Some small style fixes
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4346099683
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c959ce4612
@ -345,8 +345,9 @@ KeyboardLayoutView::MouseMoved(BPoint point, uint32 transit,
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int32 buttons;
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if (Window()->CurrentMessage() == NULL
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|| Window()->CurrentMessage()->FindInt32("buttons", &buttons) != B_OK
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|| buttons == 0)
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|| buttons == 0) {
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return;
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}
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if (fDragKey == NULL && (fabs(point.x - fClickPoint.x) > 4
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|| fabs(point.y - fClickPoint.y) > 4)) {
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@ -505,8 +506,9 @@ KeyboardLayoutView::MessageReceived(BMessage* message)
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// switch keys if the dropped object came from us
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Key* key = _KeyForCode(keyCode);
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if (key == NULL
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|| (key == fDropTarget && fDragModifiers == fModifiers))
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|| (key == fDropTarget && fDragModifiers == fModifiers)) {
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return;
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}
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char* string;
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int32 numBytes;
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@ -1098,10 +1100,11 @@ KeyboardLayoutView::_KeyChanged(const BMessage* message)
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const uint8* state;
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ssize_t size;
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int32 key;
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if (message->FindData("states", B_UINT8_TYPE, (const void**)&state, &size)
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!= B_OK
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|| message->FindInt32("key", &key) != B_OK)
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if (message->FindInt32("key", &key) != B_OK
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|| message->FindData("states", B_UINT8_TYPE,
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(const void**)&state, &size) != B_OK) {
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return;
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}
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// Update key state, and invalidate change keys
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@ -947,7 +947,8 @@ KeymapWindow::_GetCurrentKeymap(entry_ref& ref)
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BString
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KeymapWindow::_GetActiveKeymapName()
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{
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BString mapName = kCurrentKeymapName; // safe default
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BString mapName = kCurrentKeymapName;
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// safe default
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entry_ref ref;
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_GetCurrentKeymap(ref);
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