- For audio-related stuff, when going from bits per second to kilobits per

second we should use 1000 as a factor and not 1024. Thanks Fredrik Ekdahl
  for the heads up.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30780 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Bruno G. Albuquerque 2009-05-17 12:44:59 +00:00
parent a21fdd20f1
commit bcfb0a3331
1 changed files with 1 additions and 1 deletions

View File

@ -740,7 +740,7 @@ Volume::Mount(const char* device)
inode->AddAttribute("Audio:Title", B_STRING_TYPE, text.titles[i]);
inode->AddAttribute("Audio:Genre", B_STRING_TYPE, text.genre);
inode->AddAttribute("Audio:Track", B_INT32_TYPE, track);
inode->AddAttribute("Audio:Bitrate", B_STRING_TYPE, "1378 kbps");
inode->AddAttribute("Audio:Bitrate", B_STRING_TYPE, "1411 kbps");
snprintf(title, sizeof(title), "%02lu:%02lu",
uint32(inode->FrameCount() / kFramesPerMinute),