All 'Invalidate' methods are now private, intended for RootLayer's use only.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11011 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -90,11 +90,6 @@ public:
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const char *GetName(void) const { return (fName)?fName->String():NULL; }
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void FullInvalidate(const BRect &rect);
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void FullInvalidate(const BRegion ®ion);
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void Invalidate(const BRegion ®ion);
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void RebuildAndForceRedraw( const BRegion& reg, Layer *target);
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virtual void RebuildFullRegion(void);
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void StartRebuildRegions( const BRegion& reg, Layer *target, uint32 action, BPoint& pt);
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void RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOffset);
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@ -154,13 +149,16 @@ public:
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protected:
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friend class RootLayer;
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friend class WinBorder;
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friend class Screen;
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friend class ServerWindow;
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friend class Workspace;
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void move_layer(float x, float y);
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void resize_layer(float x, float y);
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void FullInvalidate(const BRect &rect);
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void FullInvalidate(const BRegion ®ion);
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void Invalidate(const BRegion ®ion);
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BRect fFrame;
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BPoint fBoundsLeftTop;
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Layer *fParent;
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