Finished FontServer documentation, added Angle class

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2523 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm 2003-01-20 17:31:44 +00:00
parent 6fa8ddedd0
commit be21660d1c
3 changed files with 508 additions and 0 deletions

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Angle.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Angle class for speeding up trig functions
//
//------------------------------------------------------------------------------
#include "Angle.h"
#ifndef ANGLE_PI
#define ANGLE_PI 3.14159265358979323846
#endif
bool tables_initialized=false;
float sintable[360], costable[360], tantable[360];
/*!
\brief Constructor
\param angle Value in degrees
*/
Angle::Angle(float angle)
{
angle_value=angle;
if(tables_initialized==false)
{
InitTrigTables();
tables_initialized=true;
}
}
//! Constructor
Angle::Angle(void)
{
angle_value=0;
if(tables_initialized==false)
{
InitTrigTables();
tables_initialized=true;
}
}
//! Empty destructor
Angle::~Angle(void)
{
}
//! Constrains angle to 0 <= angle <= 360
void Angle::Normalize(void)
{
// if the value of the angle is >=360 or <0, make it so that it is
// within those bounds
if(angle_value>359)
{
while(angle_value>359)
angle_value-=360;
return;
}
if(angle_value<0)
{
while(angle_value<0)
angle_value+=360;
}
}
/*!
\brief Obtains the sine of the angle
\return The sine of the angle
*/
float Angle::Sine(void)
{
return sintable[(int)angle_value];
}
/*!
\brief Calculates an angle given a float value
\param value Number between 0 and 1 inclusive
\return The angle obtained or 0 if value passed was invalid
*/
Angle Angle::InvSine(float value)
{
// Returns the inverse sine of a value in the range 0 <= value <= 1 via
// reverse-lookup any value out of range causes the function to return 0
uint16 i=90;
// Filter out bad values
if(value<0)
value*=-1;
if(value > 1)
return Angle(0);
while(value < sintable[i])
i--;
// current sintable[i] is less than value. Pick the degree value which is closer
// to the passed value
if( (value - sintable[i]) > (sintable[i+1] - value) )
return (i+1);
return Angle(i); // value is closer to previous
}
/*!
\brief Obtains the cosine of the angle
\return The cosine of the angle
*/
float Angle::Cosine(void)
{
return costable[(int)angle_value];
}
/*!
\brief Calculates an angle given a float value
\param value Number between 0 and 1 inclusive
\return The angle obtained or 0 if value passed was invalid
*/
Angle Angle::InvCosine(float value)
{
// Returns the inverse cosine of a value in the range 0 <= value <= 1 via
// reverse-lookup any value out of range causes the function to return 0
uint16 i=90;
// Filter out bad values
if(value<0)
value*=-1;
if(value > 1)
return 0;
while(value > costable[i])
i--;
// current costable[i] is less than value. Pick the degree value which is closer
// to the passed value
if( (value - costable[i]) < (costable[i+1] - value) )
return (i+1);
return Angle(i); // value is closer to previous
}
/*!
\brief Obtains the tangent of the angle
\return The tangent of the angle
*/
float Angle::Tangent(int *status=NULL)
{
if(angle_value==90 || angle_value==270)
{
if(status)
*status=0;
return 0.0;
}
return tantable[(int)angle_value];
}
/*!
\brief Returns the inverse tangent of a value given
\param value Number between 0 and 1 inclusive
\return The angle found or 0 if value was invalid
*/
Angle Angle::InvTangent(float value)
{
uint16 i=90;
// Filter out bad values
if(value<0)
value*=-1;
if(value > 1)
return Angle(0);
while(value > tantable[i])
i--;
if( (value - tantable[i]) < (tantable[i+1] - value) )
return (i+1);
return Angle(i); // value is closer to previous
}
/*!
\brief Returns a value based on what quadrant the angle is in
\return
- \c 1: 0 <= angle <90
- \c 2: 90 <= angle < 180
- \c 3: 180 <= angle < 270
- \c 4: 270 <= angle < 360
*/
uint8 Angle::Quadrant(void)
{
// We can get away with not doing extra value checks because of the order in
// which the checks are done.
if(angle_value < 90)
return 1;
if(angle_value < 180)
return 2;
if(angle_value < 270)
return 3;
return 4;
}
/*!
\brief Obtains the angle constrained to between 0 and 180 inclusive
\return The constrained value
*/
Angle Angle::Constrain180(void)
{
// Constrains angle to 0 <= angle < 180
float val=angle_value;
if(angle_value<180)
return Angle(angle_value);
while(!(val<180))
val-=90;
return Angle(val);
}
/*!
\brief Obtains the angle constrained to between 0 and 90 inclusive
\return The constrained value
*/
Angle Angle::Constrain90(void)
{
// Constrains angle to 0 <= angle < 90
float val=angle_value;
if(angle_value<90)
return Angle(angle_value);
while(!(val<90))
val-=90;
return Angle(val);
}
/*!
\brief Sets the angle's value and normalizes the value
\param angle Value in degrees
*/
void Angle::SetValue(float angle)
{
angle_value=angle;
Normalize();
}
/*!
\brief Returns the value of the angle
\return The angle's value in degrees
*/
float Angle::Value(void) const
{
return angle_value;
}
//! Initializes the global trig tables
void Angle::InitTrigTables(void)
{
int8 i;
double sval,cval,tval,current_radian;
for(i=0;i<90; i++)
{
current_radian=(i * ANGLE_PI)/180.0;
// Get these so that we can do some superfast assignments
sval=(float)sin(current_radian);
cval=(float)cos(current_radian);
// Do 4 assignments, taking advantage of sin/cos symmetry
sintable[i]=sval;
sintable[i+90]=cval;
sintable[i+180]=sval * -1;
sintable[i+270]=cval * -1;
costable[i]=cval;
costable[i+90]=sval * -1;
costable[i+180]=cval * -1;
costable[i+270]=sval;
tval=sval/cval;
tantable[i]=tval;
tantable[i+90]=tval;
tantable[i+180]=tval;
tantable[i+270]=tval;
}
}
/*!
\brief Overloaded assignment operator
\param from Angle to copy the value from
\return The angle's new value
*/
Angle & Angle::operator=(const Angle &from)
{
angle_value=from.angle_value;
return *this;
}
/*!
\brief Overloaded assignment operator
\param from New value of the angle
\return The angle's new value
*/
Angle & Angle::operator=(const float &from)
{
angle_value=from;
return *this;
}
/*!
\brief Overloaded assignment operator
\param from New value of the angle
\return The angle's new value
*/
Angle & Angle::operator=(const long &from)
{
angle_value=(float)from;
return *this;
}
/*!
\brief Overloaded assignment operator
\param from New value of the angle
\return The angle's new value
*/
Angle & Angle::operator=(const int &from)
{
angle_value=(float)from;
return *this;
}
/*!
\brief Overloaded equivalence operator
\param The angle to compare to
\return True if equal, false if not
*/
bool Angle::operator==(const Angle &from)
{
return (angle_value==from.angle_value)?true:false;
}
/*!
\brief Overloaded inequality operator
\param The angle to compare to
\return True if not equal, false if not
*/
bool Angle::operator!=(const Angle &from)
{
return (angle_value!=from.angle_value)?true:false;
}
/*!
\brief Overloaded greater than operator
\param The angle to compare to
\return True if greater, false if not
*/
bool Angle::operator>(const Angle &from)
{
return (angle_value>from.angle_value)?true:false;
}
/*!
\brief Overloaded less than operator
\param The angle to compare to
\return True if less than, false if not
*/
bool Angle::operator<(const Angle &from)
{
return (angle_value<from.angle_value)?true:false;
}
/*!
\brief Overloaded greater than or equal to operator
\param The angle to compare to
\return True if greater than or equal to, false if not
*/
bool Angle::operator>=(const Angle &from)
{
return (angle_value>=from.angle_value)?true:false;
}
/*!
\brief Overloaded less than or equal to operator
\param The angle to compare to
\return True if less than or equal to, false if not
*/
bool Angle::operator<=(const Angle &from)
{
return (angle_value<=from.angle_value)?true:false;
}

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Angle.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Angle class for speeding up trig functions
//
//------------------------------------------------------------------------------
#ifndef _ANGLE_H_
#define _ANGLE_H_
#include <GraphicsDefs.h>
/*!
\class Angle Angle.h
\brief Class for speeding up trig functions. Works in degrees only.
*/
class Angle
{
public:
Angle(float angle);
Angle(void);
virtual ~Angle(void);
void Normalize(void);
float Sine(void);
Angle InvSine(float value);
float Cosine(void);
Angle InvCosine(float value);
float Tangent(int *status=NULL);
Angle InvTangent(float value);
uint8 Quadrant(void);
Angle Constrain180(void);
Angle Constrain90(void);
void SetValue(float angle);
float Value(void) const;
Angle &operator=(const Angle &from);
Angle &operator=(const float &from);
Angle &operator=(const long &from);
Angle &operator=(const int &from);
bool operator==(const Angle &from);
bool operator!=(const Angle &from);
bool operator<(const Angle &from);
bool operator>(const Angle &from);
bool operator>=(const Angle &from);
bool operator<=(const Angle &from);
protected:
float angle_value;
void InitTrigTables(void);
};
#endif

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@ -452,6 +452,14 @@ bool FontServer::SetSystemPlain(const char *family, const char *style, float siz
return true;
}
/*!
\brief Sets the system's bold font to the specified family and style
\param family Name of the font's family
\param style Name of the style desired
\param size Size desired
\return true if successful, false if not.
*/
bool FontServer::SetSystemBold(const char *family, const char *style, float size)
{
FontFamily *fam=_FindFamily(family);
@ -467,6 +475,14 @@ bool FontServer::SetSystemBold(const char *family, const char *style, float size
return true;
}
/*!
\brief Sets the system's fixed font to the specified family and style
\param family Name of the font's family
\param style Name of the style desired
\param size Size desired
\return true if successful, false if not.
*/
bool FontServer::SetSystemFixed(const char *family, const char *style, float size)
{
FontFamily *fam=_FindFamily(family);