Now draws the nice thumb "frame"
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12270 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -452,15 +452,12 @@ BChannelSlider::DrawChannel(BView *into, int32 channel, BRect area, bool pressed
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void
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BChannelSlider::DrawGroove(BView *into, int32 channel, BPoint topLeft, BPoint bottomRight)
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{
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// TODO: Draw the real thing
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ASSERT(into != NULL);
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BRect rect(topLeft, bottomRight);
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if (Vertical())
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rect.InsetBy(-1, 0);
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else
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rect.InsetBy(0, -1);
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DrawThumbFrame(fBackingView, rect.InsetByCopy(-2.5, -2.5));
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rect.InsetBy(-0.5, -0.5);
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into->FillRect(rect, B_SOLID_HIGH);
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}
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@ -662,7 +659,7 @@ BChannelSlider::DrawThumbs()
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BPoint drawHere;
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drawHere.x = (Bounds().Width() - fBacking->Bounds().Width()) / 2;
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drawHere.y = (Bounds().Height() - fBacking->Bounds().Height()) / 2 ;
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drawHere.y = (Bounds().Height() - fBacking->Bounds().Height()) / 2;
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if (fBacking->Lock()) {
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// Clear the view's background
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@ -689,8 +686,20 @@ BChannelSlider::DrawThumbs()
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void
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BChannelSlider::DrawThumbFrame(BView *where, const BRect &area)
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BChannelSlider::DrawThumbFrame(BView *into, const BRect &area)
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{
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rgb_color oldColor = into->HighColor();
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into->SetHighColor(255, 255, 255);
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into->StrokeRect(area);
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into->SetHighColor(tint_color(into->ViewColor(), B_DARKEN_1_TINT));
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into->StrokeLine(area.LeftTop(), BPoint(area.right, area.top));
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into->StrokeLine(area.LeftTop(), BPoint(area.left, area.bottom - 1));
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into->SetHighColor(tint_color(into->ViewColor(), B_DARKEN_2_TINT));
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into->StrokeLine(BPoint(area.left + 1, area.top + 1), BPoint(area.right - 1, area.top + 1));
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into->StrokeLine(BPoint(area.left + 1, area.top + 1), BPoint(area.left + 1, area.bottom - 2));
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into->SetHighColor(oldColor);
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}
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