Mandelbrot: More coding style fixes.

This commit is contained in:
Augustin Cavalier 2016-06-18 16:18:53 -04:00
parent 5322a6dbc7
commit b92f800862

View File

@ -134,7 +134,7 @@ int32 FractalEngine::DoSet_Mandelbrot(double real, double imaginary)
for (int32 i = 0; i < fIterations; i++) {
double zRealSq = zReal * zReal;
double zImaginarySq = zImaginary * zImaginary;
double nzReal = (zRealSq + (-1 * (zImaginarySq)));
double nzReal = (zRealSq + (-1 * zImaginarySq));
zImaginary = 2 * (zReal * zImaginary);
zReal = nzReal;
@ -143,7 +143,7 @@ int32 FractalEngine::DoSet_Mandelbrot(double real, double imaginary)
zImaginary += imaginary;
// If it is outside the 2 unit circle...
if ((zRealSq) + (zImaginarySq) > gEscapeHorizon) {
if ((zRealSq + zImaginarySq) > gEscapeHorizon) {
return i; // stop it from running longer
}
}
@ -165,7 +165,7 @@ int32 FractalEngine::DoSet_BurningShip(double real, double imaginary)
double zRealSq = zReal * zReal;
double zImaginarySq = zImaginary * zImaginary;
double nzReal = (zRealSq + (-1 * (zImaginarySq)));
double nzReal = (zRealSq + (-1 * zImaginarySq));
zImaginary = 2 * (zReal * zImaginary);
zReal = nzReal;
@ -174,7 +174,7 @@ int32 FractalEngine::DoSet_BurningShip(double real, double imaginary)
zImaginary += imaginary;
// If it is outside the 2 unit circle...
if ((zRealSq) + (zImaginarySq) > gEscapeHorizon) {
if ((zRealSq + zImaginarySq) > gEscapeHorizon) {
return i; // stop it from running longer
}
}
@ -196,7 +196,7 @@ int32 FractalEngine::DoSet_Tricorn(double real, double imaginary)
double zRealSq = zReal * zReal;
double zImaginarySq = zImaginary * zImaginary;
double nzReal = (zRealSq + (-1 * (zImaginarySq)));
double nzReal = (zRealSq + (-1 * zImaginarySq));
zImaginary = 2 * (zReal * zImaginary);
zReal = nzReal;
@ -205,7 +205,7 @@ int32 FractalEngine::DoSet_Tricorn(double real, double imaginary)
zImaginary += imaginary;
// If it is outside the 2 unit circle...
if ((zRealSq) + (zImaginarySq) > gEscapeHorizon) {
if ((zRealSq + zImaginarySq) > gEscapeHorizon) {
return i; // stop it from running longer
}
}
@ -233,7 +233,7 @@ int32 FractalEngine::DoSet_Julia(double real, double imaginary)
zImaginary += muIm;
// If it is outside the 2 unit circle...
if ((zRealSq) + (zImaginarySq) > gEscapeHorizon) {
if ((zRealSq + zImaginarySq) > gEscapeHorizon) {
return i; // stop it from running longer
}
}
@ -253,7 +253,7 @@ int32 FractalEngine::DoSet_OrbitTrap(double real, double imaginary)
for (int32 i = 0; i < fIterations; i++) {
double zRealSq = zReal * zReal;
double zImaginarySq = zImaginary * zImaginary;
double nzReal = (zRealSq + (-1 * (zImaginarySq)));
double nzReal = (zRealSq + (-1 * zImaginarySq));
zImaginary = 2 * (zReal * zImaginary);
zReal = nzReal;
@ -261,8 +261,8 @@ int32 FractalEngine::DoSet_OrbitTrap(double real, double imaginary)
zReal += real;
zImaginary += imaginary;
distance = sqrt((zRealSq) + (zImaginarySq));
lineDist = fabs((zReal) + (zImaginary));
distance = sqrt(zRealSq + zImaginarySq);
lineDist = fabs(zReal + zImaginary);
// If it is closer than ever before...
if (lineDist < closest)
@ -284,16 +284,16 @@ int32 FractalEngine::DoSet_Multibrot(double real, double imaginary)
for (int32 i = 0; i < fIterations; i++) {
double zRealSq = zReal * zReal;
double zImaginarySq = zImaginary * zImaginary;
double nzReal = (zRealSq * zReal - 3 * zReal * (zImaginarySq));
double nzReal = (zRealSq * zReal - 3 * zReal * zImaginarySq);
zImaginary = 3 * ((zRealSq)*zImaginary) - (zImaginarySq * zImaginary);
zImaginary = 3 * (zRealSq * zImaginary) - (zImaginarySq * zImaginary);
zReal = nzReal;
zReal += real;
zImaginary += imaginary;
// If it is outside the 2 unit circle...
if ((zRealSq) + (zImaginarySq) > gEscapeHorizon) {
if ((zRealSq + zImaginarySq) > gEscapeHorizon) {
return i; // stop it from running longer
}
}