Fix build for this test.
Shows a problem with the media kit : building it with gcc4 and trying to run it on a gcc2 install results in failure for trying to load a gcc2 media add-on. Same applies for push_game_sound_test. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43123 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -4,17 +4,22 @@
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@version 1.0
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@version 1.0
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*/
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*/
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#include "FileSoundWindow.h"
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#include "FileSoundWindow.h"
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#include <Alert.h>
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#include <Application.h>
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#include <Application.h>
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#include <Box.h>
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#include <Box.h>
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#include <TextControl.h>
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#include <Button.h>
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#include <Button.h>
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#include <CheckBox.h>
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#include <CheckBox.h>
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#include <Alert.h>
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#include <Entry.h>
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#include <Path.h>
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#include <Path.h>
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#include <TextControl.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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FileSoundWindow::FileSoundWindow(BRect windowBounds)
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FileSoundWindow::FileSoundWindow(BRect windowBounds)
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:BWindow(windowBounds,"BFileGameSound test",B_TITLED_WINDOW,B_NOT_ZOOMABLE|B_NOT_RESIZABLE)
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:BWindow(windowBounds,"BFileGameSound test",B_TITLED_WINDOW,B_NOT_ZOOMABLE|B_NOT_RESIZABLE)
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{
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{
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@ -195,7 +200,7 @@ void FileSoundWindow::MessageReceived(BMessage *message)
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if (pausedValue != BFileGameSound::B_PAUSE_IN_PROGRESS)
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if (pausedValue != BFileGameSound::B_PAUSE_IN_PROGRESS)
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{
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{
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status_t error;
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status_t error;
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char *label;
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const char *label;
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if (paused)
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if (paused)
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{
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{
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paused = false;
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paused = false;
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@ -4,15 +4,22 @@
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@version 1.0
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@version 1.0
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*/
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*/
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#ifndef FILE_SOUND_WINDOW
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#ifndef FILE_SOUND_WINDOW
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#define FILE_SOUND_WINDOW
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#define FILE_SOUND_WINDOW
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#include <Window.h>
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#include <Rect.h>
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#include <Button.h>
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#include <Message.h>
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#include <CheckBox.h>
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#include <FileGameSound.h>
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#include <Entry.h>
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#include <Entry.h>
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#include <FileGameSound.h>
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#include <FilePanel.h>
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#include <FilePanel.h>
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#include <Message.h>
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#include <Rect.h>
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#include <TextControl.h>
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#include <Window.h>
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//message constants
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//message constants
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#define BROWSE_MSG 1
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#define BROWSE_MSG 1
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#define PLAY_MSG 2
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#define PLAY_MSG 2
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@ -2,6 +2,6 @@ SubDir HAIKU_TOP src tests kits game file_game_sound_test ;
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SimpleTest file_game_sound_test
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SimpleTest file_game_sound_test
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: FileSoundTest.cpp FileSoundWindow.cpp
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: FileSoundTest.cpp FileSoundWindow.cpp
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: game tracker be root
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: game tracker be root $(TARGET_LIBSTDC++)
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;
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;
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