Incomplete handling of moving items around in a list. Child items get lost when you move their parent, but I feel the code is getting too messy and I'm not sure what's the best way to fix that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35384 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
8c325f8097
commit
c055de4e49
@ -100,8 +100,6 @@ class LanguageListView: public BOutlineListView
|
||||
if (message->FindPointer("list", (void**)&list) == B_OK) {
|
||||
// It comes from a list
|
||||
if (list == this) {
|
||||
// TODO : parent item should stay at top level and childs should not
|
||||
// move under another parent.
|
||||
// It comes from ourselves : move the item around in the list
|
||||
int32 count = CountItems();
|
||||
if (fDropIndex < 0 || fDropIndex > count)
|
||||
@ -115,7 +113,28 @@ class LanguageListView: public BOutlineListView
|
||||
items.AddItem((void*)item);
|
||||
|
||||
if (items.CountItems() > 0) {
|
||||
MoveItems(items, fDropIndex);
|
||||
// There is something to move
|
||||
LanguageListItem* parent =
|
||||
static_cast<LanguageListItem*>(Superitem(
|
||||
static_cast<LanguageListItem*>(
|
||||
items.FirstItem())));
|
||||
if (parent) {
|
||||
// item has a parent - it should then stay
|
||||
// below it
|
||||
if (Superitem(FullListItemAt(fDropIndex - 1))
|
||||
== parent || FullListItemAt(fDropIndex - 1) == parent)
|
||||
MoveItems(items, fDropIndex);
|
||||
} else {
|
||||
// item is top level and should stay so.
|
||||
if (Superitem(FullListItemAt(fDropIndex - 1)) == NULL)
|
||||
MoveItems(items, fDropIndex);
|
||||
else {
|
||||
int itemCount = CountItemsUnder(
|
||||
FullListItemAt(fDropIndex), true);
|
||||
MoveItems(items, FullListIndexOf(
|
||||
Superitem(FullListItemAt(fDropIndex - 1))+itemCount));
|
||||
}
|
||||
}
|
||||
}
|
||||
fDropIndex = -1;
|
||||
} else {
|
||||
@ -132,7 +151,7 @@ class LanguageListView: public BOutlineListView
|
||||
}
|
||||
|
||||
// Item is now a top level one - we must insert just below its last child
|
||||
fDropIndex += CountItemsUnder(FullListItemAt(fDropIndex),false);
|
||||
fDropIndex += CountItemsUnder(FullListItemAt(fDropIndex),false) + 1;
|
||||
|
||||
int32 index;
|
||||
for (int32 i = 0; message->FindInt32("index", i, &index)
|
||||
@ -165,10 +184,13 @@ LanguageListView::MoveItems(BList& items, int32 index)
|
||||
// spot after removal
|
||||
BList removedItems;
|
||||
int32 count = items.CountItems();
|
||||
for (int32 i = 0; i < count; i++) {
|
||||
// We loop in the reverse way so we can remove childs before their parents
|
||||
for (int32 i = count - 1; i >= 0; i--) {
|
||||
BListItem* item = (BListItem*)items.ItemAt(i);
|
||||
int32 removeIndex = IndexOf(item);
|
||||
if (RemoveItem(item) && removedItems.AddItem((void*)item)) {
|
||||
// TODO : remove all childs before removing the item itself, or else
|
||||
// they will be lost forever
|
||||
if (RemoveItem(item) && removedItems.AddItem((void*)item, 0)) {
|
||||
if (removeIndex < index)
|
||||
index--;
|
||||
}
|
||||
@ -193,7 +215,6 @@ LanguageListView::MoveItemFrom(BOutlineListView* origin, int32 index,
|
||||
{
|
||||
// Check that the node we are going to move is a top-level one.
|
||||
// If not, we want his parent instead
|
||||
|
||||
LanguageListItem* itemToMove = static_cast<LanguageListItem*>(
|
||||
origin->Superitem(origin->FullListItemAt(index)));
|
||||
if (itemToMove == NULL) {
|
||||
|
Loading…
Reference in New Issue
Block a user