Hacked BMenuBar into something working, not yet with our own BMenu but with beos's one. B_WILL_FIX our BMenu. Not everything work, though.

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10529 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini 2004-12-24 17:45:36 +00:00
parent baab695f35
commit c74996495a

View File

@ -1,5 +1,5 @@
//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
// Copyright (c) 2001-2004, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
@ -20,30 +20,39 @@
// DEALINGS IN THE SOFTWARE.
//
// File Name: Menubar.cpp
// Author: Marc Flerackers (mflerackers@androme.be)
// Authors: Marc Flerackers (mflerackers@androme.be)
// Stefano Ceccherini (burton666@libero.it)
// Description: BMenuBar is a menu that's at the root of a menu hierarchy.
//------------------------------------------------------------------------------
// TODO: Finish this class
// Standard Includes -----------------------------------------------------------
// System Includes -------------------------------------------------------------
#include <Application.h>
#include <Autolock.h>
#include <MenuBar.h>
#include <MenuItem.h>
#include <Window.h>
// Project Includes ------------------------------------------------------------
#include <stdio.h>
// Local Includes --------------------------------------------------------------
#include <AppMisc.h>
// Local Defines ---------------------------------------------------------------
struct menubar_data
{
BMenuBar *menuBar;
int32 menuIndex;
bool sticky;
bool showMenu;
bool useRect;
BRect rect;
};
// Globals ---------------------------------------------------------------------
//------------------------------------------------------------------------------
BMenuBar::BMenuBar(BRect frame, const char *title, uint32 resizeMask,
menu_layout layout, bool resizeToFit)
: BMenu(frame, title, resizeMask,
B_WILL_DRAW | B_FRAME_EVENTS | B_NAVIGABLE, layout, resizeToFit),
B_WILL_DRAW | B_FRAME_EVENTS, layout, resizeToFit),
fBorder(B_BORDER_FRAME),
fTrackingPID(-1),
fPrevFocusToken(-1),
@ -51,10 +60,10 @@ BMenuBar::BMenuBar(BRect frame, const char *title, uint32 resizeMask,
fLastBounds(NULL),
fTracking(false)
{
// TODO: which flags to pass to BMenu?
InitData(layout);
}
//------------------------------------------------------------------------------
BMenuBar::BMenuBar(BMessage *data)
: BMenu(data),
fBorder(B_BORDER_FRAME),
@ -68,25 +77,38 @@ BMenuBar::BMenuBar(BMessage *data)
if (data->FindInt32("_border", &border) == B_OK)
SetBorder((menu_bar_border)border);
// TODO: InitData() ??
}
//------------------------------------------------------------------------------
BMenuBar::~BMenuBar()
{
if (fTrackingPID >= 0) {
status_t dummy;
wait_for_thread(fTrackingPID, &dummy);
}
delete fLastBounds;
}
//------------------------------------------------------------------------------
BArchivable *BMenuBar::Instantiate(BMessage *data)
BArchivable *
BMenuBar::Instantiate(BMessage *data)
{
if ( validate_instantiation(data, "BMenuBar"))
if (validate_instantiation(data, "BMenuBar"))
return new BMenuBar(data);
else
return NULL;
}
//------------------------------------------------------------------------------
status_t BMenuBar::Archive(BMessage *data, bool deep) const
status_t
BMenuBar::Archive(BMessage *data, bool deep) const
{
status_t err = BMenu::Archive(data, deep);
if (err != B_OK)
if (err < B_OK)
return err;
if (Border() != B_BORDER_FRAME)
@ -94,197 +116,354 @@ status_t BMenuBar::Archive(BMessage *data, bool deep) const
return err;
}
//------------------------------------------------------------------------------
void BMenuBar::SetBorder(menu_bar_border border)
void
BMenuBar::SetBorder(menu_bar_border border)
{
fBorder = border;
}
//------------------------------------------------------------------------------
menu_bar_border BMenuBar::Border() const
menu_bar_border
BMenuBar::Border() const
{
return fBorder;
}
//------------------------------------------------------------------------------
void BMenuBar::Draw(BRect updateRect)
void
BMenuBar::Draw(BRect updateRect)
{
// TODO: implement additional border styles
BRect bounds(Bounds());
// Fix this function, the BMenuBar isn't drawn correctly
if (!IsEnabled()) {
LayoutItems(0);
Sync();
Invalidate();
} else {
BRect bounds(Bounds());
SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_LIGHTEN_2_TINT));
StrokeLine(BPoint(0.0f, bounds.bottom - 2.0f ), BPoint(0.0f, 0.0f));
StrokeLine(BPoint(bounds.right, 0.0f ) );
SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_LIGHTEN_2_TINT));
StrokeLine(BPoint(0.0f, bounds.bottom - 2.0f), BPoint(0.0f, 0.0f));
StrokeLine(BPoint(bounds.right, 0.0f));
SetHighColor(tint_color ( ui_color ( B_MENU_BACKGROUND_COLOR ), B_DARKEN_1_TINT));
StrokeLine(BPoint ( 1.0f, bounds.bottom - 1.0f ),
BPoint(bounds.right, bounds.bottom - 1.0f ) );
SetHighColor(tint_color(ui_color( B_MENU_BACKGROUND_COLOR), B_DARKEN_1_TINT));
StrokeLine(BPoint(1.0f, bounds.bottom - 1.0f),
BPoint(bounds.right, bounds.bottom - 1.0f));
SetHighColor(tint_color(ui_color (B_MENU_BACKGROUND_COLOR), B_DARKEN_2_TINT));
StrokeLine(BPoint(0.0f, bounds.bottom), BPoint(bounds.right, bounds.bottom));
StrokeLine(BPoint(bounds.right, 0.0f), BPoint(bounds.right, bounds.bottom));
SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_2_TINT));
StrokeLine(BPoint(0.0f, bounds.bottom), BPoint(bounds.right, bounds.bottom));
StrokeLine(BPoint(bounds.right, 0.0f), BPoint(bounds.right, bounds.bottom));
DrawItems(updateRect);
}
//------------------------------------------------------------------------------
void BMenuBar::AttachedToWindow()
DrawItems(updateRect);
}
}
void
BMenuBar::AttachedToWindow()
{
Install(Window());
Window()->SetKeyMenuBar(this);
BMenu::AttachedToWindow();
}
//------------------------------------------------------------------------------
void BMenuBar::DetachedFromWindow()
void
BMenuBar::DetachedFromWindow()
{
BMenu::DetachedFromWindow();
}
//------------------------------------------------------------------------------
void BMenuBar::MessageReceived(BMessage *msg)
void
BMenuBar::MessageReceived(BMessage *msg)
{
BMenu::MessageReceived(msg);
}
//------------------------------------------------------------------------------
void BMenuBar::MouseDown(BPoint where)
void
BMenuBar::MouseDown(BPoint where)
{
StealFocus();
BMenu::MouseDown(where);
// TODO: the real code should look like this:
/*
if (!Window()->IsActive())
{
Window()->Activate();
Window()->UpdateIfNeeded();
BWindow *window = Window();
if (!window->IsActive() || !window->IsFront()) {
window->Activate();
window->UpdateIfNeeded();
}
StartMenuBar();
*/
StartMenuBar(-1, false, false);
}
//------------------------------------------------------------------------------
void BMenuBar::WindowActivated(bool state)
void
BMenuBar::WindowActivated(bool state)
{
BView::WindowActivated(state);
}
//------------------------------------------------------------------------------
void BMenuBar::MouseUp(BPoint where)
void
BMenuBar::MouseUp(BPoint where)
{
BMenu::MouseUp(where);
RestoreFocus();
// BView::MouseUp(where);
BView::MouseUp(where);
}
//------------------------------------------------------------------------------
void BMenuBar::FrameMoved(BPoint new_position)
void
BMenuBar::FrameMoved(BPoint newPosition)
{
BMenu::FrameMoved(new_position);
BMenu::FrameMoved(newPosition);
}
//------------------------------------------------------------------------------
void BMenuBar::FrameResized(float new_width, float new_height)
void
BMenuBar::FrameResized(float newWidth, float newHeight)
{
BMenu::FrameResized(new_width, new_height);
BMenu::FrameResized(newWidth, newHeight);
}
//------------------------------------------------------------------------------
void BMenuBar::Show()
void
BMenuBar::Show()
{
BView::Show();
}
//------------------------------------------------------------------------------
void BMenuBar::Hide()
void
BMenuBar::Hide()
{
BView::Hide();
}
//------------------------------------------------------------------------------
BHandler *BMenuBar::ResolveSpecifier(BMessage *msg, int32 index,
BHandler *
BMenuBar::ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form,
const char *property)
{
return BMenu::ResolveSpecifier(msg, index, specifier, form, property);
}
//------------------------------------------------------------------------------
status_t BMenuBar::GetSupportedSuites(BMessage *data)
status_t
BMenuBar::GetSupportedSuites(BMessage *data)
{
return BMenu::GetSupportedSuites(data);
}
//------------------------------------------------------------------------------
void BMenuBar::ResizeToPreferred()
void
BMenuBar::ResizeToPreferred()
{
BMenu::ResizeToPreferred();
}
//------------------------------------------------------------------------------
void BMenuBar::GetPreferredSize(float *width, float *height)
void
BMenuBar::GetPreferredSize(float *width, float *height)
{
BMenu::GetPreferredSize(width, height);
}
//------------------------------------------------------------------------------
void BMenuBar::MakeFocus(bool state)
void
BMenuBar::MakeFocus(bool state)
{
BMenu::MakeFocus(state);
}
//------------------------------------------------------------------------------
void BMenuBar::AllAttached()
void
BMenuBar::AllAttached()
{
BMenu::AllAttached();
}
//------------------------------------------------------------------------------
void BMenuBar::AllDetached()
void
BMenuBar::AllDetached()
{
BMenu::AllDetached();
}
//------------------------------------------------------------------------------
status_t BMenuBar::Perform(perform_code d, void *arg)
status_t
BMenuBar::Perform(perform_code d, void *arg)
{
return BMenu::Perform(d, arg);
}
//------------------------------------------------------------------------------
void BMenuBar::_ReservedMenuBar1() {}
void BMenuBar::_ReservedMenuBar2() {}
void BMenuBar::_ReservedMenuBar3() {}
void BMenuBar::_ReservedMenuBar4() {}
//------------------------------------------------------------------------------
BMenuBar &BMenuBar::operator=(const BMenuBar &)
BMenuBar &
BMenuBar::operator=(const BMenuBar &)
{
return *this;
}
//------------------------------------------------------------------------------
void BMenuBar::StartMenuBar(int32 menuIndex, bool sticky, bool show_menu,
void
BMenuBar::StartMenuBar(int32 menuIndex, bool sticky, bool show_menu,
BRect *special_rect)
{
/*
if (!Window())
return;
BWindow *window = Window();
if (!window)
debugger("MenuBar must be added to a window before it can be used.");
BAutolock lock(window);
if (lock.IsLocked()) {
fPrevFocusToken = -1;
fTracking = true;
Window()->Lock();
Window()->MenusBeginning();
sem_id = create_sem(??, ??);
set_menu_sem(BWindow, sem);
fTrackingPID = spawn_thread(TrackTask, "menu_tracking?", B_NORMAL_PRIORITY, ??);
Window()->Unlock();
*/
window->MenusBeginning();
fMenuSem = create_sem(0, "window close sem");
_set_menu_sem_(window, fMenuSem);
fTrackingPID = spawn_thread(TrackTask, "menu_tracking", B_NORMAL_PRIORITY, NULL);
if (fTrackingPID >= 0) {
menubar_data data;
data.menuBar = this;
data.menuIndex = menuIndex;
data.sticky = sticky;
data.showMenu = show_menu;
data.useRect = special_rect != NULL;
if (data.useRect)
data.rect = *special_rect;
send_data(fTrackingPID, 0, &data, sizeof(data));
resume_thread(fTrackingPID);
} else {
_set_menu_sem_(window, B_NO_MORE_SEMS);
delete_sem(fMenuSem);
}
}
}
//------------------------------------------------------------------------------
long BMenuBar::TrackTask(void *arg)
long
BMenuBar::TrackTask(void *arg)
{
return -1;
menubar_data data;
thread_id id;
receive_data(&id, &data, sizeof(data));
BMenuBar *menuBar = data.menuBar;
BWindow *window = menuBar->Window();
menuBar->SetStickyMode(data.sticky);
int32 action;
menuBar->Track(&action, data.menuIndex, data.showMenu);
// Sends a _MENUS_DONE_ message to the BWindow.
// Weird: There is a _MENUS_DONE_ message but not a
// _MENUS_BEGINNING_ message, in fact the MenusBeginning()
// hook function is called directly.
window->PostMessage(_MENUS_DONE_);
_set_menu_sem_(window, B_BAD_SEM_ID);
delete_sem(menuBar->fMenuSem);
menuBar->fMenuSem = B_BAD_SEM_ID;
return 0;
}
//------------------------------------------------------------------------------
BMenuItem *BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
BMenuItem *
BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
{
return NULL;
// TODO: This function is very incomplete and just partially working:
// For example, it doesn't respect the "sticky mode" setting.
// Cleanup
BMenuItem *resultItem = NULL;
BWindow *window = Window();
if (window->LockWithTimeout(200000) == B_OK) {
BPoint where;
ulong buttons;
do {
printf("BMenuBar: tracking...\n");
GetMouse(&where, &buttons);
BMenuItem *menuItem = HitTestItems(where, B_ORIGIN);
if (menuItem) {
BMenu *menu = menuItem->Submenu();
if (menu) {
printf("BMenuBar: showing menu %s\n", menu->Name());
menu->Show();
do {
snooze(40000);
GetMouse(&where, &buttons);
// If we aren't over this BMenu anymore, exit the tracking loop.
BMenuItem *testItem = HitTestItems(where, B_ORIGIN);
if (testItem != NULL && testItem != menuItem)
break;
resultItem = menu->_track((int *)action, startIndex);
printf("BMenuBar: menu %s: action: %ld\n", menu->Name(), *action);
// "action" is "5" when the BMenu is closed.
} while (*action != 5);
printf("BMenuBar: hiding menu %s\n", menu->Name());
menu->_hide();
}
}
snooze(40000);
} while (buttons != 0);
window->Unlock();
}
if (resultItem != NULL) {
printf("BMenuBar: selected item %s\n", resultItem->Label());
resultItem->Invoke();
}
return resultItem;
}
//------------------------------------------------------------------------------
void BMenuBar::StealFocus()
void
BMenuBar::StealFocus()
{
//fPrevFocusToken = _get_object_token_(Window()->CurrentFocus());
MakeFocus();
BWindow *window = Window();
if (window && window->Lock()) {
BView *focus = window->CurrentFocus();
if (focus)
fPrevFocusToken = _get_object_token_(focus);
MakeFocus();
window->Unlock();
}
}
//------------------------------------------------------------------------------
void BMenuBar::RestoreFocus()
void
BMenuBar::RestoreFocus()
{
//fPrevFocusToken
BWindow *window = Window();
if (window && window->Lock()) {
// TODO: Give focus back to the previous focus BView
window->Unlock();
}
}
//------------------------------------------------------------------------------
void BMenuBar::InitData(menu_layout layout)
void
BMenuBar::InitData(menu_layout layout)
{
fLastBounds = new BRect(Bounds());
SetItemMargins(8, 2, 8, 2);
SetIgnoreHidden(true);
}
//------------------------------------------------------------------------------