Remove needless call to String(), there's an operator for that.

The operator const char*() automatically converts to the needed type
so the explicit BString::String() call isn't needed here. Thanks to
Clemens for pointing that out.
This commit is contained in:
Michael Lotz 2011-12-07 17:07:49 +01:00
parent 4cc7fee152
commit c5fd97e486

View File

@ -99,7 +99,7 @@ Utility::Save(BBitmap** screenshot, const char* fileName, uint32 imageType)
fileNameString.SetTo(homePath.Path());
fileNameString << "/" << B_TRANSLATE_NOCOLLECT(sDefaultFileNameBase)
<< index++ << extension;
entry.SetTo(fileNameString.String());
entry.SetTo(fileNameString);
} while (entry.Exists());
}
@ -120,7 +120,7 @@ Utility::Save(BBitmap** screenshot, const char* fileName, uint32 imageType)
if (nodeInfo.InitCheck() != B_OK)
return B_ERROR;
nodeInfo.SetType(_GetMimeString(imageType).String());
nodeInfo.SetType(_GetMimeString(imageType));
return B_OK;
}
@ -190,7 +190,7 @@ Utility::MakeScreenshot(bool includeMouse, bool activeWindow,
BString
Utility::GetFileNameExtension(uint32 imageType) const
{
BMimeType mimeType(_GetMimeString(imageType).String());
BMimeType mimeType(_GetMimeString(imageType));
BString extension("");
BMessage message;