Changed drawing, again
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1638 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -100,182 +100,146 @@ void BButton::Draw(BRect updateRect)
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if (IsEnabled())
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{
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// This can be set outside draw
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SetHighColor(darken4);
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// Dark border
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StrokeRect(rect);
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BeginLineArray(8);
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// Corners
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AddLine(rect.LeftBottom(), rect.LeftBottom(), no_tint);
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AddLine(rect.LeftTop(), rect.LeftTop(), no_tint);
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AddLine(rect.RightTop(), rect.RightTop(), no_tint);
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AddLine(rect.RightBottom(), rect.RightBottom(), no_tint);
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rect.InsetBy(1, 1);
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// First bevel
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AddLine(BPoint(rect.left + 1.0f, rect.bottom),
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BPoint(rect.right, rect.bottom), darken2);
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AddLine(BPoint(rect.right, rect.bottom - 1.0f),
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BPoint(rect.right, rect.top + 1.0f), darken2);
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AddLine(BPoint(rect.left, rect.top),
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BPoint(rect.left, rect.bottom), lighten1);
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AddLine(BPoint(rect.left + 1.0f, rect.top),
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BPoint(rect.right, rect.top), lighten1);
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EndLineArray();
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rect.InsetBy(1, 1);
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// Second bevel
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SetHighColor(lightenmax);
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FillRect(rect);
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SetHighColor(no_tint);
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StrokeLine(BPoint(rect.right, rect.top + 1.0f),
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BPoint(rect.right, rect.bottom));
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StrokeLine(BPoint(rect.left + 1.0f, rect.bottom));
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rect.InsetBy(1, 1);
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// Filling
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rect.left += 1.0f;
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rect.top += 1.0f;
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SetHighColor(lighten1);
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FillRect(rect);
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if (Value())
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{
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BeginLineArray(8);
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// Dark border
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AddLine(BPoint(rect.left, rect.bottom-1.0f),
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BPoint(rect.left, rect.top+1.0f), darken4);
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AddLine(BPoint(rect.left+1.0f, rect.top),
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BPoint(rect.right-1.0f, rect.top), darken4);
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AddLine(BPoint(rect.left+1.0f, rect.bottom),
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BPoint(rect.right-1.0f, rect.bottom), darken4);
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AddLine(BPoint(rect.right, rect.bottom-1.0f),
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BPoint(rect.right, rect.top+1.0f), darken4);
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rect.InsetBy(1,1);
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// First bevel
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AddLine(BPoint(rect.left, rect.top),
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BPoint(rect.left, rect.bottom), darkenmax);
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AddLine(BPoint(rect.left+1.0f, rect.top),
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BPoint(rect.right, rect.top), darkenmax);
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AddLine(BPoint(rect.left+1.0f, rect.bottom),
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BPoint(rect.right, rect.bottom), darken4);
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AddLine(BPoint(rect.right, rect.bottom-1.0f),
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BPoint(rect.right, rect.top+1.0f), darken4);
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EndLineArray();
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rect.InsetBy(1,1);
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// Filling
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SetHighColor(darkenmax);
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// Invert
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rect.left -= 3;
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rect.top -= 3;
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rect.right += 2;
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rect.bottom += 2;
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SetDrawingMode(B_OP_INVERT);
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SetHighColor(0, 0, 0);
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FillRect(rect);
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SetDrawingMode(B_OP_COPY);
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}
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// Label
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BFont font;
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GetFont(&font);
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// Label
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BFont font;
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GetFont(&font);
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float x = Bounds().Width() / 2 - StringWidth(Label()) / 2.0f;
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float y = Bounds().Height() / 2.0f + (float)ceil(font.Size() / 2.0f);
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float x = Bounds().Width() / 2 - StringWidth(Label()) / 2.0f;
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float y = Bounds().Height() / 2.0f + (float)ceil(font.Size() / 2.0f);
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if (Value())
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{
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SetHighColor(lightenmax);
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SetLowColor(darkenmax);
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DrawString(Label(), BPoint(x, y));
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}
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else
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{
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BeginLineArray(14);
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// Dark border
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AddLine(BPoint(rect.left, rect.bottom-1.0f),
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BPoint(rect.left, rect.top+1.0f), darken4);
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AddLine(BPoint(rect.left+1.0f, rect.top),
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BPoint(rect.right-1.0f, rect.top), darken4);
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AddLine(BPoint(rect.left+1.0f, rect.bottom),
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BPoint(rect.right-1.0f, rect.bottom), darken4);
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AddLine(BPoint(rect.right, rect.bottom-1.0f),
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BPoint(rect.right, rect.top+1.0f), darken4);
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rect.InsetBy(1,1);
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// First bevel
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AddLine(BPoint(rect.left, rect.top),
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BPoint(rect.left, rect.bottom), lighten1);
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AddLine(BPoint(rect.left+1.0f, rect.top),
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BPoint(rect.right, rect.top), lighten1);
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AddLine(BPoint(rect.left+1.0f, rect.bottom),
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BPoint(rect.right, rect.bottom), darken2);
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AddLine(BPoint(rect.right, rect.bottom-1.0f),
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BPoint(rect.right, rect.top+1.0f), darken2);
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rect.InsetBy(1,1);
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// Second bevel
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AddLine(BPoint(rect.left, rect.top),
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BPoint(rect.left, rect.bottom), lightenmax);
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AddLine(BPoint(rect.left+1.0f, rect.top),
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BPoint(rect.right, rect.top), lightenmax);
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AddLine(BPoint(rect.left+1.0f, rect.bottom),
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BPoint(rect.right, rect.bottom), no_tint);
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AddLine(BPoint(rect.right, rect.bottom-1.0f),
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BPoint(rect.right, rect.top+1.0f), no_tint);
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rect.InsetBy(1,1);
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// Third bevel
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AddLine(BPoint(rect.left, rect.top),
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BPoint(rect.left, rect.bottom), lightenmax);
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AddLine(BPoint(rect.left+1.0f, rect.top),
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BPoint(rect.right, rect.top), lightenmax);
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EndLineArray();
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rect.left +=1;
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rect.top += 1;
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// Filling
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SetHighColor(lighten2);
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FillRect(rect);
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// Label
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BFont font;
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GetFont(&font);
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float x = Bounds().Width() / 2 - StringWidth(Label()) / 2.0f;
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float y = Bounds().Height() / 2.0f + (float)ceil(font.Size() / 2.0f);
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SetHighColor(darkenmax);
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SetLowColor(lighten2);
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DrawString(Label(), BPoint(x, y));
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// Focus
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if (IsFocus())
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{
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font_height fh;
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font.GetHeight(&fh);
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}
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y += 2.0f;
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SetHighColor(ui_color(B_KEYBOARD_NAVIGATION_COLOR));
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StrokeLine(BPoint(x, y), BPoint(x + StringWidth(Label()), y));
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}
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DrawString(Label(), BPoint(x, y));
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// Focus
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if (IsFocus())
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{
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font_height fh;
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font.GetHeight(&fh);
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y += 2.0f;
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SetHighColor(ui_color(B_KEYBOARD_NAVIGATION_COLOR));
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StrokeLine(BPoint(x, y), BPoint(x + StringWidth(Label()), y));
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}
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}
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else
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{
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BeginLineArray(14);
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// This can be set outside draw
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SetHighColor(darken2);
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// Dark border
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AddLine(BPoint(rect.left, rect.bottom-1.0f),
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BPoint(rect.left, rect.top+1.0f), darken2);
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AddLine(BPoint(rect.left+1.0f, rect.top),
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BPoint(rect.right-1.0f, rect.top), darken2);
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AddLine(BPoint(rect.left+1.0f, rect.bottom),
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BPoint(rect.right-1.0f, rect.bottom), darken2);
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AddLine(BPoint(rect.right, rect.bottom-1.0f),
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BPoint(rect.right, rect.top+1.0f), darken2);
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StrokeRect(rect);
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rect.InsetBy(1,1);
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BeginLineArray(8);
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// Corners
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AddLine(rect.LeftBottom(), rect.LeftBottom(), no_tint);
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AddLine(rect.LeftTop(), rect.LeftTop(), no_tint);
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AddLine(rect.RightTop(), rect.RightTop(), no_tint);
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AddLine(rect.RightBottom(), rect.RightBottom(), no_tint);
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rect.InsetBy(1, 1);
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// First bevel
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AddLine(BPoint(rect.left + 1.0f, rect.bottom),
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BPoint(rect.right, rect.bottom), no_tint);
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AddLine(BPoint(rect.right, rect.bottom - 1.0f),
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BPoint(rect.right, rect.top + 1.0f), no_tint);
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AddLine(BPoint(rect.left, rect.top),
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BPoint(rect.left, rect.bottom), lighten1);
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AddLine(BPoint(rect.left+1.0f, rect.top),
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AddLine(BPoint(rect.left + 1.0f, rect.top),
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BPoint(rect.right, rect.top), lighten1);
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AddLine(BPoint(rect.left+1.0f, rect.bottom),
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BPoint(rect.right, rect.bottom), no_tint);
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AddLine(BPoint(rect.right, rect.bottom-1.0f),
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BPoint(rect.right, rect.top+1.0f), no_tint);
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rect.InsetBy(1,1);
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// Second bevel
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AddLine(BPoint(rect.left, rect.top),
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BPoint(rect.left, rect.bottom), lightenmax);
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AddLine(BPoint(rect.left+1.0f, rect.top),
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BPoint(rect.right, rect.top), lightenmax);
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AddLine(BPoint(rect.left+1.0f, rect.bottom),
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BPoint(rect.right, rect.bottom), no_tint);
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AddLine(BPoint(rect.right, rect.bottom-1.0f),
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BPoint(rect.right, rect.top+1.0f), no_tint);
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rect.InsetBy(1,1);
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// Third bevel
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AddLine(BPoint(rect.left, rect.top),
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BPoint(rect.left, rect.bottom), lightenmax);
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AddLine(BPoint(rect.left+1.0f, rect.top),
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BPoint(rect.right, rect.top), lightenmax);
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EndLineArray();
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rect.left +=1;
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rect.top += 1;
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rect.InsetBy(1, 1);
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// Second bevel
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SetHighColor(lightenmax);
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FillRect(rect);
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SetHighColor(no_tint);
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StrokeLine(BPoint(rect.right, rect.top + 1.0f),
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BPoint(rect.right, rect.bottom));
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StrokeLine(BPoint(rect.left + 1.0f, rect.bottom));
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rect.InsetBy(1, 1);
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// Filling
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SetHighColor(lighten2);
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rect.left += 1.0f;
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rect.top += 1.0f;
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SetHighColor(lighten1);
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FillRect(rect);
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// Label
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