Refactor DebugReportGenerator to use jobs.
- Instead of asking nodes to resolve themselves directly, DebugReportGenerator now uses the interface listener to ask the debugger's workers to resolve them on its behalf.
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@ -28,6 +28,7 @@
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#include "Thread.h"
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#include "Type.h"
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#include "UiUtils.h"
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#include "UserInterface.h"
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#include "Value.h"
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#include "ValueLoader.h"
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#include "ValueLocation.h"
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@ -35,13 +36,17 @@
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#include "ValueNodeManager.h"
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DebugReportGenerator::DebugReportGenerator(::Team* team)
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DebugReportGenerator::DebugReportGenerator(::Team* team,
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UserInterfaceListener* listener)
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:
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BLooper("DebugReportGenerator"),
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fTeam(team),
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fArchitecture(team->GetArchitecture()),
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fTeamDataSem(-1),
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fNodeManager(NULL)
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fNodeManager(NULL),
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fListener(listener),
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fWaitingNode(NULL),
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fTraceWaitingThread(NULL)
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{
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fTeam->AddListener(this);
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fArchitecture->AcquireReference();
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@ -52,8 +57,10 @@ DebugReportGenerator::~DebugReportGenerator()
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{
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fTeam->RemoveListener(this);
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fArchitecture->ReleaseReference();
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if (fNodeManager != NULL)
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if (fNodeManager != NULL) {
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fNodeManager->RemoveListener(this);
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fNodeManager->ReleaseReference();
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}
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}
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@ -68,6 +75,8 @@ DebugReportGenerator::Init()
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if (fNodeManager == NULL)
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return B_NO_MEMORY;
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fNodeManager->AddListener(this);
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Run();
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return B_OK;
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@ -75,9 +84,9 @@ DebugReportGenerator::Init()
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DebugReportGenerator*
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DebugReportGenerator::Create(::Team* team)
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DebugReportGenerator::Create(::Team* team, UserInterfaceListener* listener)
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{
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DebugReportGenerator* self = new DebugReportGenerator(team);
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DebugReportGenerator* self = new DebugReportGenerator(team, listener);
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try {
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self->Init();
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@ -145,7 +154,20 @@ DebugReportGenerator::MessageReceived(BMessage* message)
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void
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DebugReportGenerator::ThreadStackTraceChanged(const ::Team::ThreadEvent& event)
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{
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release_sem(fTeamDataSem);
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if (fTraceWaitingThread == event.GetThread()) {
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fTraceWaitingThread = NULL;
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release_sem(fTeamDataSem);
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}
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}
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void
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DebugReportGenerator::ValueNodeValueChanged(ValueNode* node)
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{
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if (node == fWaitingNode) {
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fWaitingNode = NULL;
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release_sem(fTeamDataSem);
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}
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}
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@ -280,6 +302,7 @@ DebugReportGenerator::_DumpDebuggedThreadInfo(BString& _output,
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break;
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locker.Unlock();
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fTraceWaitingThread = thread;
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status_t result = acquire_sem(fTeamDataSem);
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if (result != B_OK)
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return result;
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@ -312,9 +335,10 @@ DebugReportGenerator::_DumpDebuggedThreadInfo(BString& _output,
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AutoLocker<ValueNodeContainer> containerLocker(container);
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for (int32 i = 0; i < container->CountChildren(); i++) {
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ValueNodeChild* child = container->ChildAt(i);
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_ResolveLocationIfNeeded(child, frame);
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_ResolveValueIfNeeded(child->Node(), frame, 4);
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UiUtils::PrintValueNodeGraph(_output, frame, child, 3, 2);
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containerLocker.Unlock();
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_ResolveValueIfNeeded(child->Node(), frame, 1);
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containerLocker.Lock();
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UiUtils::PrintValueNodeGraph(_output, frame, child, 3, 1);
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}
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_output << "\n";
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}
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@ -342,21 +366,20 @@ status_t
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DebugReportGenerator::_ResolveValueIfNeeded(ValueNode* node, StackFrame* frame,
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int32 maxDepth)
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{
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ValueLocation* location = NULL;
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Value* value = NULL;
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ValueLoader loader(fTeam->GetArchitecture(), fTeam->GetTeamMemory(),
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fTeam->GetTeamTypeInformation(), frame->GetCpuState());
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status_t result = node->ResolvedLocationAndValue(&loader, location,
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value);
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node->SetLocationAndValue(location, value, result);
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if (location != NULL)
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location->ReleaseReference();
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if (value != NULL)
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value->ReleaseReference();
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status_t result = B_OK;
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if (node->LocationAndValueResolutionState() == VALUE_NODE_UNRESOLVED) {
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fWaitingNode = node;
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fListener->ValueNodeValueRequested(frame->GetCpuState(),
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fNodeManager->GetContainer(), node);
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result = acquire_sem(fTeamDataSem);
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}
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if (result == B_OK && maxDepth > 0) {
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if (node->LocationAndValueResolutionState() == B_OK && maxDepth > 0) {
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AutoLocker<ValueNodeContainer> containerLocker(
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fNodeManager->GetContainer());
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for (int32 i = 0; i < node->CountChildren(); i++) {
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ValueNodeChild* child = node->ChildAt(i);
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containerLocker.Unlock();
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result = _ResolveLocationIfNeeded(child, frame);
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if (result != B_OK)
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continue;
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@ -365,7 +388,15 @@ DebugReportGenerator::_ResolveValueIfNeeded(ValueNode* node, StackFrame* frame,
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if (result != B_OK)
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continue;
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_ResolveValueIfNeeded(child->Node(), frame, maxDepth - 1);
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// since in the case of a pointer to a compound we hide
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// the intervening compound, don't consider the hidden node
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// a level for the purposes of depth traversal
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if (node->GetType()->Kind() == TYPE_ADDRESS
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&& child->GetType()->Kind() == TYPE_COMPOUND) {
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_ResolveValueIfNeeded(child->Node(), frame, maxDepth);
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} else
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_ResolveValueIfNeeded(child->Node(), frame, maxDepth - 1);
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containerLocker.Lock();
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}
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}
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@ -9,6 +9,7 @@
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#include <Looper.h>
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#include "Team.h"
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#include "ValueNodeContainer.h"
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class entry_ref;
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@ -17,26 +18,32 @@ class BString;
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class StackFrame;
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class Team;
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class Thread;
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class UserInterfaceListener;
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class Value;
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class ValueNode;
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class ValueNodeChild;
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class ValueNodeManager;
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class DebugReportGenerator : public BLooper, public Team::Listener {
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class DebugReportGenerator : public BLooper, private Team::Listener,
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private ValueNodeContainer::Listener {
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public:
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DebugReportGenerator(::Team* team);
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DebugReportGenerator(::Team* team,
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UserInterfaceListener* listener);
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~DebugReportGenerator();
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status_t Init();
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static DebugReportGenerator* Create(::Team* team);
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static DebugReportGenerator* Create(::Team* team,
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UserInterfaceListener* listener);
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virtual void MessageReceived(BMessage* message);
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virtual void ThreadStackTraceChanged(
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const Team::ThreadEvent& event);
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virtual void ValueNodeValueChanged(ValueNode* node);
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private:
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status_t _GenerateReport(const entry_ref& outputPath);
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status_t _GenerateReportHeader(BString& output);
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@ -55,6 +62,9 @@ private:
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Architecture* fArchitecture;
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sem_id fTeamDataSem;
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ValueNodeManager* fNodeManager;
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UserInterfaceListener* fListener;
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ValueNode* fWaitingNode;
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::Thread* fTraceWaitingThread;
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};
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#endif // DEBUG_REPORT_GENERATOR_H
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@ -416,7 +416,7 @@ TeamDebugger::Init(team_id teamID, thread_id threadID, bool stopInMain)
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return error;
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// create the debug report generator
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fReportGenerator = new(std::nothrow) DebugReportGenerator(fTeam);
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fReportGenerator = new(std::nothrow) DebugReportGenerator(fTeam, this);
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if (fReportGenerator == NULL)
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return B_NO_MEMORY;
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