cleaned up a bit the code, shaped it into a SVG2PictureView class. Added
a window to the PictureTest which should show the svg lion, but doesn't work yet for some reason git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19243 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,136 +0,0 @@
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#include <Application.h>
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#include <Box.h>
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#include <Picture.h>
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#include <Shape.h>
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#include <View.h>
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#include <Window.h>
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class OriginalView : public BBox {
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public:
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OriginalView(BRect frame);
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virtual void Draw(BRect update);
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};
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class PictureView : public BBox {
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public:
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PictureView(BRect frame);
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~PictureView();
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virtual void Draw(BRect update);
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virtual void AllAttached();
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private:
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BPicture *fPicture;
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};
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static void
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DrawStuff(BView *view)
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{
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// StrokeShape
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BShape shape;
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BPoint bezier[3] = {BPoint(100,0), BPoint(100, 100), BPoint(25, 50)};
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shape.MoveTo(BPoint(150,0));
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shape.LineTo(BPoint(200,100));
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shape.BezierTo(bezier);
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shape.Close();
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view->StrokeShape(&shape);
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// Stroke/FillRect, Push/PopState, SetHighColor, SetLineMode, SetPenSize
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view->PushState();
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const rgb_color blue = { 0, 0, 240, 0 };
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view->SetHighColor(blue);
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view->SetLineMode(B_BUTT_CAP, B_BEVEL_JOIN);
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view->SetPenSize(7);
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view->StrokeRect(BRect(10, 220, 50, 260));
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view->FillRect(BRect(65, 245, 120, 300));
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view->PopState();
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// Stroke/FillEllipse
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view->StrokeEllipse(BPoint(50, 150), 50, 50);
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view->FillEllipse(BPoint(100, 120), 50, 50);
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// Stroke/FillArc
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view->StrokeArc(BRect(0, 200, 50, 250), 180, 180);
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view->FillArc(BPoint(150, 250), 50, 50, 0, 125);
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// DrawString, SetHighColor, SetFontSize
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const rgb_color red = { 240, 0, 0, 0 };
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view->SetHighColor(red);
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view->SetFontSize(20);
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view->DrawString("BPicture test", BPoint(30, 20));
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}
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// OriginalView
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OriginalView::OriginalView(BRect frame)
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: BBox(frame, "original_view", B_FOLLOW_ALL_SIDES, B_WILL_DRAW)
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{
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}
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void
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OriginalView::Draw(BRect updateRect)
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{
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DrawStuff(this);
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}
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// PictureView
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PictureView::PictureView(BRect frame)
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: BBox(frame, "pict_view", B_FOLLOW_ALL_SIDES, B_WILL_DRAW),
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fPicture(NULL)
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{
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}
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PictureView::~PictureView()
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{
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delete fPicture;
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}
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void
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PictureView::AllAttached()
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{
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BeginPicture(new BPicture);
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DrawStuff(this);
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fPicture = EndPicture();
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}
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void
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PictureView::Draw(BRect update)
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{
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if (fPicture)
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DrawPicture(fPicture, B_ORIGIN);
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}
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// main
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int
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main()
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{
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BApplication pictureApp("application/x-vnd.picture");
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BWindow *pictureWindow = new BWindow(BRect(100, 100, 500, 400),
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"BPicture test", B_TITLED_WINDOW,
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B_NOT_RESIZABLE|B_NOT_ZOOMABLE|B_QUIT_ON_WINDOW_CLOSE);
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BRect rect(pictureWindow->Bounds());
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rect.right -= (rect.Width() + 1) / 2;
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OriginalView *testView = new OriginalView(rect);
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rect.OffsetBy(rect.Width() + 1, 0);
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PictureView *pictureView = new PictureView(rect);
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pictureWindow->AddChild(testView);
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pictureWindow->AddChild(pictureView);
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pictureWindow->Show();
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pictureApp.Run();
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return 0;
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}
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@ -1,6 +1,25 @@
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SubDir HAIKU_TOP src tests kits interface picture ;
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# libicon.a source directories
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local iconSourceDirs =
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icon
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icon/flat_icon
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icon/shape
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icon/style
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icon/transformable
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icon/transformer
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;
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local iconSourceDir ;
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for iconSourceDir in $(iconSourceDirs) {
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SEARCH_SOURCE += [ FDirName $(HAIKU_TOP) src libs $(iconSourceDir) ] ;
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}
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# system headers
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UseLibraryHeaders agg expat ;
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SimpleTest PictureTest :
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PictureTest.cpp
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: be
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SVGViewView.cpp
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: be translation libexpat.a
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;
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@ -5,6 +5,17 @@
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#include <View.h>
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#include <Window.h>
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#include "SVGViewView.h"
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class Svg2PictureWindow : public BWindow {
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public:
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Svg2PictureWindow(BRect frame, const char *filename)
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: BWindow(frame, "Svg2Picture", B_TITLED_WINDOW, 0) {
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BView *view = new Svg2PictureView(Bounds(), filename);
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AddChild(view);
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}
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};
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class OriginalView : public BBox {
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public:
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@ -117,6 +128,9 @@ main()
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"BPicture test", B_TITLED_WINDOW,
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B_NOT_RESIZABLE|B_NOT_ZOOMABLE|B_QUIT_ON_WINDOW_CLOSE);
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BWindow *svgWindow = new Svg2PictureWindow(BRect(300, 300, 600, 600), "/boot/beos/etc/artwork/lion.svg");
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BRect rect(pictureWindow->Bounds());
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rect.right -= (rect.Width() + 1) / 2;
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OriginalView *testView = new OriginalView(rect);
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@ -128,7 +142,8 @@ main()
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pictureWindow->AddChild(pictureView);
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pictureWindow->Show();
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svgWindow->Show();
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pictureApp.Run();
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return 0;
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File diff suppressed because it is too large
Load Diff
@ -1,97 +1,22 @@
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#ifndef _SVG_VIEW_VIEW_H
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#define _SVG_VIEW_VIEW_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <String.h>
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#include <View.h>
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// Project Includes ------------------------------------------------------------
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#include "tinyxml.h"
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#include "Matrix.h"
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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enum {
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STROKE_FLAG = 0x01,
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FILL_FLAG = 0x02,
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STROKE_WIDTH_FLAG = 0x04,
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LINE_MODE_FLAG = 0x08,
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FONT_SIZE_FLAG = 0x10,
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MATRIX_FLAG = 0x20,
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};
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struct _state_ {
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_state_() { set_default_values(); }
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_state_(_state_ &state) { *this = state; }
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void set_default_values()
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{
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fFlags = 0;
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fStrokeColor.red = 0; fStrokeColor.green = 0;
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fStrokeColor.blue = 0; fStrokeColor.alpha = 255;
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fStroke = false;
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fFillColor.red = 0; fFillColor.green = 0;
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fFillColor.blue = 0; fFillColor.alpha = 255;
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fFill = true;
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fStrokeWidth = 1.0f;
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fLineCap = B_BUTT_CAP;
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fLineJoin = B_MITER_JOIN;
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fLineMiterLimit = B_DEFAULT_MITER_LIMIT;
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fFontSize = 9.0f;
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}
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uint32 fFlags;
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rgb_color fStrokeColor;
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bool fStroke;
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rgb_color fFillColor;
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bool fFill;
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float fStrokeWidth;
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cap_mode fLineCap;
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join_mode fLineJoin;
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float fLineMiterLimit;
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float fFontSize;
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BMatrix fMatrix;
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};
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struct named_color {
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const char *name;
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rgb_color color;
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};
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// SVGViewWindow class ------------------------------------------------------
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class SVGViewView : public BView {
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class BPicture;
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class Svg2PictureView : public BView {
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public:
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SVGViewView(BRect frame, const char *name,
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const char *file);
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virtual ~SVGViewView();
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Svg2PictureView(BRect frame, const char *filename);
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~Svg2PictureView();
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virtual void Draw(BRect updateRect);
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virtual void AttachedToWindow();
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virtual void Draw(BRect updateRect);
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private:
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rgb_color GetColor(const char *name, uint8 alpha);
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named_color *GetGradient(TiXmlElement *element);
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void CheckAttributes(TiXmlElement *element);
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void DrawNode(TiXmlNode *node);
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void Push();
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void Pop();
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_state_ fState;
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BList fStack;
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BList fGradients;
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BPicture *fPicture;
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TiXmlDocument fDoc;
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BString fFilename;
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BPicture *fPicture;
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};
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//------------------------------------------------------------------------------
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#endif // _SVG_VIEW_VIEW_H
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