is rounded to the nearest integer.
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// [V LINES RND] = IF([INT RQD?]="y", ROUND([V LINES]/2,0),
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// ROUND([V LINES],0))
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v_lines_rnd = interlaced
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? (double)height / 2.0 : (double)height;
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TRACE("[V LINES RND] %g\n", v_lines_rnd);
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float verticalLines = interlaced ? (double)height / 2.0 : (double)height;
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// 3. Find the frame rate required:
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// [V FIELD RATE RQD] = IF([INT RQD?]="y", [I/P FREQ RQD]*2,
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// [I/P FREQ RQD])
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v_field_rate_rqd = interlaced ? refresh * 2.0 : refresh;
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TRACE("[V FIELD RATE RQD] %g\n", v_field_rate_rqd);
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float verticalFieldRate = interlaced ? refresh * 2.0 : refresh;
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// 4. Find number of lines in Top margin:
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// [TOP MARGIN (LINES)] = IF([MARGINS RQD?]="Y",
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// ROUND(([MARGIN%]/100*[V LINES RND]),0), 0)
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top_margin = margins ? rint(MARGIN_PERCENT / 100.0 * v_lines_rnd) : 0.0;
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TRACE("[TOP MARGIN (LINES)] %g\n", top_margin);
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float topMargin = margins ? rint(MARGIN_PERCENT / 100.0 * verticalLines)
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: 0.0;
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// 5. Find number of lines in Bottom margin:
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// [BOT MARGIN (LINES)] = IF([MARGINS RQD?]="Y",
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// ROUND(([MARGIN%]/100*[V LINES RND]),0), 0)
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bottom_margin = margins ? rint(MARGIN_PERCENT/100.0 * v_lines_rnd) : 0.0;
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TRACE("[BOT MARGIN (LINES)] %g\n", bottom_margin);
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float bottomMargin = margins ? rint(MARGIN_PERCENT / 100.0 * verticalLines)
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: 0.0;
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// 6. If interlace is required, then set variable [INTERLACE]=0.5:
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// [INTERLACE]=(IF([INT RQD?]="y",0.5,0))
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interlace = interlaced ? 0.5 : 0.0;
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TRACE("[INTERLACE] %g\n", interlace);
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float interlace = interlaced ? 0.5 : 0.0;
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// 7. Estimate the Horizontal period
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// [H PERIOD EST] = ((1/[V FIELD RATE RQD]) - [MIN VSYNC+BP]/1000000)
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// / ([V LINES RND] + (2*[TOP MARGIN (LINES)])
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// + [MIN PORCH RND]+[INTERLACE]) * 1000000
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h_period_est = (((1.0 / v_field_rate_rqd) - (MIN_VSYNC_PLUS_BP / 1000000.0))
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/ (v_lines_rnd + (2 * top_margin) + MIN_PORCH + interlace) * 1000000.0);
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TRACE("[H PERIOD EST] %g\n", h_period_est);
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float horizontalPeriodEstimate = (1.0 / verticalFieldRate
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- MIN_VSYNC_PLUS_BACK_PORCH / 1000000.0)
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/ (verticalLines + (2 * topMargin) + MIN_PORCH + interlace) * 1000000.0;
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// 8. Find the number of lines in V sync + back porch:
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// [V SYNC+BP] = ROUND(([MIN VSYNC+BP]/[H PERIOD EST]),0)
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vsync_plus_bp = rint(MIN_VSYNC_PLUS_BP/h_period_est);
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TRACE("[V SYNC+BP] %g\n", vsync_plus_bp);
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// 9. Find the number of lines in V back porch alone:
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// [V BACK PORCH] = [V SYNC+BP] - [V SYNC RND]
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// XXX is "[V SYNC RND]" a typo? should be [V SYNC RQD]?
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v_back_porch = vsync_plus_bp - V_SYNC_RQD;
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TRACE("[V BACK PORCH] %g\n", v_back_porch);
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float verticalSyncPlusBackPorch = rint(MIN_VSYNC_PLUS_BACK_PORCH
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/ horizontalPeriodEstimate);
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// 10. Find the total number of lines in Vertical field period:
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// [TOTAL V LINES] = [V LINES RND] + [TOP MARGIN (LINES)]
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// + [BOT MARGIN (LINES)] + [V SYNC+BP] + [INTERLACE] + [MIN PORCH RND]
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total_v_lines = v_lines_rnd + top_margin + bottom_margin + vsync_plus_bp +
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interlace + MIN_PORCH;
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TRACE("[TOTAL V LINES] %g\n", total_v_lines);
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float totalVerticalLines = verticalLines + topMargin + bottomMargin
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+ verticalSyncPlusBackPorch + interlace + MIN_PORCH;
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// 11. Estimate the Vertical field frequency:
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// [V FIELD RATE EST] = 1 / [H PERIOD EST] / [TOTAL V LINES] * 1000000
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v_field_rate_est = 1.0 / h_period_est / total_v_lines * 1000000.0;
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TRACE("[V FIELD RATE EST] %g\n", v_field_rate_est);
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float verticalFieldRateEstimate = 1.0 / horizontalPeriodEstimate
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/ totalVerticalLines * 1000000.0;
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// 12. Find the actual horizontal period:
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// [H PERIOD] = [H PERIOD EST] / ([V FIELD RATE RQD] / [V FIELD RATE EST])
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h_period = h_period_est / (v_field_rate_rqd / v_field_rate_est);
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TRACE("[H PERIOD] %g\n", h_period);
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// 13. Find the actual Vertical field frequency:
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// [V FIELD RATE] = 1 / [H PERIOD] / [TOTAL V LINES] * 1000000
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v_field_rate = 1.0 / h_period / total_v_lines * 1000000.0;
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TRACE("[V FIELD RATE] %g\n", v_field_rate);
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// 14. Find the Vertical frame frequency:
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// [V FRAME RATE] = (IF([INT RQD?]="y", [V FIELD RATE]/2, [V FIELD RATE]))
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v_frame_rate = interlaced ? v_field_rate / 2.0 : v_field_rate;
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TRACE("[V FRAME RATE] %g\n", v_frame_rate);
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float horizontalPeriod = horizontalPeriodEstimate
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/ (verticalFieldRate / verticalFieldRateEstimate);
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// 15. Find number of pixels in left margin:
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// [LEFT MARGIN (PIXELS)] = (IF( [MARGINS RQD?]="Y",
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// (ROUND( ([H PIXELS RND] * [MARGIN%] / 100 /
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// [CELL GRAN RND]),0)) * [CELL GRAN RND], 0))
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left_margin = margins
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? rint(h_pixels_rnd * MARGIN_PERCENT / 100.0 / CELL_GRAN) * CELL_GRAN
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: 0.0;
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TRACE("[LEFT MARGIN (PIXELS)] %g\n", left_margin);
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float leftMargin = margins ? rint(width * MARGIN_PERCENT / 100.0
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/ CELL_GRANULARITY) * CELL_GRANULARITY : 0.0;
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// 16. Find number of pixels in right margin:
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// [RIGHT MARGIN (PIXELS)] = (IF( [MARGINS RQD?]="Y",
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// (ROUND( ([H PIXELS RND] * [MARGIN%] / 100 /
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// [CELL GRAN RND]),0)) * [CELL GRAN RND], 0))
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right_margin = margins
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? rint(h_pixels_rnd * MARGIN_PERCENT / 100.0 / CELL_GRAN) * CELL_GRAN
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: 0.0;
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TRACE("[RIGHT MARGIN (PIXELS)] %g\n", right_margin);
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float rightMargin = margins ? rint(width * MARGIN_PERCENT / 100.0
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/ CELL_GRANULARITY) * CELL_GRANULARITY : 0.0;
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// 17. Find total number of active pixels in image and left and right
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// margins:
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// [TOTAL ACTIVE PIXELS] = [H PIXELS RND] + [LEFT MARGIN (PIXELS)]
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// + [RIGHT MARGIN (PIXELS)]
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total_active_pixels = h_pixels_rnd + left_margin + right_margin;
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TRACE("[TOTAL ACTIVE PIXELS] %g\n", total_active_pixels);
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float totalActivePixels = width + leftMargin + rightMargin;
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// 18. Find the ideal blanking duty cycle from the blanking duty cycle
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// equation:
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// [IDEAL DUTY CYCLE] = [C'] - ([M']*[H PERIOD]/1000)
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ideal_duty_cycle = C_PRIME - (M_PRIME * h_period / 1000.0);
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TRACE("[IDEAL DUTY CYCLE] %g\n", ideal_duty_cycle);
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float idealDutyCycle = C_PRIME - (M_PRIME * horizontalPeriod / 1000.0);
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// 19. Find the number of pixels in the blanking time to the nearest
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// double character cell:
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// [H BLANK (PIXELS)] = (ROUND(([TOTAL ACTIVE PIXELS]
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// * [IDEAL DUTY CYCLE] / (100-[IDEAL DUTY CYCLE])
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// / (2*[CELL GRAN RND])), 0)) * (2*[CELL GRAN RND])
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h_blank = rint(total_active_pixels * ideal_duty_cycle
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/ (100.0 - ideal_duty_cycle) / (2.0 * CELL_GRAN)) * (2.0 * CELL_GRAN);
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TRACE("[H BLANK (PIXELS)] %g\n", h_blank);
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float horizontalBlank = rint(totalActivePixels * idealDutyCycle
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/ (100.0 - idealDutyCycle) / (2.0 * CELL_GRANULARITY))
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* (2.0 * CELL_GRANULARITY);
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// 20. Find total number of pixels:
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// [TOTAL PIXELS] = [TOTAL ACTIVE PIXELS] + [H BLANK (PIXELS)]
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total_pixels = total_active_pixels + h_blank;
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TRACE("[TOTAL PIXELS] %g\n", total_pixels);
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float totalPixels = totalActivePixels + horizontalBlank;
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// 21. Find pixel clock frequency:
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// [PIXEL FREQ] = [TOTAL PIXELS] / [H PERIOD]
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pixel_freq = total_pixels / h_period;
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TRACE("[PIXEL FREQ] %g\n", pixel_freq);
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// 22. Find horizontal frequency:
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// [H FREQ] = 1000 / [H PERIOD]
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h_freq = 1000.0 / h_period;
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TRACE("[H FREQ] %g\n", h_freq);
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float pixelFrequency = totalPixels / horizontalPeriod;
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// Stage 1 computations are now complete; I should really pass
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// the results to another function and do the Stage 2
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@ -326,31 +261,30 @@ compute_display_timing(uint32 width, uint32 height, float refresh,
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// 17. Find the number of pixels in the horizontal sync period:
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// [H SYNC (PIXELS)] =(ROUND(([H SYNC%] / 100 * [TOTAL PIXELS]
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// / [CELL GRAN RND]),0))*[CELL GRAN RND]
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h_sync = rint(H_SYNC_PERCENT/100.0 * total_pixels / CELL_GRAN) * CELL_GRAN;
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TRACE("[H SYNC (PIXELS)] %g\n", h_sync);
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float horizontalSync = rint(H_SYNC_PERCENT / 100.0 * totalPixels
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/ CELL_GRANULARITY) * CELL_GRANULARITY;
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// 18. Find the number of pixels in the horizontal front porch period:
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// [H FRONT PORCH (PIXELS)] = ([H BLANK (PIXELS)]/2)-[H SYNC (PIXELS)]
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h_front_porch = (h_blank / 2.0) - h_sync;
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TRACE("[H FRONT PORCH (PIXELS)] %g\n", h_front_porch);
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float horizontalFrontPorch = (horizontalBlank / 2.0) - horizontalSync;
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// 36. Find the number of lines in the odd front porch period:
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// [V ODD FRONT PORCH(LINES)]=([MIN PORCH RND]+[INTERLACE])
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v_odd_front_porch_lines = MIN_PORCH + interlace;
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TRACE("[V ODD FRONT PORCH(LINES)] %g\n", v_odd_front_porch_lines);
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float verticalOddFrontPorchLines = MIN_PORCH + interlace;
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// finally, pack the results in the mode struct
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timing->pixel_clock = uint32(pixel_freq * 1000);
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timing->h_display = (uint16)h_pixels_rnd;
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timing->h_sync_start = (uint16)(h_pixels_rnd + h_front_porch);
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timing->h_sync_end = (uint16)(h_pixels_rnd + h_front_porch + h_sync);
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timing->h_total = (uint16)total_pixels;
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timing->v_display = (uint16)v_lines_rnd;
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timing->v_sync_start = (uint16)(v_lines_rnd + v_odd_front_porch_lines);
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timing->v_sync_end = (uint16)(v_lines_rnd + v_odd_front_porch_lines
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+ V_SYNC_RQD);
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timing->v_total = (uint16)total_v_lines;
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timing->pixel_clock = uint32(pixelFrequency * 1000);
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timing->h_display = (uint16)width;
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timing->h_sync_start = (uint16)(width + horizontalFrontPorch);
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timing->h_sync_end
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= (uint16)(width + horizontalFrontPorch + horizontalSync);
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timing->h_total = (uint16)totalPixels;
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timing->v_display = (uint16)verticalLines;
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timing->v_sync_start = (uint16)(verticalLines + verticalOddFrontPorchLines);
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timing->v_sync_end
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= (uint16)(verticalLines + verticalOddFrontPorchLines + V_SYNC_WIDTH);
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timing->v_total = (uint16)totalVerticalLines;
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timing->flags = B_POSITIVE_HSYNC | B_POSITIVE_VSYNC
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| (interlace ? B_TIMING_INTERLACED : 0);
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