Added minimal implementation to be able to Run() the application and to have MessageReceived() served. BApplication is aware of the registrar signature and names the looper port respectively.

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@378 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold 2002-07-21 22:46:58 +00:00
parent cef079abd9
commit c7f20c708d

View File

@ -27,9 +27,14 @@
//------------------------------------------------------------------------------
// Standard Includes -----------------------------------------------------------
#include <stdio.h>
// System Includes -------------------------------------------------------------
#include <Application.h>
#include <Cursor.h>
#include <Locker.h>
#include <RegistrarDefs.h>
#include <Roster.h>
// Project Includes ------------------------------------------------------------
@ -46,12 +51,58 @@ BLocker BApplication::_app_resources_lock("_app_resources_lock");
//------------------------------------------------------------------------------
BApplication::BApplication(const char* signature)
// debugging
//#define DBG(x) x
#define DBG(x)
#define OUT printf
enum {
NOT_IMPLEMENTED = B_ERROR,
};
// Returns the looper name for a given signature: Normally "AppLooperPort",
// but in case of the registrar a special name.
static
const char*
looper_name_for(const char *signature)
{
if (signature && !strcmp(signature, kRegistrarSignature))
return kRosterPortName;
return "AppLooperPort";
}
//------------------------------------------------------------------------------
BApplication::BApplication(const char* signature)
: BLooper(looper_name_for(signature)),
fAppName(NULL),
fServerFrom(-1),
fServerTo(-1),
fServerHeap(NULL),
fPulseRate(500000),
fInitialWorkspace(0),
fDraggedMessage(NULL),
fPulseRunner(NULL),
fInitError(B_NO_INIT),
fReadyToRunCalled(false)
{
InitData(signature, NULL);
}
//------------------------------------------------------------------------------
BApplication::BApplication(const char* signature, status_t* error)
: BLooper(looper_name_for(signature)),
fAppName(NULL),
fServerFrom(-1),
fServerTo(-1),
fServerHeap(NULL),
fPulseRate(500000),
fInitialWorkspace(0),
fDraggedMessage(NULL),
fPulseRunner(NULL),
fInitError(B_NO_INIT),
fReadyToRunCalled(false)
{
InitData(signature, error);
}
//------------------------------------------------------------------------------
BApplication::~BApplication()
@ -59,6 +110,17 @@ BApplication::~BApplication()
}
//------------------------------------------------------------------------------
BApplication::BApplication(BMessage* data)
: BLooper(looper_name_for(NULL)),
fAppName(NULL),
fServerFrom(-1),
fServerTo(-1),
fServerHeap(NULL),
fPulseRate(500000),
fInitialWorkspace(0),
fDraggedMessage(NULL),
fPulseRunner(NULL),
fInitError(B_NO_INIT),
fReadyToRunCalled(false)
{
}
//------------------------------------------------------------------------------
@ -74,6 +136,7 @@ BArchivable* BApplication::Instantiate(BMessage* data)
//------------------------------------------------------------------------------
status_t BApplication::Archive(BMessage* data, bool deep) const
{
return NOT_IMPLEMENTED;
}
//------------------------------------------------------------------------------
status_t BApplication::InitCheck() const
@ -83,14 +146,54 @@ status_t BApplication::InitCheck() const
//------------------------------------------------------------------------------
thread_id BApplication::Run()
{
AssertLocked();
if (fRunCalled)
{
// Not allowed to call Run() more than once
// TODO: test
// find out what message is actually here
debugger("");
}
fTaskID = find_thread(NULL);
if (fMsgPort == B_NO_MORE_PORTS || fMsgPort == B_BAD_VALUE)
{
return fMsgPort;
}
fRunCalled = true;
run_task();
return fTaskID;
}
//------------------------------------------------------------------------------
void BApplication::Quit()
{
if (!IsLocked()) {
const char* name = Name();
if (!name)
name = "no-name";
printf("ERROR - you must Lock a looper before calling Quit(), "
"team=%ld, looper=%s", Team(), name);
}
// Set the termination flag. That's sufficient in some cases.
fTerminating = true;
// Delete the object, if not running only.
if (!fRunCalled)
delete this;
// In case another thread called Quit(), things are a bit more complicated.
// BLooper::Quit() handles that gracefully.
else if (find_thread(NULL) != fTaskID)
BLooper::Quit();
}
//------------------------------------------------------------------------------
bool BApplication::QuitRequested()
{
// No windows -- nothing to do.
return BLooper::QuitRequested();
}
//------------------------------------------------------------------------------
void BApplication::Pulse()
@ -103,6 +206,7 @@ void BApplication::ReadyToRun()
//------------------------------------------------------------------------------
void BApplication::MessageReceived(BMessage* msg)
{
BLooper::MessageReceived(msg);
}
//------------------------------------------------------------------------------
void BApplication::ArgvReceived(int32 argc, char** argv)
@ -125,6 +229,7 @@ BHandler* BApplication::ResolveSpecifier(BMessage* msg, int32 index,
BMessage* specifier, int32 form,
const char* property)
{
return NULL; // not implemented
}
//------------------------------------------------------------------------------
void BApplication::ShowCursor()
@ -145,6 +250,7 @@ void BApplication::ObscureCursor()
bool BApplication::IsCursorHidden() const
{
// TODO: talk to app_server
return false; // not implemented
}
//------------------------------------------------------------------------------
void BApplication::SetCursor(const void* cursor)
@ -185,10 +291,12 @@ int32 BApplication::CountLoopers() const
{
// Tough nut to crack; not documented *anywhere*. Dug down into BLooper and
// found its private sLooperCount var
return 0; // not implemented
}
//------------------------------------------------------------------------------
BLooper* BApplication::LooperAt(int32 index) const
{
return NULL; // not implemented
}
//------------------------------------------------------------------------------
bool BApplication::IsLaunching() const
@ -203,10 +311,12 @@ status_t BApplication::GetAppInfo(app_info* info) const
//------------------------------------------------------------------------------
BResources* BApplication::AppResources()
{
return NULL; // not implemented
}
//------------------------------------------------------------------------------
void BApplication::DispatchMessage(BMessage* an_event, BHandler* handler)
{
BLooper::DispatchMessage(an_event, handler);
}
//------------------------------------------------------------------------------
void BApplication::SetPulseRate(bigtime_t rate)
@ -216,10 +326,12 @@ void BApplication::SetPulseRate(bigtime_t rate)
//------------------------------------------------------------------------------
status_t BApplication::GetSupportedSuites(BMessage* data)
{
return NOT_IMPLEMENTED;
}
//------------------------------------------------------------------------------
status_t BApplication::Perform(perform_code d, void* arg)
{
return NOT_IMPLEMENTED;
}
//------------------------------------------------------------------------------
BApplication::BApplication(uint32 signature)
@ -232,6 +344,7 @@ BApplication::BApplication(const BApplication& rhs)
//------------------------------------------------------------------------------
BApplication& BApplication::operator=(const BApplication& rhs)
{
return *this;
}
//------------------------------------------------------------------------------
void BApplication::_ReservedApplication1()
@ -268,14 +381,25 @@ void BApplication::_ReservedApplication8()
//------------------------------------------------------------------------------
bool BApplication::ScriptReceived(BMessage* msg, int32 index, BMessage* specifier, int32 form, const char* property)
{
return false; // not implemented
}
//------------------------------------------------------------------------------
void BApplication::run_task()
{
task_looper();
}
//------------------------------------------------------------------------------
void BApplication::InitData(const char* signature, status_t* error)
{
// check signature
fAppName = signature;
// ...
// check the looper
// ...
// everything went fine
fInitError = B_OK;
if (error)
*error = fInitError;
}
//------------------------------------------------------------------------------
void BApplication::BeginRectTracking(BRect r, bool trackWhole)
@ -296,14 +420,17 @@ void BApplication::setup_server_heaps()
//------------------------------------------------------------------------------
void* BApplication::rw_offs_to_ptr(uint32 offset)
{
return NULL; // not implemented
}
//------------------------------------------------------------------------------
void* BApplication::ro_offs_to_ptr(uint32 offset)
{
return NULL; // not implemented
}
//------------------------------------------------------------------------------
void* BApplication::global_ro_offs_to_ptr(uint32 offset)
{
return NULL; // not implemented
}
//------------------------------------------------------------------------------
void BApplication::connect_to_app_server()
@ -324,10 +451,12 @@ void BApplication::write_drag(_BSession_* session, BMessage* a_message)
//------------------------------------------------------------------------------
bool BApplication::quit_all_windows(bool force)
{
return false; // not implemented
}
//------------------------------------------------------------------------------
bool BApplication::window_quit_loop(bool, bool)
{
return false; // not implemented
}
//------------------------------------------------------------------------------
void BApplication::do_argv(BMessage* msg)
@ -336,22 +465,27 @@ void BApplication::do_argv(BMessage* msg)
//------------------------------------------------------------------------------
uint32 BApplication::InitialWorkspace()
{
return 0; // not implemented
}
//------------------------------------------------------------------------------
int32 BApplication::count_windows(bool incl_menus) const
{
return 0; // not implemented
}
//------------------------------------------------------------------------------
BWindow* BApplication::window_at(uint32 index, bool incl_menus) const
{
return NULL; // not implemented
}
//------------------------------------------------------------------------------
status_t BApplication::get_window_list(BList* list, bool incl_menus) const
{
return NOT_IMPLEMENTED;
}
//------------------------------------------------------------------------------
int32 BApplication::async_quit_entry(void* data)
{
return 0; // not implemented
}
//------------------------------------------------------------------------------