Remove unnecessary frame parameter. Adjust callers.
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7fe8b2bf2a
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@ -338,7 +338,7 @@ DebugReportGenerator::_DumpDebuggedThreadInfo(BString& _output,
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containerLocker.Unlock();
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_ResolveValueIfNeeded(child->Node(), frame, 1);
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containerLocker.Lock();
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UiUtils::PrintValueNodeGraph(_output, frame, child, 3, 1);
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UiUtils::PrintValueNodeGraph(_output, child, 3, 1);
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}
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_output << "\n";
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}
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@ -163,8 +163,8 @@ UiUtils::ReportNameForTeam(::Team* team, char* buffer, size_t bufferSize)
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/*static*/ void
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UiUtils::PrintValueNodeGraph(BString& _output, StackFrame* frame,
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ValueNodeChild* child, int32 indentLevel, int32 maxDepth)
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UiUtils::PrintValueNodeGraph(BString& _output, ValueNodeChild* child,
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int32 indentLevel, int32 maxDepth)
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{
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_output.Append('\t', indentLevel);
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_output << child->Name();
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@ -215,7 +215,7 @@ UiUtils::PrintValueNodeGraph(BString& _output, StackFrame* frame,
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// level node contains no data of intereest.
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if (node->ChildAt(i)->GetType()->Kind() != TYPE_COMPOUND
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|| maxDepth > 1) {
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PrintValueNodeGraph(_output, frame, node->ChildAt(i),
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PrintValueNodeGraph(_output, node->ChildAt(i),
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indentLevel + 1, maxDepth - 1);
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}
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}
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@ -34,7 +34,6 @@ public:
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// this function assumes the value nodes have already been resolved
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// (if possible).
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static void PrintValueNodeGraph(BString& _output,
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StackFrame* frame,
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ValueNodeChild* child,
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int32 indentLevel, int32 maxDepth);
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};
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