* Added optional tracing to ScrollBar.cpp.
* Fixed line breaks to not exceed 80 char limit. * Removed any trailing spaces. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24836 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
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@ -21,7 +21,13 @@
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#include <stdlib.h>
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#include <string.h>
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//#define TEST_MODE
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//#define TRACE_SCROLLBAR
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#ifdef TRACE_SCROLLBAR
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# define TRACE(x...) printf(x)
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#else
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# define TRACE(x...)
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#endif
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typedef enum {
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ARROW_LEFT = 0,
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@ -38,7 +44,7 @@ typedef enum {
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// Quick constants for determining which arrow is down and are defined with respect
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// to double arrow mode. ARROW1 and ARROW4 refer to the outer pair of arrows and
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// ARROW2 and ARROW3 refer to the inner ones. ARROW1 points left/up and ARROW4
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// ARROW2 and ARROW3 refer to the inner ones. ARROW1 points left/up and ARROW4
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// points right/down.
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#define ARROW1 0
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#define ARROW2 1
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@ -64,7 +70,7 @@ public:
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fStopValue(0.0),
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fUpArrowsEnabled(true),
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fDownArrowsEnabled(true),
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fButtonDown(NOARROW)
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fButtonDown(NOARROW)
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{
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#ifdef TEST_MODE
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fScrollBarInfo.proportional = true;
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@ -75,7 +81,7 @@ public:
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get_scroll_bar_info(&fScrollBarInfo);
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#endif
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}
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~Private()
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{
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if (fRepeaterThread >= 0) {
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@ -84,18 +90,18 @@ public:
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wait_for_thread(fRepeaterThread, &dummy);
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}
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}
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void DrawScrollBarButton(BScrollBar *owner, arrow_direction direction,
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void DrawScrollBarButton(BScrollBar *owner, arrow_direction direction,
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BRect frame, bool down = false);
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static int32 button_repeater_thread(void* data);
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int32 ButtonRepeaterThread();
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BScrollBar* fScrollBar;
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bool fEnabled;
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// TODO: This should be a static, initialized by
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// TODO: This should be a static, initialized by
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// _init_interface_kit() at application startup-time,
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// like BMenu::sMenuInfo
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scroll_bar_info fScrollBarInfo;
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@ -159,7 +165,7 @@ BScrollBar::Private::ButtonRepeaterThread()
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fRepeaterThread = -1;
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fScrollBar->UnlockLooper();
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}
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return 0;
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}
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@ -279,32 +285,32 @@ BScrollBar::AttachedToWindow()
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/*
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From the BeBook (on ValueChanged()):
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Responds to a notification that the value of the scroll bar has changed to
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newValue. For a horizontal scroll bar, this function interprets newValue
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as the coordinate value that should be at the left side of the target
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view's bounds rectangle. For a vertical scroll bar, it interprets
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newValue as the coordinate value that should be at the top of the rectangle.
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It calls ScrollTo() to scroll the target's contents into position, unless
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they have already been scrolled.
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ValueChanged() is called as the result both of user actions
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(B_VALUE_CHANGED messages received from the Application Server) and of
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programmatic ones. Programmatically, scrolling can be initiated by the
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target view (calling ScrollTo()) or by the BScrollBar
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(calling SetValue() or SetRange()).
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Responds to a notification that the value of the scroll bar has changed to
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newValue. For a horizontal scroll bar, this function interprets newValue
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as the coordinate value that should be at the left side of the target
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view's bounds rectangle. For a vertical scroll bar, it interprets
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newValue as the coordinate value that should be at the top of the rectangle.
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It calls ScrollTo() to scroll the target's contents into position, unless
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they have already been scrolled.
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In all these cases, the target view and the scroll bars need to be kept
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in synch. This is done by a chain of function calls: ValueChanged() calls
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ScrollTo(), which in turn calls SetValue(), which then calls
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ValueChanged() again. It's up to ValueChanged() to get off this
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merry-go-round, which it does by checking the target view's bounds
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rectangle. If newValue already matches the left or top side of the
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bounds rectangle, if forgoes calling ScrollTo().
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ValueChanged() is called as the result both of user actions
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(B_VALUE_CHANGED messages received from the Application Server) and of
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programmatic ones. Programmatically, scrolling can be initiated by the
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target view (calling ScrollTo()) or by the BScrollBar
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(calling SetValue() or SetRange()).
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ValueChanged() does nothing if a target BView hasn't been set—or
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if the target has been set by name, but the name doesn't correspond to
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an actual BView within the scroll bar's window.
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In all these cases, the target view and the scroll bars need to be kept
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in synch. This is done by a chain of function calls: ValueChanged() calls
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ScrollTo(), which in turn calls SetValue(), which then calls
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ValueChanged() again. It's up to ValueChanged() to get off this
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merry-go-round, which it does by checking the target view's bounds
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rectangle. If newValue already matches the left or top side of the
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bounds rectangle, if forgoes calling ScrollTo().
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ValueChanged() does nothing if a target BView hasn't been set—or
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if the target has been set by name, but the name doesn't correspond to
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an actual BView within the scroll bar's window.
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*/
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@ -312,6 +318,8 @@ an actual BView within the scroll bar's window.
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void
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BScrollBar::SetValue(float value)
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{
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TRACE("BScrollBar(%s)::SetValue(%.1f)\n", Name(), value);
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if (value > fMax)
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value = fMax;
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else if (value < fMin)
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@ -341,6 +349,8 @@ BScrollBar::Value() const
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void
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BScrollBar::ValueChanged(float newValue)
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{
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TRACE("BScrollBar(%s)::ValueChanged(%.1f)\n", Name(), newValue);
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if (fTarget) {
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// cache target bounds
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BRect targetBounds = fTarget->Bounds();
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@ -354,6 +364,8 @@ BScrollBar::ValueChanged(float newValue)
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}
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}
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TRACE(" -> %.1f\n", newValue);
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SetValue(newValue);
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}
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@ -361,6 +373,8 @@ BScrollBar::ValueChanged(float newValue)
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void
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BScrollBar::SetProportion(float value)
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{
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TRACE("BScrollBar(%s)::SetProportion(%.1f)\n", Name(), value);
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if (value < 0.0)
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value = 0.0;
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if (value > 1.0)
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@ -374,7 +388,7 @@ BScrollBar::SetProportion(float value)
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bool newEnabled = fPrivateData->fEnabled && fMin < fMax
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&& fProportion < 1.0 && fProportion >= 0.0;
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_UpdateThumbFrame();
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if (oldEnabled != newEnabled)
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@ -393,6 +407,8 @@ BScrollBar::Proportion() const
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void
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BScrollBar::SetRange(float min, float max)
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{
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TRACE("BScrollBar(%s)::SetRange(min=%.1f, max=%.1f)\n", Name(), min, max);
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if (min > max || isnanf(min) || isnanf(max) || isinff(min) || isinff(max)) {
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min = 0;
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max = 0;
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@ -431,7 +447,7 @@ BScrollBar::SetSteps(float smallStep, float largeStep)
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{
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// Under R5, steps can be set only after being attached to a window, probably because
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// the data is kept server-side. We'll just remove that limitation... :P
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// The BeBook also says that we need to specify an integer value even though the step
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// values are floats. For the moment, we'll just make sure that they are integers
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fSmallStep = roundf(smallStep);
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@ -456,10 +472,10 @@ BScrollBar::SetTarget(BView *target)
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{
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fTarget = target;
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free(fTargetName);
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if (fTarget) {
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fTargetName = strdup(target->Name());
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if (fOrientation == B_VERTICAL)
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fTarget->fVerScroller = this;
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else
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@ -474,10 +490,10 @@ BScrollBar::SetTarget(const char *targetName)
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{
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if (!targetName)
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return;
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if (!Window())
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debugger("Method requires window and doesn't have one");
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BView *target = Window()->FindView(targetName);
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if (target)
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SetTarget(target);
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@ -682,7 +698,7 @@ BScrollBar::Draw(BRect updateRect)
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dark2 = tint_color(normal, B_LIGHTEN_1_TINT);
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dark4 = tint_color(normal, B_DARKEN_3_TINT);
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}
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SetDrawingMode(B_OP_OVER);
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BRect thumbBG = bounds;
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@ -690,7 +706,8 @@ BScrollBar::Draw(BRect updateRect)
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// Draw arrows
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if (fOrientation == B_HORIZONTAL) {
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BRect buttonFrame(bounds.left, bounds.top, bounds.left + bounds.Height(), bounds.bottom);
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BRect buttonFrame(bounds.left, bounds.top,
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bounds.left + bounds.Height(), bounds.bottom);
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_DrawArrowButton(ARROW_LEFT, doubleArrows, buttonFrame, updateRect,
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enabled, fPrivateData->fButtonDown == ARROW1);
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@ -703,7 +720,7 @@ BScrollBar::Draw(BRect updateRect)
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buttonFrame.OffsetTo(bounds.right - ((bounds.Height() * 2) + 1), bounds.top);
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_DrawArrowButton(ARROW_LEFT, doubleArrows, buttonFrame, updateRect,
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enabled, fPrivateData->fButtonDown == ARROW3);
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thumbBG.left += bounds.Height() * 2 + 2;
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thumbBG.right -= bounds.Height() * 2 + 2;
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} else {
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@ -715,20 +732,22 @@ BScrollBar::Draw(BRect updateRect)
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_DrawArrowButton(ARROW_RIGHT, doubleArrows, buttonFrame, updateRect,
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enabled, fPrivateData->fButtonDown == ARROW4);
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} else {
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BRect buttonFrame(bounds.left, bounds.top, bounds.right, bounds.top + bounds.Width());
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BRect buttonFrame(bounds.left, bounds.top, bounds.right,
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bounds.top + bounds.Width());
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_DrawArrowButton(ARROW_UP, doubleArrows, buttonFrame, updateRect,
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enabled, fPrivateData->fButtonDown == ARROW1);
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if (doubleArrows) {
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buttonFrame.OffsetBy(0.0, bounds.Width() + 1);
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_DrawArrowButton(ARROW_DOWN, doubleArrows, buttonFrame, updateRect,
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enabled, fPrivateData->fButtonDown == ARROW2);
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buttonFrame.OffsetTo(bounds.left, bounds.bottom - ((bounds.Width() * 2) + 1));
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buttonFrame.OffsetTo(bounds.left, bounds.bottom
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- ((bounds.Width() * 2) + 1));
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_DrawArrowButton(ARROW_UP, doubleArrows, buttonFrame, updateRect,
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enabled, fPrivateData->fButtonDown == ARROW3);
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thumbBG.top += bounds.Width() * 2 + 2;
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thumbBG.bottom -= bounds.Width() * 2 + 2;
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} else {
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@ -773,7 +792,7 @@ BScrollBar::Draw(BRect updateRect)
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AddLine(BPoint(rect.left - 1, thumbBG.bottom),
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BPoint(thumbBG.left + 2, thumbBG.bottom), normal);
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}
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if (rect.right < thumbBG.right - 1) {
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AddLine(BPoint(rect.right + 2, thumbBG.top + 1),
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BPoint(rect.right + 2, thumbBG.bottom), dark2);
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@ -814,7 +833,7 @@ BScrollBar::Draw(BRect updateRect)
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AddLine(BPoint(thumbBG.right, rect.top - 1),
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BPoint(thumbBG.right, thumbBG.top + 2), normal);
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}
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if (rect.bottom < thumbBG.bottom - 1) {
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AddLine(BPoint(thumbBG.left + 1, rect.bottom + 2),
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BPoint(thumbBG.right, rect.bottom + 2), dark2);
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@ -841,7 +860,7 @@ BScrollBar::Draw(BRect updateRect)
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BRect leftOfThumb(thumbBG.left + 1, thumbBG.top, rect.left - 1, thumbBG.bottom);
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if (leftOfThumb.IsValid())
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FillRect(leftOfThumb);
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BRect rightOfThumb(rect.right + 3, thumbBG.top, thumbBG.right, thumbBG.bottom);
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if (rightOfThumb.IsValid())
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FillRect(rightOfThumb);
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@ -849,29 +868,35 @@ BScrollBar::Draw(BRect updateRect)
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// dark lines before and after thumb
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if (rect.left > thumbBG.left) {
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SetHighColor(dark);
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StrokeLine(BPoint(rect.left - 1, rect.top), BPoint(rect.left - 1, rect.bottom));
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StrokeLine(BPoint(rect.left - 1, rect.top),
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BPoint(rect.left - 1, rect.bottom));
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}
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if (rect.right < thumbBG.right) {
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SetHighColor(dark4);
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StrokeLine(BPoint(rect.right + 1, rect.top), BPoint(rect.right + 1, rect.bottom));
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StrokeLine(BPoint(rect.right + 1, rect.top),
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BPoint(rect.right + 1, rect.bottom));
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}
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} else {
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BRect topOfThumb(thumbBG.left, thumbBG.top + 1, thumbBG.right, rect.top - 1);
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BRect topOfThumb(thumbBG.left, thumbBG.top + 1,
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thumbBG.right, rect.top - 1);
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if (topOfThumb.IsValid())
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FillRect(topOfThumb);
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BRect bottomOfThumb(thumbBG.left, rect.bottom + 3, thumbBG.right, thumbBG.bottom);
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BRect bottomOfThumb(thumbBG.left, rect.bottom + 3,
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thumbBG.right, thumbBG.bottom);
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if (bottomOfThumb.IsValid())
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FillRect(bottomOfThumb);
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// dark lines before and after thumb
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if (rect.top > thumbBG.top) {
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SetHighColor(dark);
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StrokeLine(BPoint(rect.left, rect.top - 1), BPoint(rect.right, rect.top - 1));
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StrokeLine(BPoint(rect.left, rect.top - 1),
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BPoint(rect.right, rect.top - 1));
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}
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if (rect.bottom < thumbBG.bottom) {
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SetHighColor(dark4);
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StrokeLine(BPoint(rect.left, rect.bottom + 1), BPoint(rect.right, rect.bottom + 1));
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StrokeLine(BPoint(rect.left, rect.bottom + 1),
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BPoint(rect.right, rect.bottom + 1));
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}
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}
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@ -892,7 +917,7 @@ BScrollBar::Draw(BRect updateRect)
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SetHighColor(tint_color(normal, (B_NO_TINT + B_DARKEN_1_TINT) / 2));
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else*/
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SetHighColor(normal);
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FillRect(rect);
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// TODO: Add the other thumb styles - dots and lines
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@ -1286,10 +1311,13 @@ BScrollBar::_ButtonRectFor(int32 button) const
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void
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BScrollBar::_UpdateTargetValue(BPoint where)
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{
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if (fOrientation == B_VERTICAL)
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fPrivateData->fStopValue = _ValueFor(BPoint(where.x, where.y - fPrivateData->fThumbFrame.Height() / 2.0));
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else
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fPrivateData->fStopValue = _ValueFor(BPoint(where.x - fPrivateData->fThumbFrame.Width() / 2.0, where.y));
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if (fOrientation == B_VERTICAL) {
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fPrivateData->fStopValue = _ValueFor(BPoint(where.x, where.y
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- fPrivateData->fThumbFrame.Height() / 2.0));
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} else {
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fPrivateData->fStopValue = _ValueFor(BPoint(where.x
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- fPrivateData->fThumbFrame.Width() / 2.0, where.y));
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}
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}
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// _UpdateArrowButtons
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@ -1322,9 +1350,9 @@ control_scrollbar(scroll_bar_info *info, BScrollBar *bar)
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if (bar->fPrivateData->fScrollBarInfo.double_arrows != info->double_arrows) {
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bar->fPrivateData->fScrollBarInfo.double_arrows = info->double_arrows;
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int8 multiplier = (info->double_arrows) ? 1 : -1;
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if (bar->fOrientation == B_VERTICAL)
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bar->fPrivateData->fThumbFrame.OffsetBy(0, multiplier * B_H_SCROLL_BAR_HEIGHT);
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else
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@ -1334,15 +1362,16 @@ control_scrollbar(scroll_bar_info *info, BScrollBar *bar)
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bar->fPrivateData->fScrollBarInfo.proportional = info->proportional;
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// TODO: Figure out how proportional relates to the size of the thumb
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// TODO: Add redraw code to reflect the changes
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if (info->knob >= 0 && info->knob <= 2)
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bar->fPrivateData->fScrollBarInfo.knob = info->knob;
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else
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return B_BAD_VALUE;
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if (info->min_knob_size >= SCROLL_BAR_MINIMUM_KNOB_SIZE && info->min_knob_size <= SCROLL_BAR_MAXIMUM_KNOB_SIZE)
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if (info->min_knob_size >= SCROLL_BAR_MINIMUM_KNOB_SIZE
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&& info->min_knob_size <= SCROLL_BAR_MAXIMUM_KNOB_SIZE)
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bar->fPrivateData->fScrollBarInfo.min_knob_size = info->min_knob_size;
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else
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return B_BAD_VALUE;
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@ -1428,14 +1457,14 @@ BScrollBar::_DrawArrowButton(int32 direction, bool doubleArrows, BRect r,
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rgb_color c = ui_color(B_PANEL_BACKGROUND_COLOR);
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rgb_color light, dark, darker, normal, arrow;
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if (down && fPrivateData->fDoRepeat) {
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if (down && fPrivateData->fDoRepeat) {
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light = tint_color(c, (B_DARKEN_1_TINT + B_DARKEN_2_TINT) / 2.0);
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dark = darker = c;
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normal = tint_color(c, B_DARKEN_1_TINT);
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arrow = tint_color(c, B_DARKEN_MAX_TINT);
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} else {
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// Add a usability perk - disable buttons if they would not do anything -
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// Add a usability perk - disable buttons if they would not do anything -
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// like a left arrow if the value==fMin
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// NOTE: disabled because of too much visual noise/distraction
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/* if ((direction == ARROW_LEFT || direction == ARROW_UP) && (fValue == fMin) )
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@ -1457,10 +1486,10 @@ BScrollBar::_DrawArrowButton(int32 direction, bool doubleArrows, BRect r,
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arrow = tint_color(c, B_DARKEN_1_TINT);
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}
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}
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BPoint tri1, tri2, tri3;
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r.InsetBy(4, 4);
|
||||
|
||||
|
||||
switch (direction) {
|
||||
case ARROW_LEFT:
|
||||
tri1.Set(r.right, r.top);
|
||||
@ -1494,7 +1523,7 @@ BScrollBar::_DrawArrowButton(int32 direction, bool doubleArrows, BRect r,
|
||||
r.InsetBy(-3, -3);
|
||||
SetHighColor(normal);
|
||||
FillRect(r);
|
||||
|
||||
|
||||
BShape arrowShape;
|
||||
arrowShape.MoveTo(tri1);
|
||||
arrowShape.LineTo(tri2);
|
||||
|
Loading…
Reference in New Issue
Block a user